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2022-06-28Mask editor: Always use smooth drawingSergey Sharybin
The mask is expected to be always be displayed smooth, and the option mainly existed for some legacy drivers. IF smooth drawing causes issues it should be fixed in the drawing code, not as an option in the interface. Differential Revision: https://developer.blender.org/D15266
2022-06-22Mask Editor: Add toggle for mask spline drawingSimon Lenz
Adds an overlay option to show/hide the spline points & lines of masks in the Mask Editor. It also moves the "smooth" option up (its position left of the selection dropdown was missleading). {F11847272} This emerged from a discussion in https://developer.blender.org/D12776 Differential Revision: https://developer.blender.org/D13314
2022-06-20Mask Editor: Add mask blending factor for combined overlaySimon Lenz
This adds a new parameter to the "Combined" overlay mode of the mask editor. The "blending factor" allows users to blend the mask exterior with the original footage to visualise the content of the mask in a more intuitive way. The "Alpha" overlay is unaffected by this change. The existing "Combined" overlay is used like before (covering everything outside the mask in black), but can be blended with the slider in the mask overlay to look at the exterior. This is part of an effort to make mask editing more intuitive & easy to use: https://developer.blender.org/T93097 Differential Revision: https://developer.blender.org/D13284
2022-06-02Cleanup: remove "<pep8 compliant>" from headersCampbell Barton
It can be assumed that all scripts comply with basic pep8 formatting regarding white-space, indentation etc. Also remove note in best practices page & update `tests/python/pep8.py`. If we want to exclude some scripts from make format, this can be done by adding them to `ignore_files` in: source/tools/utils_maintenance/autopep8_format_paths.py Or using `# nopep8` for to ignore for individual lines. Ref T98554
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-09-17UI: expose "Lasso Select" & "Extrude to Cursor" in menusCampbell Barton
- Show "Lasso Select" in menus (along with Box & Circle select) - Show "Extrude to Cursor" (along with other extrude actions). - Rename operators that add/extrude on Ctrl-Click since their names were inconsistent. This is mainly for discoverability.
2021-08-08UI: Show Mask Display Options ConistentlyAaron Carlisle
This commit makes the display options for mask only show in the header for the clip and image editors. Prior to this change they would display in the header for the clip editor and in the sidebar for the image editors.
2021-03-06Cleanup: unused argumentsCampbell Barton
2020-10-24UI: Capitalization CorrectionsYevgeny Makarov
Approximately 141 changes of capitalization to conform to MLA title style. Differential Revision: https://developer.blender.org/D8392 Reviewed by Julian Eisel
2020-09-05UI: Masking: Add more transform operators to menuAaron Carlisle
Also use select tweak params for grabbing points
2020-09-05UI: Masking: Reorginize mask menu to be more conistentAaron Carlisle
2019-12-16UI: de-duplicate mask context menuCampbell Barton
- Use the clip mask context menu for the image editor. - Remove redundant CLIP_MT_mask_handle_type_menu. - Remove "Add" items (was only in image mask context menu) as the convention is not to include these in the context menu.
2019-12-16Cleanup: move mask menu out of bl_operatorsCampbell Barton
This file only defined a single mask menu, move the definition along-side the other mask menus.
2019-07-08Fix T66517: Clip editor doesn't respect the 2D cursorSergey Sharybin
Was caused by 91b768ccb1f4 which re-defined masks menu with the wrong invoke type.
2019-06-19Bring mask tools back to Masking Tool Area and update Context MenuSebastian Koenig
The mask tools in the Tool Area of Clip Editor where never brought back, after decision was made to postpone proper masking tools to 2.81. This brings back the Mask Tool Panel in the Mask tab of Masking Tool Area. This Diff also adds a better Context Menu, which respects whether you're in Masking or Tracking mode. I have added the most important operators there, with a focus on those that are otherwise harder to access. Reviewers: sergey, billreynish Subscribers: sebastian, brecht, hype Tags: #motion_tracking Differential Revision: https://developer.blender.org/D5075
2019-04-19Cleanup: logical checks in UI scriptsCampbell Barton
2019-04-19Cleanup: mark unused arguments in UI scriptsCampbell Barton
Quiet's pylint W0613 warning, also remove some unused args.
2019-03-20UI: Remove UI name overrides for Reveal Hidden.William Reynish
Makes the consistent operator names shine through into the UI.
2019-03-14Cleanup: unused importsCampbell Barton
2018-10-22UI: remove mask toolbar, use menus insteadCampbell Barton
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-09-27UI: new clip editor panels and headers layout.Sebastian Koenig
* Panels now use single column layout. * Footage Info was moved into Footage Settings. * Display settings are now in a popover in the header. * Graph view shows tracking controls in the header center. Differential Revision: https://developer.blender.org/D3643
2018-09-06UI / Python: rename X-Ray to In Front, Draw to Display.Brecht Van Lommel
See T56648.
2018-08-28UI: text keyword argument to labelCampbell Barton
Prepare for keyword only args
2018-07-03Keymap: Select/De-Select support for anim-editorsCampbell Barton
Also update menu items, adding select/de-select.
2018-06-05Cleanup: pep8Campbell Barton
Use 'autopep8 --ignore E721,E722' on our UI code, only minor changes.
2017-03-19Moving classes to separate listing broke panel orderCampbell Barton
Although this wasn't so obvious since it only showed up for factory settings and in the preferences window. Panel display order depends on registration order, Sorry for the noise. On the bright side we no longer need to move classes around to re-arrange panels.
2017-03-18PyAPI: remove bpy.utils.register_module()Campbell Barton
In preparation for it being removed, see: T47811
2015-04-22Cleanup: pep8, spellingCampbell Barton
2015-04-14Cleanup: don't use single sets for comparisonsCampbell Barton
2015-02-27cleanup: typosCampbell Barton
2015-01-29Followup for previous commit: fix mismatches between menu entry and shortcut ↵Bastien Montagne
properties. For now, did most of the changes in menu entries (i.e. py space UI scripts). Note we do not get 100% same results as previously, but current situation is globally better than previous one, though the whole system to retrieve shortcuts remains a bit weak...
2015-01-29cleanup: pep8Campbell Barton
also remove empty class parenthesis
2014-04-24Code cleanup: unused python vars & importsCampbell Barton
Use frosted rather then pyflakes
2014-03-28Implement asymmetric and free handles type for masksSergey Sharybin
Summary: The title actually says it all, it's just possible to have independent free handles for mask splines. Also it's now possible to have aligned handles displayed as independent handles. Required changes in quite a few places, but they're rather straightforward. From user perspective there's one really visible change which is removed Handle Type menu from the panel. With asymmetric handles it's not clear which handle type to display there. So now the only way to change handle type is via V-key menu. Rewrote normal evaluation function to make it deal with new type of handles we support. Now it works in the following way: - Offset the original spline by maximal weight - Calculate vector between corresponding U positions on offset and original spline - Normalize this vector. Seems to be giving more adequate results and doesn't tend to self-intersect as much as old behavior used to, There're still some changes which needed to be done, but which are planned for further patch: - Support colors and handle size via themes. - Make handles color-coded, just the same as done for regular bezier splines in 3D viewport. Additional changes to make roto workflow even better: - Use circles to draw handles - Support AA for handles - Change click-create-drag to change curvature of the spline instead of adjusting point position. Reviewers: campbellbarton CC: sebastian_k, hype, cronk Differential Revision: http://developer.blender.org/D121
2014-03-19Code cleanup: de-triplicate add menu/toolbars, also style editsCampbell Barton
2014-02-18Fix T38698: In the Mask tab the Insert Key and Clear Key button labels are ↵Sergey Sharybin
switched
2014-02-17Mask: enable overlap detection by default, more compact buttonsCampbell Barton
2014-02-17Bring back mask copy/paste operator to the menuSergey Sharybin
They got lost in clip interface tab-ilization.
2014-02-14Fix for "Show Overlay" for masks always grayed outSergey Sharybin
2014-02-13Mask: add option to detect self intersectionsCampbell Barton
2014-02-13Mask: option not to treat overlapping curves as holesCampbell Barton
2014-02-07Add Tabs for Movie Clip EditorSergey Sharybin
Based on the patch from Sebastian Koenig, discussed with Jonathan Williamson https://developer.blender.org/T38172 Also removed redundant modes from clip editor. Reviewers: brecht, carter2422 Reviewed By: carter2422 CC: sebastian_k, carter2422 Differential Revision: https://developer.blender.org/D293
2014-01-27Implement clipboard for mask splinesSergey Sharybin
So now it's possible to copy-paste splines between layers. Implementation is pretty much straightforward and duplicates some logic which we've got in sequencer/tracking clipboards. Will work on a common routine for clipboards later, for now it's not so much crucial to have.
2013-11-24UI List: remove separate name text fields.Brecht Van Lommel
It was never the intention to have these separate, and now that we can rename directly in the list there is no more need for them.
2013-11-23Add ctrl-click rename to most lists in Blender UI and templates/examples.Bastien Montagne
Notes: * Did not touch to addons, that's up to the authors. ;) * Did not removed any "name" field below lists. We might want to do this in some cases (less UI clutter), but probably not always, so will let maintainers of the related areas decide here.
2013-10-14Interface / Template Lists:Thomas Dinges
* Reduce the space of more lists, should be all in bl_ui/
2013-10-12Option to overlay mask over the footageSergey Sharybin
Currently supports only two modes: - Show alpha channel of the mask - Multiply footage by the mask, which will give you final-looking combined image. TODO: Currently rasterization happens on every redraw, need to cache rasterized mask somewhere to make redraw more realtime.
2013-08-24Followup to r59434 : py UI scripts edits.Bastien Montagne
Notes: * Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it... * Also made some cleanup "on the road"!