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AgeCommit message (Expand)Author
2019-02-15Add global control over disabling high-resolution smoke drawSergey Sharybin
2019-01-31UI: rename Free Bake to Delete Bake.Brecht Van Lommel
2019-01-23EEVEE UI: Render/Viewport Samples - follow CyclesDalai Felinto
2018-12-20Cleanup: styleCampbell Barton
2018-11-26UI: rename "OpenGL" render engine to "Workbench".Brecht Van Lommel
2018-11-26GP: New Blend Layers functionalityAntonioya
2018-11-16UI: Eevee: Rename Volume Exponential Sampling to DistributionClément Foucault
2018-11-15Eevee: Add Filter Quality settingClément Foucault
2018-11-15Eevee: Add Glossy Reflection clampingClément Foucault
2018-11-15Eevee: Add irradiance smoothingClément Foucault
2018-11-15Eevee: Add Light Threshold valueClément Foucault
2018-11-12Eevee: Hide Sprite threshold as it is not implemented yetClément Foucault
2018-11-05Eevee: Fix "Show Irradiance/cubemap" iconsClément Foucault
2018-11-03UI: Move Simplify panel from Scene to Render properties.Pablo Vazquez
2018-11-02UI: disable decorators for color management and motion path panels.Brecht Van Lommel
2018-11-02UI: Sort panels in Render and OutputPablo Vazquez
2018-11-02UI: tweak panels open by defaultCampbell Barton
2018-11-02UI: add render output tab to properties editorBrecht Van Lommel
2018-10-31Eevee: Implement Overscan optionClément Foucault
2018-10-31UI: more single column layout for brush and render properties.William Reynish
2018-10-31UI: Move Color Management panel from Scene to Render properties.Pablo Vazquez
2018-10-28Eevee: Implement jittered soft shadowmapClément Foucault
2018-10-18UI: closure some more panels by default, leaving open mostly 1 per tab.William Reynish
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
2018-09-11Cleanup: unused variablesCampbell Barton
2018-09-11Merge branch 'master' into blender2.8Campbell Barton
2018-09-11Cleanup: unused variablesCampbell Barton
2018-09-06UI / Python: rename X-Ray to In Front, Draw to Display.Brecht Van Lommel
2018-09-04Cleanup: pep8Campbell Barton
2018-09-03UI: use grid flow for metadata panel.William Reynish
2018-09-03UI: reorganize render output and encoding panels for single columns.William Reynish
2018-09-03Cleanup: use single quotes for enum'sCampbell Barton
2018-08-28UI: use keyword argumentsCampbell Barton
2018-08-28RNA: UILayout.split(..) 'percentage' to 'factor'Campbell Barton
2018-08-28UI: text keyword argument to labelCampbell Barton
2018-08-19Workbench: hide background option for OpenGL renderJeroen Bakker
2018-07-31UI: Metadata panel tweaksPablo Vazquez
2018-07-29UI: Custom FPS not showing properly if editor is narrowPablo Vazquez
2018-07-23Eevee: Remove Colored volumetric option.Clément Foucault
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
2018-07-13Cleanup: styleCampbell Barton
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-06-28Merge branch 'master' into blender2.8Campbell Barton
2018-06-28Cleanup: use f-stringsCampbell Barton
2018-06-27UI: shorten labels to avoid clippingWilliam Reynish
2018-06-26UI: Tweaks to Cycles Bake panelWilliam Reynish
2018-06-20Cleanup: follow naming conventionsCampbell Barton
2018-06-18UI: No decorators on render engine pickerPablo Vazquez
2018-06-18UI: disable decorators for render outputCampbell Barton
2018-06-17UI: hide decorators in panels w/o animated buttonsCampbell Barton