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AgeCommit message (Expand)Author
2019-09-12GPencil: Add Simplify panel to Workbench engineAntonio Vazquez
2019-09-12GPencil: Fix missing Simplify panel in CyclesAntonio Vazquez
2019-09-10GPencil: New Simplify Tint optionAntonio Vazquez
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-06-29UI: Make Panel Name PluralAaron Carlisle
2019-06-11Fix T65393: Error live editing UI scriptsCampbell Barton
2019-05-19UI: Align Render and Viewport samples properties for EEVEE.Pablo Vazquez
2019-05-19UI: add Panel.bl_order property to control order of panels for add-onsBrecht Van Lommel
2019-05-17Cycles/Eevee: unify depth of field settings for camerasJeroen Bakker
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-17Eevee: Remove the Subsurface Render checkboxClément Foucault
2019-05-16Cycles/Eeeve: unify film transparent settingJeroen Bakker
2019-05-14Fix T64567: Rename Viewport to Viewport RenderJeroen Bakker
2019-05-02Workbench,EEVEE: Viewport Render SamplesJeroen Bakker
2019-03-17Cleanup: unused variablesCampbell Barton
2019-03-14Cleanup: unused importsCampbell Barton
2019-03-08UI: Naming and tooltip for the new high-resolution smoke simplify setting.Pablo Vazquez
2019-03-04Cleanup: use single quotes for enumsCampbell Barton
2019-03-04Fix T62113: Color Management Curves CRGB buttons missingSebastian Parborg
2019-02-28UI: Properties hierarchical nestingWilliam Reynish
2019-02-15Add global control over disabling high-resolution smoke drawSergey Sharybin
2019-01-31UI: rename Free Bake to Delete Bake.Brecht Van Lommel
2019-01-23EEVEE UI: Render/Viewport Samples - follow CyclesDalai Felinto
2018-12-20Cleanup: styleCampbell Barton
2018-11-26UI: rename "OpenGL" render engine to "Workbench".Brecht Van Lommel
2018-11-26GP: New Blend Layers functionalityAntonioya
2018-11-16UI: Eevee: Rename Volume Exponential Sampling to DistributionClément Foucault
2018-11-15Eevee: Add Filter Quality settingClément Foucault
2018-11-15Eevee: Add Glossy Reflection clampingClément Foucault
2018-11-15Eevee: Add irradiance smoothingClément Foucault
2018-11-15Eevee: Add Light Threshold valueClément Foucault
2018-11-12Eevee: Hide Sprite threshold as it is not implemented yetClément Foucault
2018-11-05Eevee: Fix "Show Irradiance/cubemap" iconsClément Foucault
2018-11-03UI: Move Simplify panel from Scene to Render properties.Pablo Vazquez
2018-11-02UI: disable decorators for color management and motion path panels.Brecht Van Lommel
2018-11-02UI: Sort panels in Render and OutputPablo Vazquez
2018-11-02UI: tweak panels open by defaultCampbell Barton
2018-11-02UI: add render output tab to properties editorBrecht Van Lommel
2018-10-31Eevee: Implement Overscan optionClément Foucault
2018-10-31UI: more single column layout for brush and render properties.William Reynish
2018-10-31UI: Move Color Management panel from Scene to Render properties.Pablo Vazquez
2018-10-28Eevee: Implement jittered soft shadowmapClément Foucault
2018-10-18UI: closure some more panels by default, leaving open mostly 1 per tab.William Reynish
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
2018-09-11Cleanup: unused variablesCampbell Barton
2018-09-11Merge branch 'master' into blender2.8Campbell Barton
2018-09-11Cleanup: unused variablesCampbell Barton
2018-09-06UI / Python: rename X-Ray to In Front, Draw to Display.Brecht Van Lommel
2018-09-04Cleanup: pep8Campbell Barton
2018-09-03UI: use grid flow for metadata panel.William Reynish