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2019-02-14GP: Cleanup some lowercase textsAntonioya
2019-02-11Cleanup: RNA boolean names (use prefix conventions)Campbell Barton
2018-10-11GP: New Glow Shader FX (wip)Antonioya
New shader to simulate a glow of the color. The glow can be generated by luminance threshold or using a selection color.
2018-10-01GP: Add Blur to Shadow FXAntonioya
The shadow needed a blur to make soft transitions and get a better effect.
2018-10-01Cleanup: pep8, unused importCampbell Barton
2018-09-30GP: implement Shadow FX (wip)Antonioya
Initial implementation of effect to create a drop shadow of the strokes
2018-09-28GP: Fix Fx Wave options panelAntonioya
The orientation was layout vertical
2018-09-28GP: Remove Shader FX use_property_split to keep UI consistencyAntonioya
In order to get the same look and feel of modifiers, we need disable this single column option.
2018-09-28GP: Remove show lines from Pixelate effectAntonioya
The grid lines get a weird result and it's better keep disabled. Maybe in the future we implement a new shader with a full grid.
2018-07-31Cleanup: pep8, windows line endingsCampbell Barton
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.