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2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-01-29Followup for previous commit: fix mismatches between menu entry and shortcut ↵Bastien Montagne
properties. For now, did most of the changes in menu entries (i.e. py space UI scripts). Note we do not get 100% same results as previously, but current situation is globally better than previous one, though the whole system to retrieve shortcuts remains a bit weak...
2015-01-12Second try to fix missing previews of mat/tex/etc. in .blend files.Bastien Montagne
This time, it's a dedicated operator user has to run before saving the file. And it recursively check all IDs linked from each scene, therefore rendering materials etc. previews using a scene they are used in. Note the renderengine issue is not completely addressed this way (existing code for icon previews seems to ignore completely other engines, and IDs not linked anywhere (fake-user ones) will be rendered with current scene's engine as fallback, also you can get a material linked to an hidden object in a scene, etc.). Reviewers: sergey, campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D980
2014-12-08Docs: reference the new manualCampbell Barton
2014-12-01UI: auto-run error could push buttons off the visible headerCampbell Barton
2014-09-04Separate operators for Link and Append.Andrea Weikert
Since the choice to link or append has been removed in the file browser operator panel, there was no way to tell whether as a user you were linking or appending. To fix this the proposed patch separates the operators. Reviewers: campbellbarton, carter2422, venomgfx Subscribers: fsiddi Maniphest Tasks: T41593 Differential Revision: https://developer.blender.org/D770
2014-08-18Fix T41462: "Reload from trusted" button not prompting for confirmation.Bastien Montagne
Made 'revert_mainfile' op also handle the 'use scripts' option, and use it for this feature (since it has a nice simple invoke confirmation popup).
2014-06-20Replace hard-coded version for release log urlCampbell Barton
2014-06-20Update Readme and Release Log link for 2.71.Thomas Dinges
This should be backported.
2014-04-03Code cleanup: styleCampbell Barton
2014-04-01Fix T39378: Revert, Recover Last Session and Load Factory Settings have no ↵Grigory Revzin
prompt. Now they do, to make it harder to accidentally press them and lose work. Reviewed By: brecht, carter2422 Differential Revision: https://developer.blender.org/D440
2014-03-15UI: Move OpenGL Settings (AA and Alpha) into the Info Editor render menu.Thomas Dinges
2014-02-05Fix T38466: F12 / ctrl F12 shortcuts not showing in Render menu.Brecht Van Lommel
This is tricking the keymap system a bit to make it match, this use_viewport option has no effect when invoked from the info space.
2014-01-28File Reading: add revert operatorCampbell Barton
Patch D247 by Evans Jahja with edits
2014-01-27UI: Replace +/- menus with collapsible onesCampbell Barton
Patch D160, by Scott Petrovic with own modifications.
2014-01-17Code Cleanup: avoid bpy.context when its passed in as an argCampbell Barton
2014-01-17Forgot in previous commit to take care of user preferencesgaiaclary
2014-01-17Improved the Quit Confirm behaviour: Now confirm only shows up when current ↵gaiaclary
session is dirty
2013-12-23UI: communicate external data autopack better in the UI.Simon Repp
Previously there was no way to see if autopack was enabled. Now the external data menu has 3 entries instead of 2: * Automatically Pack Into .blend (with checkbox to indicate autopack on/off) * Pack All Into .blend * Unpack All Into Files Fixes T37608, includes modifications by Brecht from the original patch. Reviewed By: brecht Differential Revision: http://developer.blender.org/D118
2013-12-14Code cleanup: Remove "TexFace to Material Convert", from the file menu. This ↵Thomas Dinges
was used for conversion from older 2.5x files. The do_version() code is still there and functioning though.
2013-12-14Interface: Remove Play button from the Render panel, only keep in the ↵Thomas Dinges
"Render" menu.
2013-11-25OSX: Fix T37602, quitting from the File Menu does not askJens Verwiebe
2013-11-19Code Cleanup: style, spelling and pep8 editsCampbell Barton
2013-11-17Documentation:Thomas Dinges
* Update readme for 2.70 (content + links), also updates for new tracker/git. * Fix some links to the new blender.org website * Release logs now point directly to the wiki, I don't see a reason to point to the website, just to redirect to the wiki after all.
2013-11-16Help menu: report a bug now links to the new tracker at developer.blender.org.Brecht Van Lommel
There will be a redirect from the projects.blender.org website as well, but might as well update the link here.
2013-11-05Code cleanup:Thomas Dinges
* Remove unused UI code for Info Space items. Was lying around here for some months already. Probably we have to re-think the whole placement of the operator history thing, but thats for later. In the current config there is no room for these buttons though.
2013-11-05Code cleanup:Thomas Dinges
* Remove "FCurve/Driver Version fix" from help menu, was used for RNA changes during 2.5x. * Keep utility code in animsys_refactor.py, might still become useful according to Joshua.
2013-11-05Interface:Thomas Dinges
* Move the "Add" menu from the Info header into the 3D View header. Patch by Andrew Buttery (axb), with small tweaks by myself. (Patch ID #37241). Approved by Brecht and Jonathan.
2013-09-20Release cycle / 2.69:Thomas Dinges
* Update links to release logs, now pointing at http://www.blender.org/development/release-logs/blender-269 * Update readme, also remove FreeBSD from it, we don't have official releases for that anymore.
2013-09-16fix [#36537] "Grid Floor Scaling" can have some unexpected behaviour on new ↵Campbell Barton
objects curves and metaballs now behave the same as meshes wrt grid scaling. remove WM_operator_view3d_distance_invoke(), and replace with a function called from exec which initializes defaults, this way operators can have their own invoke functions.
2013-06-27Blender 2.68 Release maintenance:Thomas Dinges
* Update readme and release-log links to 2.68.
2013-06-12minor changes to the script auto-execution based on Brecht's suggestions.Campbell Barton
2013-06-10minor edit to previous commit, only show option to reload the file if its ↵Campbell Barton
been saved.
2013-06-10Python script auto-execution changes:Campbell Barton
- script execution is off by default - if a blend file attempts to execute a script this shows a message in the header with the action that was suppressed (script/driver/game-autostart) and 2 buttons to either reload the file trusted, or to ignore the message. - the file selector will always default to use the trust setting in the user preferences, but reloading an open file will keep using the current setting (whatever was set before or set on the command-line). - added SCons setting WITH_BF_PYTHON_SECURITY, this sets the default state for the user prefereces not to trust blend files on load. ... this option was in CMake before, but always off, now its enabled by default for SCons and CMake, and forced on in CMake for now.
2013-04-04code cleanup: py uiCampbell Barton
2013-04-04Release Logs:Thomas Dinges
* Readme and release links for upcoming Blender 2.67.
2013-03-23Code cleanup:Thomas Dinges
* Use bpy.app.build_options for UI checks rather than custom ones.
2013-02-12Add translation of stats/info string.Bastien Montagne
2013-01-29Window menu: Make Screencast (should be Save?, to match screenshot?) option. Pablo Vazquez
Thought of setting the operator context before so it wouldnt invoke the confirmation dialog, but better leave it by default to confirm since it might be clicked by mistake and start dumping video/image-sequence and can get annoying.
2013-01-29Info Editor: Adding Save Screenshot option to the Window menu, was only ↵Pablo Vazquez
available through search or shortcut (CTRL+F3)
2013-01-23File Menu, "Save startup file" no asks for save-over confirm.Ton Roosendaal
Being a destructive action (and there are no versions saved as backup) it's an OK convention to prevent accidents.
2013-01-17Release Cycle:Thomas Dinges
* Readme and release log links for the Blender 2.66 release.
2013-01-16style cleanupCampbell Barton
2012-12-09fix [#33442] UnitsCampbell Barton
adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added. Now use an invoke function that scales unset default values.
2012-11-20Readme and Release Log Links:Thomas Dinges
* Update to 2.65
2012-10-31no longer use 'check_existing' to see if we need to have a save popup, ↵Campbell Barton
instead use 'exec' operator on a saved file and invoke on unsaved files. correct missing memset --> CustomData_reset switch too.
2012-10-05Clean up in "add object" code:Bastien Montagne
* Get rid of ED_object_add_generic_invoke() and all invoke callbacks using it, it was doing nothing exec() callbacks would not do. In fact, its only action (setting part of common add ops properties, like loc, layers, etc.) was needed too by direct exec call, so it was done twice in case of using invoke()! * Replace custom invoke code for metaballs by WM_menu_invoke helper (as already used by lamps). * Add a new OBJECT_OT_empty_add op, to allow direct addition of empties of a given drawtype. * And some general code cleanup (like trailing spaces, empty lines, ...). Did quite a bunch of tests/verifications, but obviously could not tackle all possible scenarios... Anyway, if any, bugs should arize quite quickly (but I don’t expect any! :p ).
2012-10-05Quick fix for [#32764] Some new object types are added at the origin instead ↵Bastien Montagne
of the 3D cursor Own fault (r50994). Those "add object" ops really need a cleanup to make them more consistent! Will try to see this tomorrow.
2012-10-01Fix [#32719] "New object align to view" option doesn't work on lamps and ↵Bastien Montagne
force fields There was strange context changes in the Add menu... Now everything uses the EXEC_REGION_WIN one (no need to invoke here, and metaballs have a strange specific invoke func...). This fixes the problem when using Add menu from a 3D view. Obviously, it still doesn't work when used from Info window's header, but that can't be helped for now (and never worked for any kind of object). Anyway, imho all this "add object" code could use some review/cleanup, both on py menu and C ops side, but this is obviously postponed to after 2.64!
2012-07-12Readme and Release Log Links:Thomas Dinges
* Update to 2.64