Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-02-26UI: Move Pivot next to Orientation in headerWilliam Reynish
-The pivot point and orientation of any transform are strongly related -It matches the comma-key and period-key on the keyboard who are neighbours -We get slightly nicer grouping this way, with the two axis-related options on the left and the two toggles on the right Reviewers: pablovazquez, campbellbarton Differential Revision: https://developer.blender.org/D4413
2019-02-18Markers: Make marker lines in sequencer and graph editor optionalJacques Lucke
- Makes it possible to show a vertical line for every marker in the graph editor. - Makes the marker line visiblity optional in the sequencer and graph editor. Request from @hjalti. Reviewers: brecht Differential Revision: https://developer.blender.org/D4348
2018-12-20Cleanup: remove intermediate menu drawing functionCampbell Barton
2018-12-17Merge branch 'master' into blender2.8Campbell Barton
2018-12-17Cleanup: use 'tool_settings' name everywhere in UI scriptsCampbell Barton
2018-11-29UI: menu items for Ctrl-Tab dope sheet/graph switchingCampbell Barton
Make this shortcut discoverable.
2018-10-08UI: layout tweaks for headers.William Reynish
* Move all copy & paste operators into the menus. There was no real reason why these particular operators should be in the header and not in the menus, like all other operators * Move ‘Update Automatically’ toggle from UV/Image Editor header into menu. * Move the pin toggle next to the ID blocks, because it is related. * Move OpenGL render from sequence header into View menu. * Sequence editor display mode and channels are now not expanded.
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-09-26UI: use pie menu for snap, pivot and proportional editing.William Reynish
* Proportional pie menu at shift+O. * Snap pie menu at shift+S. * Pivot pie menu at comma. Previous comma, ctrl+comma, period and ctrl+period shortcuts for specific pivot types were removed. Ref T56881.
2018-09-06UI: rename Translate/Grab to Move in UI, shortcuts stay the same.Brecht Van Lommel
2018-07-13UI: remove space/region from popover argsCampbell Barton
Instead use global panel-type list.
2018-07-03Keymap: Select/De-Select support for anim-editorsCampbell Barton
Also update menu items, adding select/de-select.
2018-07-02UI: Header consistencyPablo Vazquez
Snap before proportional editing, pivot after
2018-07-02UI: Header consistency for animation editorsPablo Vazquez
2018-06-26Merge branch 'master' into blender2.8Campbell Barton
2018-06-26AnimEditors UI: Move less frequently used filtering options to a "Filters" ↵Joshua Leung
popovers This commit is an experiment in using popovers as a place to house some of the filtering options for animation editors, in line with what's taking place in the Outliner with the filtering popover there too. Right now, the most frequently used/changed options are still available on the headers (i.e. the "Only Selected"/"Hidden"/search fields), while everything else (i.e. the per-datablock filters, which were already hidden behind a collapsed-toggle button before) now live in the popover.
2018-06-20UI: expose Driver as a space typeCampbell Barton
See: T54744
2018-06-11UI: split left/right header buttonsCampbell Barton
- Added flexible separators to Clip, Graph, Dopesheet, Image, Node, Timeline, 3D View. - Added graying out for Proportional Editing menus to avoid popping when right-aligned. - Slightly re-arranged some controls, so they can be on correct side of the separators. Patch by @billreynish
2018-06-05Merge branch 'master' into 28Campbell Barton
2018-06-05Cleanup: pep8Campbell Barton
Use 'autopep8 --ignore E721,E722' on our UI code, only minor changes.
2018-06-05UI: context menu for other editor typesCampbell Barton
D3458 by @billreynish w/ edits. - Context menu for dope-sheet, graph, image & node editors. - Add type to contenxt menu header. - Access with W-Key. - Change UV-editor weld key binding to Shift-W.
2018-05-24UI: View menu area operators now in submenuCampbell Barton
2018-04-23UI Tweak: Bring Graph Editor's mode selector left of the menus, as is now ↵Joshua Leung
done for Dopesheet
2018-01-17Added "Delete Invalid Drivers" operatorSybren A. Stüvel
This operator is available in the graph editor in the Drivers mode, and allows quick cleanup of drivers marked as 'invalid'.
2017-10-21Cleanup: use relative imports in bl_uiCampbell Barton
2017-03-19Moving classes to separate listing broke panel orderCampbell Barton
Although this wasn't so obvious since it only showed up for factory settings and in the preferences window. Panel display order depends on registration order, Sorry for the noise. On the bright side we no longer need to move classes around to re-arrange panels.
2017-03-18PyAPI: remove bpy.utils.register_module()Campbell Barton
In preparation for it being removed, see: T47811
2017-02-09More tweaks to Normalisation options in Graph EditorJoshua Leung
* Added a new dedicated icon for normalize * Only use an icon for "Auto"
2017-02-09Graph Editor: Replace Normalise/Auto checkboxes with toggle buttonsJoshua Leung
These take less space, fit in better with rest of the UI, and make their relationship clearer
2016-06-23Code Cleanup - Circle/Lasso select in the Graph EditorJoshua Leung
2016-06-22Fix T48703: Name inconsistency w/ area maximize/fullscreenCampbell Barton
Name operator based on default behavior.
2015-10-13Missed this in previous commit...Bastien Montagne
2015-10-13Fix T46467: Clean Keyframes removes the channels.Bastien Montagne
2015-07-29Clean channels tool for Hwoozeberry.Antony Riakiotakis
Basically it's a clean keyframes tool, but also removes a channel if the only remaining keyframe has the default value only and is not used by drivers or generative modifiers. It's was used to help with performance of keyframe-heavy scenes in gooseberry. Note, as always the curve left after the clean tool is used is not the same as the original, so this tool is better used before doing custom editing of fcurves and after initial keyframe insertion, to get rid of any unwanted keyframes inserted while doing mass keyframe insertion (by selecting all bones and pressing I for instance)
2015-04-22Cleanup: pep8, spellingCampbell Barton
2015-04-13New operator for action and graph editor that centers around currentAntony Riakiotakis
scene frame, bound to numberpad zero.
2015-04-10Move clean operator from action/ipo editors to the delete menu, now thatAntony Riakiotakis
O key is bound to proportional editing.
2015-04-10missed last commitCampbell Barton
2015-04-10rename _ipo -> _fcurveCampbell Barton
2015-04-09Separate proportional editing options for graph and action editor.Antony Riakiotakis
2015-03-31Proportional editing for IPO editor - version ready for feedback by artists.Antony Riakiotakis
This works by using the distance in the x axis only (usually artists want to influence nearby keyframes based on timing, not value). Tweaking handles is the same as tweaking the central handle. It's a bit ambiguous if proportional editing is really meaningful for handles but will leave that for artists to decide.
2015-02-15Revert/Remove "Auto View" FeatureJulian Eisel
Turned out that I misinterpreted the feature request, plus there are some minor issues with the commit that would need to be corrected. After all, I decided to just remove it again as it seems to not be really useful for the users.
2015-02-06rename SIPO_AUTOVIEW -> SIPO_AUTO_VIEW_SELECTEDCampbell Barton
The term auto-view on its own isn't very meaningful
2015-02-06Graph Editor: Auto Viewjulianeisel
Auto View automatically adjusts the view based on selection, so that the view is always focused on the current selection. A checkbox in the header is used to access it and it works for the following selection methods: Toggle All, Border, Circle, Lasso, Left, Right, More, Less, Linked, Column (so all except of single selection, in which this can be a bit annoying) Reviewed by @Aligorith (thanks for that :) )
2015-01-29Followup for previous commit: fix mismatches between menu entry and shortcut ↵Bastien Montagne
properties. For now, did most of the changes in menu entries (i.e. py space UI scripts). Note we do not get 100% same results as previously, but current situation is globally better than previous one, though the whole system to retrieve shortcuts remains a bit weak...
2015-01-09Gooseberry animation request: Paste flipped pose in actionAntony Riakiotakis
and graph editor. This was a tricky commit that was not so straightforward to make work. The information for bones is not easy to come by in the animation curves, however we do have some string manipulation tricks to make it happen. Testing in gooseberry worked for the rigs there, commiting to master now
2014-11-19Fix: Shift-H now works in main graph editor area tooJoshua Leung
In the process, I've removed the old operator (ANIM_OT_channels_visibility_set) and folded that option in with the hide operator, to make this consistent with how this is done in the 3D view and other parts of Blender.
2014-11-19Cleanup: name hide/reveal, like rest of operatorsCampbell Barton
2014-11-19Graph Editor: H/Shift-H now hide and unhide selected curves (Gooseberry Request)Joshua Leung
Revised the tools for managing which FCurves are visible in the Graph Editor curves area. Now, there are the following tools in place: * V (channels region only) = Hide all curves except those in selected channels [OLD] * H = Hide all selected curves [NEW] * Shift-H = Show all previously hidden curves [NEW] I've removed the old operator to toggle visibility status of selected curves, as it doesn't seem that useful anymore.
2014-10-14Fullscreen Editor (new fullscreen mode for clean UI)Dalai Felinto
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI * Maximize Editor: (old Ctrl+Up) * Full Screen Window: (old Alt + F11) * Full Screen Editor: new operator (Alt + F10) * Change Show/Hide Header: (Alt + F9) When the mode is on moving the mouse near the top right corner of the editor shows an icon to go back to the normal editor mode. This was originally intended for the multiview branch, but this functionality also benefits non-stereo workflows, thus it can be reviewed and committed independently. Development notes: * This includes cleanups in the code to sanitize the naming of fullscreen/maximize across the window/editor code. * Originally the idea was to make the window fullscreen as well, but this idea was dropped. * You can see the clicking area when debug is 1 * Technically the user can be left with an unfaded icon in the corner (specially when using a tablet). If we think this is too bad we can increase the action zone to be the whole screen, or something similar. Reviewers: campbellbarton [1], ton [2], fsiddi [2] [1] actual code review [2] design review Differential Revision: https://developer.blender.org/D678