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2022-07-11Fix/Cleanup UI messages.Bastien Montagne
2022-06-29VSE: Improved Retiming systemRichard Antalik
Patch implements better way to control playback speed than it is possible to do with speed effect. Speed factor property can be set in Time panel. There are 2 layers of control: Option to retime movie to match scene FPS rate. Custom speed factor to control playback rate. Since playback rate is strip property, it is now possible to manipulate strip as normal one even if it is retimed. To facilitate manipulation, some functions need to consider speed factor and apply necessary corrections to strip offset or strip start. These corrections may need to be float numbers, so start and offsets must be float as well. Sound strips now use speed factor instead of pitch. This means, that strips will change length to match usable length. In addition, it is possible to group movie and sound strip and change speed of meta strip.
2022-06-13Fix T97987: Can not keyframe strip mirror in Y axisRichard Antalik
Property shared row with toggle for mirror in X axis, so clicking on decorator added only keyframe for X axis toggle.
2022-06-02Cleanup: remove "<pep8 compliant>" from headersCampbell Barton
It can be assumed that all scripts comply with basic pep8 formatting regarding white-space, indentation etc. Also remove note in best practices page & update `tests/python/pep8.py`. If we want to exclude some scripts from make format, this can be done by adding them to `ignore_files` in: source/tools/utils_maintenance/autopep8_format_paths.py Or using `# nopep8` for to ignore for individual lines. Ref T98554
2022-05-20Cleanup: warnings, spelling, formattingCampbell Barton
Avoid multiple `sound.bl_rna.properties["channels"].enum_items` in the same line. Note we might want a way to avoid having to do this.
2022-05-19VSE: Display sound sample rate and channelsMarcos Perez
Display information about sound media in "Source" category in side panel similar to movie resolution and framerate. The specs are stored in the `Sequence` struct, and are extracted at the moment of struct creation. If the "source file" is changed, the specs change also. Reviewed By: ISS Differential Revision: https://developer.blender.org/D14565
2022-05-17Cleanup: formatCampbell Barton
2022-05-16VSE: Delete Strip and Scene Data in one stepAntonio Vazquez
Actually, delete the strip only deletes the container, but not the linked data. This patch adds the option to delete the scene also. This is very handy for storyboarding. Reviewed By: ISS Maniphest Tasks: T97683 Differential Revision: https://developer.blender.org/D14794
2022-05-16VSE: Add new Scene and StripAntonio Vazquez
This operator allows to add a new scene at the same time that the strip. This is very handy for storyboarding. Reviewed By: ISS Maniphest Tasks: T97678 Differential Revision: https://developer.blender.org/D14790
2022-05-16VSE: New Change Scene option in Change menuAntonio Vazquez
This is a new option in `C` key menu. Reviewed By: mendio, ISS Maniphest Tasks: T97711 Differential Revision: https://developer.blender.org/D14807
2022-04-29Cleanup: use 'use_' prefix for RNA booleanCampbell Barton
2022-04-28VSE: Add option to limit timeline view heightRichard Antalik
When height is limited, it is defined by space occupied by strips, but at least channels 1 to 7 will be always visible. This allows it to easily overview timeline content by zooming out to maximum extent in Y axis and panning in X axis. More channels can be "created" on demand by moving strip to higher channel. When strip is removed and highest channel becomes empty, view will stay as is until it is moved down. Then new highest point is remembered and it is not possible to pan upwards until strip is moved to higher channel. Limiting takes into account height of scrubbing and markers area as well as scrollers. This means that when zoomed out to maximum extent, no strips are obstructed by fixed UI element. Fixes T57976 Reviewed By: Severin Differential Revision: https://developer.blender.org/D14263
2022-04-21VSE: Add frame selected operator for previewok what
This operator moves the view to show the selected visible strips. Reviewed By: ISS Differential Revision: https://developer.blender.org/D14222
2022-04-19Cleanup: run autopep8 on release/scripts/startup/Campbell Barton
2022-04-04VSE: Add channel headersRichard Antalik
This patch adds channel region to VSE timeline area for drawing channel headers. It is synchronizedwith timeline region. 3 basic features are implemented - channel visibility, locking and name. Channel data is stored in `SeqTimelineChannel` which can be top-level owned by `Editing`, or it is owned by meta strip to support nesting. Strip properties are completely independent and channel properties are applied on top of particular strip property, thus overriding it. Implementation is separate from channel regions in other editors. This is mainly because style and topology is quite different in VSE. But also code seems to be much more readable this way. Currently channels use functions similar to VSE timeline to draw background to provide illusion of transparency, but only for background and sfra/efra regions. Great portion of this patch is change from using strip visibility and lock status to include channel state - this is facilitated by functions `SEQ_transform_is_locked` and `SEQ_render_is_muted` Originally this included changes in D14263, but patch was split for easier review. Reviewed By: fsiddi, Severin Differential Revision: https://developer.blender.org/D13836
2022-03-04Cleanup: unused Python variables & importsCampbell Barton
2022-03-03VSE: Allow to create scene in strip propertiesAntonio Vazquez
This patch adds a button in the scene to add a new one, but this does not change to the new created scene because this breaks the storyboarding workflow. This is a common request for Storyboarding artists. Reviewed By: mendio, brecht, ISS Differential Revision: https://developer.blender.org/D14148
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-07VSE: Add filter method to strip transformDimitry Kaplin
Previously, nearest interpolation filter was used for preview, because it offered good performance and bilinear was used for rendering. This is not always desirable behavior, so filter method can now be chosen by user. Chosen method will be used for preview and for rendering. Reviewed By: ISS Differential Revision: https://developer.blender.org/D12807
2022-01-07Cleanup: use static sets for comparison, quiet unused arg warningsCampbell Barton
2021-11-30Merge branch 'blender-v3.0-release'Richard Antalik
2021-11-30VSE: Disable interactivity in combined viewRichard Antalik
Combined view of timeline and preview causes seemingly unpredictable behavior after some operators have been allowed to run in preview region. Disable new features in this combined view, so behavior should be consistent with previous versions. ref: https://developer.blender.org/T92584 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D13419
2021-11-11UI: Introduce View pie in more editorsPablo Vazquez
#### Motivation The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand. The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem. #### Implementation The View pie menu has been added to the following editors and sub-modes where applicable: * Node Editor * Video Sequencer * Dopesheet * Graph * NLA * Image * Clip * Outliner More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right). For positioning I went with the following layout: {F11791186, size=full} I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on). The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`? The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`). #### Screenshots Node Editor {F11778387, size=full} Dopesheet {F11778400, size=full} Graph {F11778403, size=full} Image Editor (Paint and View) {F11791113, size=full} Image Editor (Mask) {F11791114, size=full} UV Editor {F11791119, size=full} Clip Editor (Tracking) {F11791137, size=full} Clip Editor (Mask) {F11791140, size=full} Clip Editor (Graph) {F11791151, size=full} View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll). Reviewed By: #user_interface, campbellbarton Differential Revision: https://developer.blender.org/D13169
2021-11-09UI: use plural form of "Gizmo" in Gizmo display menusAaron Carlisle
Because the menus list several gizmo visibility settings it makes grammatical sense that the panel name is plural. This also matches the "Overlays" menu.
2021-11-01Fix UI messages, typos, etc.Bastien Montagne
2021-10-28Sequencer: support basic selection & delete from previewsCampbell Barton
Expose select & strip menus and shortcuts for sequencer preview.
2021-10-26Sequencer: Expose preview transform operators in menuAaron Carlisle
The also moves all the image operators into one menu. The goal here is to expose the operators in the UI so they work with the operator search and to make the UI consistent. Reviewed By: ISS Differential Revision: https://developer.blender.org/D12808
2021-10-21Cleanup: match cursor hide option with naming for the 3D viewportCampbell Barton
2021-10-21VSE: Add 2D cursor overlay optionRichard Antalik
Since 2D cursor will be used rarely in VSE and it is adding visual noise, it will be hidden by default. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12933
2021-10-20Cleanup: trailing space, use single quotes for enumsCampbell Barton
2021-10-18Cleanup: internal sequencer naming for overlaysCampbell Barton
- Rename RNA SpaceSeq.show_strip_overlay to show_overlays matching the 3D View, the term "strip" was misleading as this is used for the preview as well. - Rename various RNA overlay settings to overlay_frame since "Frame Offset" is a specific feature, avoid having both Editor.show_overlay and SpaceSeq.show_overlays. - Rename Editing `over_*` -> `overlay_frame_*` in DNA, as well as flags.
2021-10-16VSE: Hide tool header by defaultRichard Antalik
Tools currently used by VSE don't have much useful settings, but they use a lot of space. Therefore these headers will be hidden by default. Property `show_region_tool_header` was added to view menu to enable tool settings. This could be resolved by region overlap, but it isn't working well currently. Differential Revision: https://developer.blender.org/D12875
2021-10-08Sequencer: add option to toggle gizmosCampbell Barton
Use shortcut matching the 3D view & popover in the header
2021-10-07Sequencer: 2D cursor for the preview & transformCampbell Barton
- Use 2D cursor in the preview space using shortcuts matching the UV editor and 3D view. - Add Cursor tool, cursor transform. - Support for cursor and bound-box pivot. - Add pivot pie menu.
2021-10-07Fix VSE pan property text printingRichard Antalik
Move text into separate label.
2021-10-06UI: add sequencer preview context menuCampbell Barton
This is mostly a place-holder since many items have not yet been implemented.
2021-10-05Cleanup: quiet shadow warning, trailign spaceCampbell Barton
2021-10-04Fix T91920: Missing decorate buttons in sound panelRichard Antalik
Add back decorate buttons, move mono and display waveforms to bottom as they were before.
2021-10-04Fix T91873: Crash when opening properties panelFalk David
This patch fixes a crash that was recently introduced by rB5cebcb415e76. The reason were missing poll functions in the UI and operator. Reviewed By: ISS Maniphest Tasks: T91873 Differential Revision: https://developer.blender.org/D12736
2021-10-02Fix T91888: Pivot point settings shown in timelineRichard Antalik
Added to timeline by accident in f9e09819766d.
2021-09-30VSE: Add ASC CDL color correction methodJosef Raschen
Add Offset/Slope/Power controls to the color balance modifier. This is already available in compositor. Reviewed By: sergey, ISS Differential Revision: https://developer.blender.org/D12575
2021-09-29VSE: Add color tags to stripsFalk David
This patch adds color tags to VSE strips, an overlay option to toggle the colors on and off, a section in the theme settings to define the 9 possible colors and two ways of changing the color tag through the UI. You can change the color through the right-click context menu, or in the strip side panel next to the strip name. Color tags are defined in user preferences and they can be disabled in overlay settings. Reviewed By: campbellbarton, ISS Differential Revision: https://developer.blender.org/D12405
2021-09-29UI: swap tool and regular headerCampbell Barton
Swap the tool-header and header order so the tool-header so the header is always next to the window edge. Note that files saved in 3.0 will have overlapping headers when opened in any version of Blender before this commit. Reviewed By: Severin, fsiddi Maniphest Tasks: T91536 Ref D12631
2021-09-27VSE: Expose Zoom to Fit in all display modesPeter Fog
Zoom to Fit is working in all display modes, but was only exposed in Image mode. This patch exposes it in all Image modes. Reviewed By: ISS Differential Revision: https://developer.blender.org/D12632
2021-09-27Fix T91666: Missing pivot point in VSERichard Antalik
Add pivot point setting for combined timeline and preview mode.
2021-09-21VSE strip thumbnailsAditya Y Jeppu
Draw thumbnails as strip overlay. This works for movie and image strips. To draw thumbnails, this overlay has to be enabled and strips must be tall enough. The thumbnails are loaded from source file using separate thread and stored in cache. Drawing code uses only images stored in cache, and if any is missing, background rendering job is started. If job can not render thumbnail, to prevent endless loop of creating job for missing image it sets `SEQ_FLAG_SKIP_THUMBNAILS` bit of `Sequence` flag. To prevent visual glitches during timeline panning and zooming, `View2D` flag `V2D_IS_NAVIGATING` is implemented. If bit is set, drawing code will look for set of evenly distributed thumbnails that should be guaranteed to exist and also set of previously displayed thumbnails. Due to volatile nature of cache these thumbnails can be missing anyway, in which case no new thumbnails will be drawn for particular strip. Cache capacity is limited to 5000 thumbnails and performs cleanup of non visible images when limit is reached. ref T89143 Reviewed By: ISS Differential Revision: https://developer.blender.org/D12266
2021-09-21VSE: Image transform toolsRichard Antalik
Add tools for image manipulation in sequencer preview region. This includes: - Translate, rotate and resize operators, tools and gizmos - Origin for image transformation - Median point and individual origins pivot modes - Select and Box select operator works in preview - Image overlay drawing ref T90156 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12105
2021-09-20Cleanup: Refactor VSE overlay settingsRichard Antalik
Move overlay flags into SequencerPreviewOverlay and SequencerTimelineOverlay structs. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12569
2021-09-13Cleanup: Remove duplicate codeRichard Antalik
Class SEQUENCER_PT_overlay as defined twice.
2021-09-08VSE: Adding a panning angle for multichannel audio.Jörg Müller
The panning angle allows a more intuitive panning when the output is surround sound. It sets the angle on the horizontal plane around the listener. 0 degrees is to the front, negative values go to the left and positive ones to the right. +/-180 degrees is directly from the back. Technical detail: the panning value is linear with the panning angle with a factor of 90 degrees. For stereo this means that -1 is left and +1 right, since the speakers are exactly 90 degrees to either side. Differential Revision: https://developer.blender.org/D12275