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2016-07-18Merge branch 'master' into blender2.8Campbell Barton
2016-07-13Boolean Modifier: Add back BMesh optionCampbell Barton
There are still issues with overlapping geometry, however some of the issues reported are are causing problems, or fail entirely with Carve too.
2016-06-07Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/particle.c source/blender/editors/transform/transform_snap_object.c
2016-06-06EditNormal modifier: add some 'maximum angle' limit.Bastien Montagne
Allows to avoid generating flipped faces when using extreme normal modifications. Related to T48576.
2016-04-28Merge branch 'master' into temp_remove_particlestemp_remove_particlesLukas Tönne
2016-04-20Mesh Deform Modifier - leave bind settings visible after bindingInes Almeida
The 'precision' and 'dynamic' settings for binding are now always visible. The settings that can not be edited after binding are disabled (not inactive). I find it useful to see with what settings a mesh was bound, in case the file is not mine or if I simply lost track of it.
2016-04-12Removed most partical-related code from UI scripts.Lukas Tönne
There are a lot of cases here where deciding for removal is a bit tricky. Many features have options for "use_particles" and similar settings. Only features which actually store a particle object reference or work on actual particle data have been removed.
2016-03-07Simple Deform modifier: invert vgroup optionCampbell Barton
D1839 from @Orgold
2016-03-07Shrink Wrap modifier: invert vgroup optionCampbell Barton
D1839 from @Orgold
2016-02-16Correct label for simple deform modifierCampbell Barton
2016-02-11Disable bmesh-boolean modifier for 2.77 releaseCampbell Barton
Edit-mode boolean is still available
2016-01-31Cleanup: pep8Campbell Barton
2015-12-11BMesh: Add option to use BMesh boolean modifierCampbell Barton
This uses a bmesh-intersection, BLI_kdtree and watertight intersections to perform boolean operations. For now keep both BMesh and Carve booleans usable at once for testing & bug reports, however we plan to phase out Carve by next release.
2015-11-18BMesh: symmetry aware decimateCampbell Barton
Support for decimating while maintaining symmetry on a single axis.
2015-11-06Fix T46522: DataTransfer modifier: Impossible to set multiple transfer modes ↵Bastien Montagne
by script (if they're on different properties). This patch basically gets rid of (ui-related) hack where we was adding specific 'fake' enums for datatypes needing additional options. That was done because of broken UI code - to summarize, 'align' code did not support correctly layout mixing vertical and horizontal sub-layouts, in particular if it was 'column-major'. A complete rewrite of this align code has been done, so now we can use a more sane UI code.
2015-08-03OpenSubdiv: Made it a modifier option to enable OSD for viewportSergey Sharybin
The idea of this commit is to make it so we can enable OpenSubdiv by default for the release builds but keep it limited to the viewport only for a specific meshes. This is a temporary solution for until all the needed features are supported on the OpenSubdiv side. Flag itself is done as a dedicated field in modifier DNA so we can easily remove it in the future without ending up with some temporary flag hanging around forever.
2015-07-05Add 'loop slide' option to bevel. See T45260Howard Trickey
Current behavior of bevel is to 'loop slide' along unbeveled edges when possible, but this produces uneven bevel widths sometimes, so this option lets user choose between having the loop slide effect or having more even bevel widths. Trying it out with default being 'no loop slide', so different from current behavior. May reverse this choice later, depending on user reactions.
2015-06-04BMesh decimate, improve behavior with weightsCampbell Barton
Add slider to adjust the influence of weights relative to geometry distortion. This allows subtle influences to be applied - without drastic changes in behavior.
2015-05-03Fix T44589: No way to add a skin data layer manualy.Bastien Montagne
There are several ways to end up with an object with skin modifier, but no skin data on the geometry. So we need an operator to add it by hands. Also tweaked a bit UI of this modifier.
2015-04-01Match corrective-smooth UI to smooth modifierCampbell Barton
2015-03-31Corrective Smooth Modifier (aka delta-mush)Campbell Barton
This modifier can be used to correct bad deformations, Original patch D1183 by @sazerac, with own modifications
2015-03-30Remove use_invert_vertex_group use_ prefixCampbell Barton
To match other modifiers.
2015-02-08Fix for mask modifier invert UI missingCampbell Barton
D1066 by @gregzaal
2015-02-05Custom Loop Normals: Add NormalEdit modifierBastien Montagne
Nothing much to say here, basic tool to make normals point toward a target, or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.). Also, forgot a big thank you to Campbell for the extensive review work he has done on this project!
2015-02-03Hook Modifier: add falloff & radius optionsCampbell Barton
- Add falloff types & curves (matching warp-modifier) - Add uniform scale option, important when adding hooks to non-uniform scaled objects, especially for use with lattice objects which can't avoid uneven scaling. This uses relative transformation set when the hook is assigned, when measuring the distances.
2015-01-29cleanup: pep8Campbell Barton
also remove empty class parenthesis
2015-01-10Transfer data: add modifier.Bastien Montagne
Not much to add, modifier uses same code as operator basically, only key difference is that modifier will never create data layers itself, you have to use dedicated operator for that.
2014-11-13Fix missing UV field in Wave modifier.Bastien Montagne
2014-08-15Correction to last commit, rna namingCampbell Barton
2014-08-15Solidify Modifier "Rim Only" OptionCampbell Barton
D737 by scorpion81 with own edits
2014-07-17Fix T34664: bevel face material can be set in tool and modifier.Howard Trickey
Now the bevel tool, modifier, and internal operator have a material slot # parameter that the user can set. If left at default of -1, behavior is as current -- bevel face material is taken from the closest original face (this may be ambiguous). If material slot is >= 0, it gives the material slot index number for the material to use.
2014-05-06Modifier UI: More space for Displace modifier texture ID.Thomas Dinges
Was really cluttered sometimes: http://www.pasteall.org/pic/70876 Reshuffled layout a bit to avoid this now.
2014-02-21Fix T38739: Simulations, unsupported in the Game Engine, could not be ↵Thomas Dinges
removed from the UI. Also shorten info messages a bit.
2014-02-13Code cleanup: styleCampbell Barton
2014-01-18Code Cleanup: py script float comparisonsCampbell Barton
2014-01-17Build Modifier - Add "Reversed" OptionJoshua Leung
This commit introduces the ability to make the Build Modifier operate in reverse, essentially allowing it to be used as a "deconstruction" effect. (See D219 for more details about use cases for this)
2014-01-14Bevel Modifier: add width type and profile control.Howard Trickey
This adds to the modifier the new controls that have been added to the bevel tool.
2013-12-22Modifier: New Wireframe ModifierCampbell Barton
Based on patch originally by Thomas Beck, uses options similar to solidify.
2013-12-14Interface / Modifiers: Use a toggle/icon button for vertex group invert (was ↵Thomas Dinges
already used in particle system). This way we save a few lines of space, while keeping the functionality clear. Also some minor layout reshuffling and cleanup.
2013-11-26Screw Modifier: UV supportCampbell Barton
- When existing faces are available use their UV values - When no faces are connected to an edge - generate UV's Also add option to stretch U/V to bounds.
2013-11-24Mesh Modifiers: Added Laplacian DeformAlexander Pinzon
Part of soc-2013-sketch_mesh branch See: http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Deform
2013-10-29Triangulate Modifier: using different ngon and quad methodsDalai Felinto
Quads: Beauty, Fixed, Fixed Alternate, Shortest Diagonal Ngons: Beauty, Scanfill * Shortest Diagonal is the default method in the modifier (popular elsewhere), but beauty is the default in Ctrl+T). * Remove the need for output slot and beauty operator to be called after Clt+T Patch with collaborations and reviewed by Campbell Barton
2013-09-27Fix related #36824: Shrinkwrap modifier 'Subsurf Levels' doesn't seem to do ↵Sergey Sharybin
anything Subsurf Levels only makes sense when using Projection mode, so moved this option into if mode == 'PROJECTION' branch.
2013-08-24Followup to r59434 : py UI scripts edits.Bastien Montagne
Notes: * Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it... * Also made some cleanup "on the road"!
2013-07-23remove use_relative option from simple deform,Campbell Barton
all modifiers should be using object transformations relatively.
2013-06-27pep8 cleanupCampbell Barton
2013-06-08UI / Modifiers:Thomas Dinges
* Skin modifier also wasted quite some space, use dual column layout now.
2013-06-08UI / Modifiers:Thomas Dinges
* VERTEX_WEIGHT modifiers had quite a messy UI, improved the grouping of options a bit, so it is easier to scan through. * Do not use abbreviations like "Rem" or "Dist" in the UI... * Also small change for BEVEL modifier UI for more efficient space usage.
2013-06-03fix [#35311] Planar Decimate / Limited Dissolve fails to merge some adjacent ↵Campbell Barton
faces optionally limit by face flipping, also added support to delimit by material and edge crease.
2013-05-09Bit flag enum props are always expanded, no need to specify it explicitely!Bastien Montagne