Age | Commit message (Expand) | Author |
---|---|---|
2020-01-21 | Fix T73283: Shadows checkbox affects Custom Distance active state | William Reynish |
2019-09-05 | Eevee: Shadow map refactor | Clément Foucault |
2019-05-15 | Lights: change sun light size to be specified as angle | Tim Stullich |
2019-03-20 | Cleanup: style | Campbell Barton |
2019-03-17 | UI: add light/world settings in shader node editor. | Brecht Van Lommel |
2019-03-14 | Cleanup: unused imports | Campbell Barton |
2018-11-26 | UI: rename "OpenGL" render engine to "Workbench". | Brecht Van Lommel |
2018-11-15 | Eevee: Add Light Threshold value | Clément Foucault |
2018-10-18 | UI: closure some more panels by default, leaving open mostly 1 per tab. | William Reynish |
2018-07-17 | Render: add "OpenGL" render engine. | Brecht Van Lommel |
2018-07-15 | UI: Use full width for ID blocks in World, Light, Camera, Texture | Pablo Vazquez |
2018-07-06 | UI/Python: rename Lamps to Lights, to follow more standard terminology. | Brecht Van Lommel |