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2014-04-24Code cleanup: unused python vars & importsCampbell Barton
Use frosted rather then pyflakes
2014-01-30Code cleanup: remove (now) redundant empty text with icon_onlyCampbell Barton
2014-01-27Revert the removal of Blender Internal Edge rendering, after artist feedback.Thomas Dinges
This reverts commit fb91a602c756f3ee5a122efa1862b8be7604186b.
2013-11-24UI List: remove separate name text fields.Brecht Van Lommel
It was never the intention to have these separate, and now that we can rename directly in the list there is no more need for them.
2013-11-23Add ctrl-click rename to most lists in Blender UI and templates/examples.Bastien Montagne
Notes: * Did not touch to addons, that's up to the authors. ;) * Did not removed any "name" field below lists. We might want to do this in some cases (less UI clutter), but probably not always, so will let maintainers of the related areas decide here.
2013-11-19Blender Internal:Thomas Dinges
* Remove "Edge" post processing effect and the corresponding render layer. Since we have freestyle, this is not needed anymore and was a very simple effect anyway (Zbuffer filter effect, could be added to the compositor if really needed again). Reviewed By: brecht, ton Differential Revision: http://developer.blender.org/D14
2013-10-14Interface / Template lists:Thomas Dinges
* Make the gap for the filtering options slightly bigger, so 1 row doesn't look so cluttered. * Default Render Layer and Particle System list in the Properties Editor to 1 row as well, to save space.
2013-05-12Render Layers UIPablo Vazquez
Expand the Layers panel by default on Blender Internal as well.
2013-04-30Properties Editor / UI:Thomas Dinges
* Render Passes -> Passes, same as Cycles.
2013-04-25Fix [#34545] Render layer name is unwantedly translated in composite node editorBastien Montagne
Some enums' items actually are generated from data (like the render layers of compo nodes), so they should not be translated. Added a PROP_ENUM_NO_TRANSLATE new RNA flag to tag those enums (only found those for nodes, but may be more of them around). Also fix similar issue in main list of render layers (Py UI code! :P ).
2013-04-07Code cleanup:Thomas Dinges
* Remove commented C code from properties_render_layer.py
2013-04-07Properties Editor / Render Layers:Thomas Dinges
* Cycles Render layers UI was broken after freestyle merge (changes were not merged). Did manual edits now with some tweaks. * Some layout fixes for Mask Layer.
2013-03-22Moved the definitions of Freestyle-specific panels to its own module.Tamito Kajiyama
Suggested by Sergey Sharybin through a code review of the branch.
2013-03-03Renamed FreestyleLineSet.use to .show_render.Tamito Kajiyama
Based on review comment from Campbell.
2013-01-06Merged changes in the trunk up to revision 53584.Tamito Kajiyama
Conflicts resolved: release/scripts/startup/bl_ui/properties_render.py source/blender/blenloader/intern/readfile.c source/blender/editors/interface/interface_templates.c source/blender/makesrna/RNA_enum_types.h Also made additional code updates for: r53355 UIList - Python-extendable list of UI items r53460 Alpha premul pipeline cleanup
2012-12-20Another big patch set by Bastien Montagne, thanks a lot!Tamito Kajiyama
* Made Freestyle optional (turned on by default). * Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-12-05A patch set by Bastien Montagne (many thanks!)Tamito Kajiyama
* Removed the ../include and ../src include directories from scons/cmake files. These directories do not exist and are very noisy when building. * Coding style clean-up in Python scripts: 'string' is used for enum values, and "string" for usual stings. * UILayout.active is used instead of UILayout.enabled to grey out "inactive" settings. This still allows users to edit them, which can be handy sometimes. * Improved UI layout of the Line Style panel by means of: - The standard “column” paradigm is used in more places; - More compact layout where possible; and - Tweaks to the modifiers' header. * Improved UI layout of the Line Set panel by rearranging the "Selection by" options into a compact row of toggle buttons.
2012-11-05Fix for dashed line options not working as expected in some applicationsTamito Kajiyama
when combined with geometry modifiers. The problem is that users were not able to choose the time when the dashed line options are applied. Instead, the dashed line options were applied only before geometry modifiers were employed. Since dashes were separate strokes, the geometry modifiers were processed dash by dash. Depending on users' artistic intention, this may or may not lead to expected stylization results, as reported by octane98 in the BlenderArtists Freestyle thread on January 3, 2012. http://blenderartists.org/forum/showthread.php?89986-Freestyle-for-Blender&p=2018592&viewfull=1#post2018592 Now the Strokes tab of the Freestyle Line Style panel has two sets of dashed line options. One is in the Splitting section of the Strokes tab and used for splitting strokes by dashed line patterns. The other set is called "Dashed Line" and used to generate dashed lines based on the strokes after the geometry modifiers are applied. The two sets of dashed line options are independent of each other, so that users can enable one of them as well as both at the same time.
2012-10-30Additional UI tweaking: the Freestyle toggle of the Include section in the ↵Tamito Kajiyama
Layers panel is greyed out when Freestyle is globally disabled.
2012-10-30Further tweaking of the recent UI changes (new layer context), mostly by ↵Tamito Kajiyama
splitting the big layers panel in three, and fixing Freestyle's panels poll function to hide them when Freestyle is disabled. Patch contribution by Bastien Montagne, thanks!
2012-10-28Improvements of Freestyle GUI controls - Part 1.Tamito Kajiyama
This commit makes a set of fixes and improvements based on the results of Freestyle branch review by Brecht. The discussion thread is: http://lists.blender.org/pipermail/bf-committers/2012-October/037927.html * The Layers panel and Freestyle-related panels in the Render tab of the Properties window were moved to the newly created Render Layers tab. The idea is to separate per render layer rendering options into a distinct Properties window tab, and use the existing Render tab to accommodate per scene rendering options. * The new Freestyle panel was added in the Render tab. The panel header contains a toggle button for globally enabling Freestyle, with the aim of making Freestyle easier to find. Those Freestyle options in the Post Processing panel were also moved to the new panel. * GUI code was updated so that UI controls will be greyed out (instead of being hidden) when Freestyle is disabled. Additional UI changes were also made to reduce space consumption. * The list of line sets was moved from the Freestyle panel to the Freestyle: Line Sets panel. * Old ray-casting algorithms were removed from the UI. Now only two algorithms (culled and non-culled cumulative visibility detection algorithms) are available, and the selection is done by the new "Culling" toggle button within the edge detection options.