Age | Commit message (Collapse) | Author |
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Smaller adjustments to the Light Probe properties layout.
- Correctly use alignment for multi-property values.
- Correctly use sub-panels.
- Correctly use PROP_FACTOR for visibility_bleed_bias and
visibility_blur.
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See T56648.
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In some cases the RNA API should be updated to make arguments use the
'required' flag, instead of adjusting Python scripts.
See T47811
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Prepare for keyword only args.
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Prepare for keyword only args
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The ClayEngine was introduced to test the blender2.8 architecture during
development. As currently we have the wanted features implemented with
matcaps we are going to remove the clay engine as it was never intended
to be an official releasable engine
Note: The test cases are never run. But when enabled will be skipped as
they were implemented over the Clay Engine
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patch by @billreynish w/ minor edits
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I think we should rename the DNA as well, and break the 0.01 files using this feature.
But I will leave this decision to Clement.
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This works for grid and cubemaps.
The intensity is baked into the map itself. Thus you need to refresh/rebake the probe to see the changes.
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Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.
The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.
Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.
* use_scene_settings
* properties editor: workshop + organize context path
Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.
This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.
Properties Editor: Add Workspace and organize context path
==========================================================
We now have the properties of:
Scene, Scene > Layer, Scene > World, Workspace
[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)
Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
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We should use PROP_DISTANCE whenever appropriate.
Also rename "Data Draw Size" > "Size" in the UI for the lightprobes.
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Although we are calling all of them light probes, there are a lot of
differences between them. This commit does the following:
* Prevent user from changing the probe type once added
* Unify "sphere" and "cube" probes into reflection cubemap
(as before you can switch between them from the probe UI)
To be done
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* Don't show add probe menus unless we are on Eevee
* Light probes panels should not be visible in Clay. Light probe objects
should not be visible in Clay viewport (nor on Cycles).
Notes
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* We need icons for the different light probes, and for lightprobes as a
whole (we are using RADIO for now).
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Probe is a real general term, the new name is used often in docs online.
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