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2018-11-22UI: Add Image and Clip space panels category.Bastien Montagne
Pretty much all were missing those here... Put all in same category for image, tried to sort them logically for Clip, since we already had at least two (stabilization and 'misc')... sigh. Another topic for UI team to work on I guess.
2018-11-08UI: Some icons for Image menu in Image editor.Pablo Vazquez
2018-11-01Fix swapped on/off icons for brush overlaysDalai Felinto
This is the panels that you see when you invoke the painting tools from the Image Editor. If you do so from the viewport, the panels are different (and have it properly swapped already, although the panels should be the same as those ones I suppose - that said I like the one from the image editor better, in regard to the overlay panel).
2018-10-25Cleanup: unused variablesCampbell Barton
2018-10-25UI: move 2d paint panels to topbar & toolsettingsCampbell Barton
Removed 'Tool' and 'Options' panels, both these settings are quite obscure and already available in the 'Brush' menu.
2018-10-22UI: remove mask toolbar, use menus insteadCampbell Barton
2018-10-19Image Space: make 'UV Edit' a separate modeCampbell Barton
This is needed for splitting UV into its own editor, see: T54744
2018-10-08UI: layout tweaks for headers.William Reynish
* Move all copy & paste operators into the menus. There was no real reason why these particular operators should be in the header and not in the menus, like all other operators * Move ‘Update Automatically’ toggle from UV/Image Editor header into menu. * Move the pin toggle next to the ID blocks, because it is related. * Move OpenGL render from sequence header into View menu. * Sequence editor display mode and channels are now not expanded.
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.
2018-10-05Context: add uv_sculpt_objectCampbell Barton
While this may be temporary, it avoids copy-pasting these checks in Python code.
2018-10-05UI: show uv sculpt options in topbar & toolsettingsCampbell Barton
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-10-04UI: use shared toolbar region callbacksCampbell Barton
Image toolbar now starts with a single column width and snaps to button increments.
2018-10-04UI: remove toolbar UV panelsCampbell Barton
These duplicate existing menu items.
2018-09-27GP: Remove old annotation panel from Image editorAntonioya
This has been replaced with tools.
2018-09-26UI: use pie menu for snap, pivot and proportional editing.William Reynish
* Proportional pie menu at shift+O. * Snap pie menu at shift+S. * Pivot pie menu at comma. Previous comma, ctrl+comma, period and ctrl+period shortcuts for specific pivot types were removed. Ref T56881.
2018-09-25Edit Mesh: Move Edit Mesh display settings to overlay'sClément Foucault
This makes the Edit Mesh display settings common to all objects. They can also be set differently per viewport. Modifying extra data (seams, sharp edges etc...) will no longer set them automaticaly visible. Bumping version because we need to force set all extra draw options for older files.
2018-09-10Image/UV Editor: Remove show other optionDalai Felinto
This is no longer useful now that we have multi-object editing support.
2018-09-06UI / Python: rename X-Ray to In Front, Draw to Display.Brecht Van Lommel
See T56648.
2018-08-30Cleanup: inline icon conditionalCampbell Barton
2018-08-28Fix some UI script errors after recent keyword changes.Roel Koster
Differential Revision: https://developer.blender.org/D3654
2018-08-28UI: use keyword argumentsCampbell Barton
Prepare for keyword only args.
2018-08-28RNA: UILayout.split(..) 'percentage' to 'factor'Campbell Barton
Misleading name since it's between 0..1. Use as a keyword argument to prepare for keyword only args. Also document that leaving unset has special behavior.
2018-08-28UI: text keyword argument to labelCampbell Barton
Prepare for keyword only args
2018-08-23UI: rename Grease Pencil panels in toolbar to Annotation.Brecht Van Lommel
To match the panels in the N key sidebar.
2018-08-22UI: use display popover for image spaceCampbell Barton
Also menu corrections and move scopes to sidebar. D3625 by @lijenstina w/ minor edits
2018-07-31Cleanup: pep8, windows line endingsCampbell Barton
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-10UI: tweak image menu layout to match file menu more.Brecht Van Lommel
2018-07-03Keymap: Select/De-Select support for anim-editorsCampbell Barton
Also update menu items, adding select/de-select.
2018-07-02UI: Header consistencyPablo Vazquez
Snap before proportional editing, pivot after
2018-07-02UI: Header consistency for UV/Image editorPablo Vazquez
2018-06-28UI: move UV selection options to leftWilliam Reynish
This is consistent with the 3D view.
2018-06-28Merge branch 'master' into blender2.8Campbell Barton
2018-06-28Cleanup: use f-stringsCampbell Barton
2018-06-28Cleanup: pep8Campbell Barton
2018-06-28UI: Center ID Blocks in Image EditorWilliam Reynish
See T55635
2018-06-14Image: Refactor render slots to a dynamic listLukas Stockner
Previously, render slots were hardcoded to a fixed amount. With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want. Credit to brecht for the UI part. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3474
2018-06-11UI: split left/right header buttonsCampbell Barton
- Added flexible separators to Clip, Graph, Dopesheet, Image, Node, Timeline, 3D View. - Added graying out for Proportional Editing menus to avoid popping when right-aligned. - Slightly re-arranged some controls, so they can be on correct side of the separators. Patch by @billreynish
2018-06-05Merge branch 'master' into 28Campbell Barton
2018-06-05Cleanup: pep8Campbell Barton
Use 'autopep8 --ignore E721,E722' on our UI code, only minor changes.
2018-06-05UI: context menu for other editor typesCampbell Barton
D3458 by @billreynish w/ edits. - Context menu for dope-sheet, graph, image & node editors. - Add type to contenxt menu header. - Access with W-Key. - Change UV-editor weld key binding to Shift-W.
2018-05-24Change defaultsCampbell Barton
- Vertex/Edge Slide: Correct UV's = ON - Extrude Along Normals: Even Thickness = ON - Laplacian Smooth: Lambda Factor = 1.0 - UV/Image Editor: Normalized Coordinates = ON - Render Image: Dithering = 1 - Image Sequence Auto Refresh = ON See T54943
2018-05-24UI: View menu area operators now in submenuCampbell Barton
2018-05-01UI: move space-mode selectors before menu itemsCampbell Barton
This adds a convention to have a spaces primary mode selector positioned to at the left of the header.
2018-04-17Remove game properties in image editorDalai Felinto
The following properties were used by the Blender Game Engine and no longer need to be around: * Animated * Tiles * Clamp * Mapping
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-02-08Object Mode: move to workspace structCampbell Barton
- Read-only access can often use EvaluationContext.object_mode - Write access to go to WorkSpace.object_mode. - Some TODO's remain (marked as "TODO/OBMODE") - Add-ons will need updating (context.active_object.mode -> context.workspace.object_mode) - There will be small/medium issues that still need resolving this does work on a basic level though. See D3037
2017-12-07Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-12-07Fix T53419: Masking "Add" menu is not present in Image editor, but shortcut isSebastian Koenig