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2019-02-18Markers: Make marker lines in sequencer and graph editor optionalJacques Lucke
- Makes it possible to show a vertical line for every marker in the graph editor. - Makes the marker line visiblity optional in the sequencer and graph editor. Request from @hjalti. Reviewers: brecht Differential Revision: https://developer.blender.org/D4348
2019-02-11Cleanup: RNA boolean names (use prefix conventions)Campbell Barton
2019-01-23Cleanup: More clear function nameSergey Sharybin
Otherwise it was read as it does select sequences rather than counts them.
2019-01-23Sequencer: Fix python error on Add menu on default workspaceSergey Sharybin
It is possible that context does have selected_sequences but it will be set to None. In this case getattr() will return None, breaking the intended logic.
2019-01-15Merge branch 'blender2.7'Sergey Sharybin
2019-01-15Sequencer: Restore change menuSergey Sharybin
It was still used by C-key menu, and is very handy to have when working on a complex edit files. Was initially removed by e9d06f086698.
2019-01-14Add font selection to VSE text stripsRichard Antalik
Allows users to select a font for text strips in the video sequence editor. Related: 3610f1fc43d0 Sequencer: refactor clipboard copy to no longer increase user count. Reviewed by: Brecht Differential Revision: https://developer.blender.org/D3621
2019-01-02UI: correct sequencer icon in add menuCampbell Barton
2018-12-29Cleanup: avoid counting list multiple timesCampbell Barton
Also simplify selected sequencer length function.
2018-12-28Fix T59526: VSE Add submenus for clips/masks dont show with only onePhilipp Oeser
item
2018-12-20Cleanup: styleCampbell Barton
2018-12-20Cleanup: remove intermediate menu drawing functionCampbell Barton
2018-12-17Merge branch 'master' into blender2.8Campbell Barton
2018-12-17Cleanup: use 'tool_settings' name everywhere in UI scriptsCampbell Barton
2018-11-28Add Onion Skin support to AnnotationsAntonioya
The old onion skinning used in 2.7x has been ported and converted to 2.8. Only basic features have been included. For more advanced onion skin features, use grease pencil objects. Onion Skin is supported in View 3D and Sequencer.
2018-11-26UI: rename "OpenGL" render engine to "Workbench".Brecht Van Lommel
Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee.
2018-11-22UI: String tweak for "UnLock" and Un-Mute in VSEPablo Vazquez
2018-11-22UI: Fix Lock/Mute menu in VSEPablo Vazquez
Thanks @tintwotin for reporting it!
2018-11-22UI: First batch of fixing missing categories for panels.Bastien Montagne
2018-11-09UI: Fix checking for sequences.Pablo Vazquez
2018-11-09UI: Fix bug when no sequencer strips were selected on a new scene.Pablo Vazquez
Reported by Tintwotin on DevTalk. Thanks!
2018-11-08UI: Tweaks to Add menu in Video Sequencer Editor.Pablo Vazquez
Mainly organization and bringing it closer to the Add menu in the 3D Viewport. * Icons for most top-level items when available. * New Transitions menu for Cross, Gamma Cross and Wipe. * Move Color and Text to top level. These options are used way too often to be in a submenu. Having a menu with 2 entries defeats the purpose, so I've removed it for now. I checked if add-ons used it and apparently not. It can be brought back if needed. * Avoid empty dropdown in Scene/Mask/Clip. Solution is ugly for now and should be improved in C. * Some effects couldn't be used without 1 or 2 strips selected, now the menu entry is grayed out accordingly. * Some more icons for other menus.
2018-11-05UI VSE: Use icon for Refresh Sequencer button in the header.Pablo Vazquez
2018-11-05UI VSE: Rename OpenGL Render to Sequence Render.Pablo Vazquez
Follows change in the 3D Viewport.
2018-11-05UI: Move Sync Markers from View to Marker menu.Pablo Vazquez
In Dopesheet and Sequencer. Suggested by tintwotin in DevTalk, thanks!
2018-10-08UI: layout tweaks for headers.William Reynish
* Move all copy & paste operators into the menus. There was no real reason why these particular operators should be in the header and not in the menus, like all other operators * Move ‘Update Automatically’ toggle from UV/Image Editor header into menu. * Move the pin toggle next to the ID blocks, because it is related. * Move OpenGL render from sequence header into View menu. * Sequence editor display mode and channels are now not expanded.
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.
2018-09-06UI / Python: rename X-Ray to In Front, Draw to Display.Brecht Van Lommel
See T56648.
2018-09-06UI: rename Translate/Grab to Move in UI, shortcuts stay the same.Brecht Van Lommel
2018-08-28UI: use keyword argumentsCampbell Barton
Prepare for keyword only args.
2018-08-28RNA: UILayout.split(..) 'percentage' to 'factor'Campbell Barton
Misleading name since it's between 0..1. Use as a keyword argument to prepare for keyword only args. Also document that leaving unset has special behavior.
2018-08-28UI: text keyword argument to labelCampbell Barton
Prepare for keyword only args
2018-08-23UI: rename Grease Pencil panels in toolbar to Annotation.Brecht Van Lommel
To match the panels in the N key sidebar.
2018-08-23Compositor: Film-like curveJeroen Bakker
Film-like curves for the RGB Curve node (Compositor) and Curve Modifier (Sequencer) Film-like curves originated from Adobe. "It’s an RGB curve where the tone curve is applied on the largest and smallest value, and then the middle value is adapted to keep a constant hue as defined by RGB-HSL/HSV. In terms of look and saturation increase it’s very similar to a pure RGB curve, more so than a HSL-L curve or HSV-V curve, but some color shift problems are avoided." Other tools like Natron, Krita and RawTherapee have implemented this curve tone. Reviewers: brecht, campbellbarton Reviewed By: brecht Tags: #compositing, #video_sequencer Differential Revision: https://developer.blender.org/D3638
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-30Merge branch 'master' into blender2.8Campbell Barton
2018-07-30Sequencer: move text & color into own categoryCampbell Barton
Add 'Generate' menu, these aren't effects from a user perspective. D3546 by @rudolf.ortner
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
This is intended for quick renders for previsualization, animation previews or sequencer previews. It provides the same settings as found in the 3D view Shading popover in solid display mode, but in the scene render properties. The "Workbench" engine was removed, and this name no longer appears in the user interface, it's purely an internal name. We might come up with a better name for this OpenGL engine still, but it's good to be consistent with the OpenGL Render operator name since this has a similar purpose.
2018-07-03Keymap: Select/De-Select support for anim-editorsCampbell Barton
Also update menu items, adding select/de-select.
2018-07-02UI: Header consistency for SquencerPablo Vazquez
2018-06-28Merge branch 'master' into blender2.8Campbell Barton
2018-06-28Cleanup: use f-stringsCampbell Barton
2018-06-28Cleanup: pep8Campbell Barton
2018-06-28UI: Center ID Blocks in Video SequencerWilliam Reynish
Also remove Use Preview Range and Lock Frame buttons from the header they belong to the Timeline editor now. See T55635
2018-05-24UI: View menu area operators now in submenuCampbell Barton
2018-05-24UI: add top-level 'Edit' menuCampbell Barton
Use this for undo/redo, copy/paste & preferences.
2018-05-01UI: move space-mode selectors before menu itemsCampbell Barton
This adds a convention to have a spaces primary mode selector positioned to at the left of the header.
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-03-22Fix T54172: Avoid jumping panel length during playbackAaron Carlisle