Age | Commit message (Collapse) | Author |
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D5932 by @a.monti with edits
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Patch by Peter Fog (tintwotin)
Differential Revision: D5525
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Also remove unused vars.
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Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5219
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Differential Revision: https://developer.blender.org/D3744
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These panels were using the old names, but now they are not grease pencil, but annotations.
Also removed old Tools panel. This must be replaced with new Toolbar
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Part of T56648
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These are duplicates of HIDE_ON/OFF.
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The mask tools in the Tool Area of Clip Editor where never brought back,
after decision was made to postpone proper masking tools to 2.81.
This brings back the Mask Tool Panel in the Mask tab of Masking Tool Area.
This Diff also adds a better Context Menu, which respects whether you're
in Masking or Tracking mode. I have added the most important operators
there, with a focus on those that are otherwise harder to access.
Reviewers: sergey, billreynish
Subscribers: sebastian, brecht, hype
Tags: #motion_tracking
Differential Revision: https://developer.blender.org/D5075
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Disable relative imports for UI scripts.
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This was trying to emulate the 2.79 Graph Editor.
The toggle took up more room that the filter toggle it revealed, and it made the header buttons jump around
Better to just have the filter toggles showing immediately.
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This patch adds 4 pie menus to space_clip.py, as discussed in T57912.
Differential Revision: https://developer.blender.org/D4284
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If it's members need to be aligned the template can handle it.
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Quiet's pylint W0613 warning, also remove some unused args.
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Each space had separate operators, duplicating logic.
Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.
It's also nicer to show a check-box for something which can be toggled.
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Makes the consistent operator names shine through into the UI.
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Confusing to call a menu a panel when subclasses need to define
panel specific variables.
Avoid having bl_ui depend on bl_operator module too.
Since this isn't an operator, add utils modules for shared types.
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In keeping with convention to match code & UI naming.
- No user visible changes.
- Include 'menu' in the name since context is an overloaded term.
- While a few of these are panels, from a user perspective they are
still context menus.
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Pretty much all were missing those here... Put all in same category for
image, tried to sort them logically for Clip, since we already had at
least two (stabilization and 'misc')... sigh.
Another topic for UI team to work on I guess.
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fix provided by sebastian_k over IRC, thx!
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* Used correct icons for Tracking.
* Flip Copy/Paste icons so they are correct.
* Add correct icon for softbody modifier.
* Replace speaker icons for enabling F-Curves with checkboxes.
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This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
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See: T56648
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* Panels now use single column layout.
* Footage Info was moved into Footage Settings.
* Display settings are now in a popover in the header.
* Graph view shows tracking controls in the header center.
Differential Revision: https://developer.blender.org/D3643
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* Proportional pie menu at shift+O.
* Snap pie menu at shift+S.
* Pivot pie menu at comma. Previous comma, ctrl+comma, period
and ctrl+period shortcuts for specific pivot types were removed.
Ref T56881.
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Needs an update to the new Python API.
Reported by Sebastian in IRC, thanks!
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Conflicts:
source/blender/blenkernel/intern/collision.c
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Differential Revision: https://developer.blender.org/D3668
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Prepare for keyword only args.
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Misleading name since it's between 0..1.
Use as a keyword argument to prepare for keyword only args.
Also document that leaving unset has special behavior.
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To match the panels in the N key sidebar.
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This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
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