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2012-06-08Don't show physics properties in game engine conextSergej Reich
Also rename fluid panels to be more consistent with other simulations
2012-06-06Cloth: Add support for "Self Collision Vertex Group".Daniel Genrich
Self collision vertex groups enable artists to exclude selected vertices from getting involved in self collisions. This speeds simulations and it also resolves some self collision issues.
2012-04-16UI:Thomas Dinges
* Remove un-descriptive Tooltip from Cloth preset menu.
2012-04-04replace relative imports with absolute imports so scritps can be executed ↵Campbell Barton
directly (live editing).
2012-01-23Cloth: Add "velocity damping" to damping options. This will help with the ↵Daniel Genrich
"cloth wobbling" problem which accurs quite often when having animated characters with cloth.
2011-11-11pep/style edits & quiet some warningsCampbell Barton
2011-11-102.6 Physics UI Files:Thomas Dinges
* Remove redundant check for md, this is already done in the super class poll.
2011-11-08cmake & pep8 tidy up, also some style edits.Campbell Barton
remove unneeded collection length function.
2011-09-21remove use of gettext: _("...") style translation now its handled by rna.Campbell Barton
2011-09-15Fixing issues with i18n stuff:Sergey Sharybin
- Make gettext stuff draw-time. so switching between languages can happens without restart now. - Added option to translate visible interface (menus, buttons, labels) and tooltips. Now it's possible to have english UI and localized tooltips. - Clean-up sources, do not use gettext stuff for things which can be collected with RNA. - Fix issues with windows 64bit and ru_RU locale on my desktop (it was codepage issue). - Added operator "Get Messages" which generates new text block with with all strings collected from RNA. - Changed script for updating blender.pot so now it appends messages collected from rna to automatically gathered messages. To update .pot you have to re-generate messages.txt using "Get Messages" operator and then run update_pot script. - Clean up old translation stuff which wasn't used and most probably wouldn't be used. - Return back "International Fonts" option, so if it's disabled, no gettext lookups happens on draw. - Merged read_homefile function back. No need in splitting it. TODO: - Custom fonts and font size. Current font isn't nice at least for russian locale, it's difficult to read it. - Put references to messages.txt so gettext can merge translation when name/description of some property changes.
2011-09-01merge with trunk r39834Xiao Xiangquan
2011-08-12import common classes from bpy.types, saves ~1000 python getattrs on startup.Campbell Barton
2011-08-02finish handle for properties_XXX scriptsXiao Xiangquan
2011-05-02=trunk=Joseph Eagar
Recommitted eltopo collision code (but disabled by default) with Genscher's permission. To use, you need to install liblapack and libblas
2011-04-04fix [#26754] Live Edit and Editing UI scripts don't workCampbell Barton
2011-03-25fix [#26601] Python error when use of autocompleteCampbell Barton
Was a naming collision with 'keys' python method, reserve keys/items/values/get for python. Updated animsys_update.py for shapekey data paths. renamed: Particle.hair --> hair_keys Particle.keys --> particle_keys Key.keys --> key_blocks EnumProperty.items --> enum_items KeyMap.items --> keymap_items noted: http://wiki.blender.org/index.php/Dev:2.5/Py/API/Updates#Since_2.56a
2011-03-21move script directories for internal blender scripts.Campbell Barton
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too.