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2019-10-01Image/Clip Space: Add view center to cursor operatorsCampbell Barton
D5932 by @a.monti with edits
2019-09-14Cleanup: quiet unused arg warningCampbell Barton
2019-09-09Cleanup: trailing space, remove tabs, pep8Campbell Barton
2019-08-24UI: Clip Editor: Move fractional zoom values into sub-menuWilliam Reynish
Patch by Peter Fog (tintwotin) Differential Revision: D5525
2019-08-05Cleanup: remove underscore prefix for used varsCampbell Barton
Also remove unused vars.
2019-08-01Fix T66028: Move sequence, movieclip and text editor progressbars to status barRichard Antalik
Reviewed By: brecht Differential Revision: https://developer.blender.org/D5219
2019-07-31Spelling fixes in comments and descriptions, patch by luzpazBrecht Van Lommel
Differential Revision: https://developer.blender.org/D3744
2019-07-29Fix T67331: Annotations: Rename old grease pencil panelsAntonioya
These panels were using the old names, but now they are not grease pencil, but annotations. Also removed old Tools panel. This must be replaced with new Toolbar
2019-07-28Cleanup: pep8Campbell Barton
2019-06-29Fix T66240: clip editor shows Python error about tool headerBrecht Van Lommel
2019-06-23UI: Rename "Draw Thin" to "Display Thin"Aaron Carlisle
Part of T56648
2019-06-22UI: remove Visible IPO iconsCampbell Barton
These are duplicates of HIDE_ON/OFF.
2019-06-19Bring mask tools back to Masking Tool Area and update Context MenuSebastian Koenig
The mask tools in the Tool Area of Clip Editor where never brought back, after decision was made to postpone proper masking tools to 2.81. This brings back the Mask Tool Panel in the Mask tab of Masking Tool Area. This Diff also adds a better Context Menu, which respects whether you're in Masking or Tracking mode. I have added the most important operators there, with a focus on those that are otherwise harder to access. Reviewers: sergey, billreynish Subscribers: sebastian, brecht, hype Tags: #motion_tracking Differential Revision: https://developer.blender.org/D5075
2019-06-11Fix T65393: Error live editing UI scriptsCampbell Barton
Disable relative imports for UI scripts.
2019-05-28Cleanup: unused args/varsCampbell Barton
2019-05-21Cleanup: pep8Campbell Barton
2019-05-08UI: Remove Filters toggle in the Clip Editor Graph viewWilliam Reynish
This was trying to emulate the 2.79 Graph Editor. The toggle took up more room that the filter toggle it revealed, and it made the header buttons jump around Better to just have the filter toggles showing immediately.
2019-04-25Tracking Pie Menus for Blender 2.8Sebastian Koenig
This patch adds 4 pie menus to space_clip.py, as discussed in T57912. Differential Revision: https://developer.blender.org/D4284
2019-04-20UI: remove redundant row for header templateCampbell Barton
If it's members need to be aligned the template can handle it.
2019-04-19Cleanup: mark unused arguments in UI scriptsCampbell Barton
Quiet's pylint W0613 warning, also remove some unused args.
2019-04-18UI: option to toggle 'Adjust Last Operation'Campbell Barton
2019-04-18UI: move region toggling to propertiesCampbell Barton
Each space had separate operators, duplicating logic. Use RNA properties instead so adding the ability to toggle other region types (floating redo region for eg) doesn't need to have an extra operator per space type. It's also nicer to show a check-box for something which can be toggled.
2019-03-20UI: Remove UI name overrides for Reveal Hidden.William Reynish
Makes the consistent operator names shine through into the UI.
2019-03-17Cleanup: unused variablesCampbell Barton
2019-03-13UI: rename PresetMenu to PresetPanel, move to bl_ui.utilsCampbell Barton
Confusing to call a menu a panel when subclasses need to define panel specific variables. Avoid having bl_ui depend on bl_operator module too. Since this isn't an operator, add utils modules for shared types.
2019-03-12Cleanup: rename specials -> context_menuCampbell Barton
In keeping with convention to match code & UI naming. - No user visible changes. - Include 'menu' in the name since context is an overloaded term. - While a few of these are panels, from a user perspective they are still context menus.
2018-12-20Cleanup: remove intermediate menu drawing functionCampbell Barton
2018-12-17Merge branch 'master' into blender2.8Campbell Barton
2018-12-17Cleanup: use 'tool_settings' name everywhere in UI scriptsCampbell Barton
2018-11-29UI: put clip editor annotation panel in own tab in sidebar.Sebastian Koenig
2018-11-22UI: Add Image and Clip space panels category.Bastien Montagne
Pretty much all were missing those here... Put all in same category for image, tried to sort them logically for Clip, since we already had at least two (stabilization and 'misc')... sigh. Another topic for UI team to work on I guess.
2018-11-14Fix icon in Clip Editor header (Graph view type with enabled Filters)Philipp Oeser
fix provided by sebastian_k over IRC, thx!
2018-10-25Cleanup: unused variablesCampbell Barton
2018-10-22Fix various icon related issues:William Reynish
* Used correct icons for Tracking. * Flip Copy/Paste icons so they are correct. * Add correct icon for softbody modifier. * Replace speaker icons for enabling F-Curves with checkboxes.
2018-10-22UI: remove mask toolbar, use menus insteadCampbell Barton
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-10-01Cleanup: pep8, unused importCampbell Barton
2018-09-27UI: new clip editor panels and headers layout.Sebastian Koenig
* Panels now use single column layout. * Footage Info was moved into Footage Settings. * Display settings are now in a popover in the header. * Graph view shows tracking controls in the header center. Differential Revision: https://developer.blender.org/D3643
2018-09-27Cleanup: pep8Campbell Barton
2018-09-26UI: use pie menu for snap, pivot and proportional editing.William Reynish
* Proportional pie menu at shift+O. * Snap pie menu at shift+S. * Pivot pie menu at comma. Previous comma, ctrl+comma, period and ctrl+period shortcuts for specific pivot types were removed. Ref T56881.
2018-09-26Clip editor: Fix usage of template_markerSergey Sharybin
Needs an update to the new Python API. Reported by Sebastian in IRC, thanks!
2018-09-11Cleanup: remove dead codeCampbell Barton
2018-09-03Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/collision.c
2018-09-03Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3668
2018-08-28UI: use keyword argumentsCampbell Barton
Prepare for keyword only args.
2018-08-28RNA: UILayout.split(..) 'percentage' to 'factor'Campbell Barton
Misleading name since it's between 0..1. Use as a keyword argument to prepare for keyword only args. Also document that leaving unset has special behavior.
2018-08-23UI: rename Grease Pencil panels in toolbar to Annotation.Brecht Van Lommel
To match the panels in the N key sidebar.
2018-07-31Cleanup: pep8, windows line endingsCampbell Barton
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.