Age | Commit message (Expand) | Author |
---|---|---|
2018-11-26 | UI: rename "OpenGL" render engine to "Workbench". | Brecht Van Lommel |
2018-11-15 | Eevee: Add Light Threshold value | Clément Foucault |
2018-10-18 | UI: closure some more panels by default, leaving open mostly 1 per tab. | William Reynish |
2018-07-17 | Render: add "OpenGL" render engine. | Brecht Van Lommel |
2018-07-15 | UI: Use full width for ID blocks in World, Light, Camera, Texture | Pablo Vazquez |
2018-07-06 | UI/Python: rename Lamps to Lights, to follow more standard terminology. | Brecht Van Lommel |