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2019-02-18UI: improve light probe properties layoutWilliam Reynish
Smaller adjustments to the Light Probe properties layout. - Correctly use alignment for multi-property values. - Correctly use sub-panels. - Correctly use PROP_FACTOR for visibility_bleed_bias and visibility_blur.
2019-01-22Fix light probe panels not being visible for Cycles.Brecht Van Lommel
2018-11-22Eevee: Reflection Plane: Small UI fix and invert facing fadingClément Foucault
2018-10-18UI: closure some more panels by default, leaving open mostly 1 per tab.William Reynish
2018-09-11Cleanup: unused variablesCampbell Barton
2018-09-06UI / Python: rename X-Ray to In Front, Draw to Display.Brecht Van Lommel
See T56648.
2018-09-03Cleanup: use single quotes for enum'sCampbell Barton
2018-08-28PyRNA: all optional args now must be keyword argsCampbell Barton
In some cases the RNA API should be updated to make arguments use the 'required' flag, instead of adjusting Python scripts. See T47811
2018-08-28UI: use keyword argumentsCampbell Barton
Prepare for keyword only args.
2018-08-28UI: text keyword argument to labelCampbell Barton
Prepare for keyword only args
2018-07-20Eevee: LightProbes: Fix RNA defaults and remove unused data_draw_sizeClément Foucault
2018-06-26Cleanup: style, pep8Campbell Barton
2018-06-12T55454: removal of clay engineJeroen Bakker
The ClayEngine was introduced to test the blender2.8 architecture during development. As currently we have the wanted features implemented with matcaps we are going to remove the clay engine as it was never intended to be an official releasable engine Note: The test cases are never run. But when enabled will be skipped as they were implemented over the Clay Engine
2018-06-01UI: use single column properties for object dataCampbell Barton
patch by @billreynish w/ minor edits
2018-05-28Rename EEVEE visibility group > collectionDalai Felinto
I think we should rename the DNA as well, and break the 0.01 files using this feature. But I will leave this decision to Clement.
2018-04-25EEVEE: UI: Add missing separator.Clément Foucault
2018-04-25EEVEE: UI: Merge the custom parallax checkbox with the panel title.Clément Foucault
2018-04-24EEVEE: LightProbes: Add Visibility Group to DNA/RNA/UI.Clément Foucault
2018-01-22Eevee: Probes: Add support for intensity tweak.Clément Foucault
This works for grid and cubemaps. The intensity is baked into the map itself. Thus you need to refresh/rebake the probe to see the changes.
2017-12-04Eevee: Irradiance Visibility: Add RNA / Engine propertiesClément Foucault
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
2017-10-01LightProbe : Fix UI : display panels.Clément Foucault
2017-06-22Eevee: Interface and unitsDalai Felinto
We should use PROP_DISTANCE whenever appropriate. Also rename "Data Draw Size" > "Size" in the UI for the lightprobes.
2017-06-22Light Probes: interface changes, and renamesDalai Felinto
Although we are calling all of them light probes, there are a lot of differences between them. This commit does the following: * Prevent user from changing the probe type once added * Unify "sphere" and "cube" probes into reflection cubemap (as before you can switch between them from the probe UI) To be done ========== * Don't show add probe menus unless we are on Eevee * Light probes panels should not be visible in Clay. Light probe objects should not be visible in Clay viewport (nor on Cycles). Notes ===== * We need icons for the different light probes, and for lightprobes as a whole (we are using RADIO for now).
2017-06-19Planar Probe: Add UI, 3d view Display and change defaults.Clément Foucault
2017-06-15Eevee: Probes: Add data display for cubemaps.Clément Foucault
2017-06-15Eevee: Probes: Change falloff of irradiance grid.Clément Foucault
2017-06-15Probe: Fix probe panelClément Foucault
2017-06-15Probe: Add grid probe parameters.Clément Foucault
2017-06-12Rename probe to light-probeCampbell Barton
Probe is a real general term, the new name is used often in docs online.