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2021-03-12Fluid: Enable scale options for fluid particlesSebastián Barschkis
There is no reason to hide the 'Scale' and 'Scale Randomness' options for fluid particles that are rendered as 'Object'. It is possible that hiding these options was just an oversight and not intentional.
2020-10-02Cleanup: pep8, blank linesCampbell Barton
2020-06-13UI: Use consistent order for particle display iconsHans Goudey
The viewport, render display order matches modifiers, physics, and the outliner. Differential Revision: https://developer.blender.org/D7998
2020-03-09UI: reorder viewport/render toggle in particles for consistency with modifiersAdrian Newton
Differential Revision: https://developer.blender.org/D7069
2020-03-09Cleanup: remove unnecessary space at end of labelAdrian Newton
Differential Revision: https://developer.blender.org/D7070
2020-03-06Fix T73842: UI: add cloth collision settings to Hair Dynamics panelPhilipp Oeser
Since hair collisions were integrated with the cloth solver (rBd42a7bbd6ea5), there are a couple of relevant settings which were not exposed to the User: - Collision Quality - Minimum Distance (this was reported in T73842, default of 0.015m was still limiting in certain scenarios - this can now be made smaller) - Impulse clamping - Collision collection This will add a 'Collisions' panel to Hair Dynamics with those settings Note: in contrast to 'real' cloth, self-collisions are not supported for hair Maniphest Tasks: T73842 Differential Revision: https://developer.blender.org/D7032
2020-01-29Fix T73466: Unable to set particle rotationPhilipp Oeser
Error in rB1f6ab32196d7. Maniphest Tasks: T73466 Differential Revision: https://developer.blender.org/D6706
2020-01-23Fix T73279: Particle Rotation checkbox enabled when a bake existsSybren A. Stüvel
The contents of the Rotation panel was already disabled when a bake exists, but the checkbox in the header wasn't. Since rotations are part of the baked data, it doesn't make sense to enable/disable rotations after baking.
2020-01-08Revert recent change to the particles RNA, and only affect the UI.William Reynish
Even though the name change is more correct, we don't want to change the API at this time.
2020-01-06Fix T70821: Hair Radius Is Actually Hair DiameterWilliam Reynish
Renamed hair tip and root properties to be called diameter rather than radius. The old name was incorrect.
2019-12-16Mantaflow [Part 3]: Customized UI for Manta fluidsSebastián Barschkis
With Mantaflow the current smoke modifier UI will accommodate both smoke and liquids. In addition, there is now an option for Mantaflow liquids in the quick effects section ("Quick Liquid"). Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3852
2019-12-16Cleanup: pep8, unused vars, line lengthCampbell Barton
2019-10-01UI: tweak layout of boid brain panelYevgeny Makarov
Differential Revision: https://developer.blender.org/D5684
2019-09-13Fix Particles Keyed Physics target UI greyed outPhilipp Oeser
Picking the 'Target Object' as well as the 'System' number was greyed out as long as 'Use Timing' was disabled. 'Use Timing' is unrelated for the above two, these should always be active... part of T69741 Reviewers: sergey Maniphest Tasks: T69741 Differential Revision: https://developer.blender.org/D5782
2019-08-30Fix T69324: Console error in particle systems using "Follow Leader" boidPhilipp Oeser
brain rule Was missing from rna renaming in rBeee445590a29.
2019-08-06Fix T68227: Pinning the particles system data-block causes errorSybren A. Stüvel
The 'Seed' setting is not part of the pinned data-block. When pinning, the local variable `psys` is `None`, and this wasn't properly checked for when drawing the 'Seed' setting.
2019-08-03UI: Fix Small inconsistency in particle emissionYour Name
This property was being called something else depending on the distribution type
2019-06-24Fix T66053: hair shape panel shows for emitter particlesBrecht Van Lommel
2019-06-22Cleanup: redundant static set useCampbell Barton
2019-06-11Fix T65393: Error live editing UI scriptsCampbell Barton
Disable relative imports for UI scripts.
2019-06-06Particles: remove unused particle settings from UIJacques Lucke
Didn't touch rna to make sure that the Python API does not break. Maybe I missed some, but these don't seem to be used anywere internally. Reviewers: brecht Differential Revision: https://developer.blender.org/D5034
2019-05-09I18n disambiguation: setting particles' parent/children appart.Bastien Montagne
Looks like in some languages common generic parent/child relationship does notn apply well to those. Part of T43295.
2019-05-09UI Particles: Move message about parting inside Parting panel.Pablo Vazquez
Grayout parting settings if using virtual parents, and minor layout adjustment: align min and max sliders together.
2019-04-19Cleanup: logical checks in UI scriptsCampbell Barton
2019-04-19Cleanup: mark unused arguments in UI scriptsCampbell Barton
Quiet's pylint W0613 warning, also remove some unused args.
2019-03-26Fix T62626: Python errors when pinning particle settings.Brecht Van Lommel
2019-03-17Cleanup: unused variablesCampbell Barton
2019-03-16Particle: Remove Billboard Particle codeClément Foucault
The billboard particles were only used by Blender Internal. So until it is supported by Cycles of Eevee there is no reason to keep it in the code and UI. Fix T61695 Billboard particles not displaying in Eevee viewport, render
2019-03-13UI: rename PresetMenu to PresetPanel, move to bl_ui.utilsCampbell Barton
Confusing to call a menu a panel when subclasses need to define panel specific variables. Avoid having bl_ui depend on bl_operator module too. Since this isn't an operator, add utils modules for shared types.
2019-03-12Cleanup: rename specials -> context_menuCampbell Barton
In keeping with convention to match code & UI naming. - No user visible changes. - Include 'menu' in the name since context is an overloaded term. - While a few of these are panels, from a user perspective they are still context menus.
2019-02-28UI: Properties hierarchical nestingWilliam Reynish
Make hierarchy more clear and consistent in Render, Object and Particles
2019-02-28UI: ParticlesWilliam Reynish
Nicer alignment in Vertex Groups panel
2019-02-27UI Particles: Minor tweaks to labelsPablo Vazquez
* Capitalize 'Orientation Axis' and 'Multiply Mass with Size' * Rename 'Scaling' to 'Radius Scale'
2019-02-18Fix T61187: Fluid Particle settings UI elementsWilliam Reynish
Some properties were accidentally hidden for particle fluids. - Made sure we show the Forces and Integration sub-panels for particle fluids. - Slightly re-ordered the sub-panels here, so that the same sub-panels are at the top for Newtonian and Fluid particles. - Separated the Fluid Interaction sub-panel so we can give it a unique name. - Removed lingering unnecessary 'Keys' label in the Keyed physics.
2019-02-11Cleanup: RNA boolean names (use prefix conventions)Campbell Barton
2019-01-31UI: rename Free Bake to Delete Bake.Brecht Van Lommel
"Free" is more of a programming term related to memory allocation, not a term we need to use in the interface. Ref T61054.
2019-01-25UI: ParticlesPablo Vazquez
Dupli Collection -> Instance Collection
2019-01-25UI: Particles. Open render type panels by defaultPablo Vazquez
Render-type panels are only shown when the relevant type is active anyway. Saves a click especially when using object or collection as render, since you _have_ to set an object or collection to use it.
2019-01-25UI: Particle. Remove unnecessary label for grid distributionPablo Vazquez
None of the other distribution modes have labels, and it's pretty clear anyway since the fields below have the Grid word in them.
2019-01-25UI: ParticlesPablo Vazquez
Remove duplicate "Use Modifier Stack"
2019-01-23UI: Particles UIListPablo Vazquez
Swap show_render and show_viewport to match outliner (first viewport then render) Also make list item into an aligned row so it uses less space and looks closer to the outliner. Before/After: http://pasteall.org/pic/show.php?id=5c9fff53dc6a0e2465f5b86aa751a942
2018-11-28Use collection and instance terminology in Python APISergey Sharybin
This follows naming convention agreed on in T56648.
2018-11-26UI: rename "OpenGL" render engine to "Workbench".Brecht Van Lommel
Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee.
2018-11-23Cleanup: single quote enumsCampbell Barton
2018-11-01Fix T57559: fix wrong disable/mute icons for particles and shape keys.Brecht Van Lommel
2018-10-31UI: Particles improvementsPablo Vazquez
* Icons in specials menu (Copy and the new Duplicate icon) * Remove redundant "Settings" label next to ID template widget. * Remove "Type" label and expand dropdown, since it only has 2 options (emitter/hair), saves 1 click. * Move "Seed" to and "Hair Segments" to Emission panel * Rename "Duplicate Particle Systems" to "Duplicate Particle System", since it only duplicates one (the active one) at a time.
2018-10-16UI: put show emitter option in particles panels.Brecht Van Lommel
This settings is duplicated from the object duplication panel, but otherwise it's too hard to find.
2018-10-10Cleanup: prefer parenthesis over breaking linesCampbell Barton
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.
2018-09-11Cleanup: remove dead codeCampbell Barton