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2017-03-19Moving classes to separate listing broke panel orderCampbell Barton
Although this wasn't so obvious since it only showed up for factory settings and in the preferences window. Panel display order depends on registration order, Sorry for the noise. On the bright side we no longer need to move classes around to re-arrange panels.
2017-03-18PyAPI: remove bpy.utils.register_module()Campbell Barton
In preparation for it being removed, see: T47811
2017-02-15Motion blur investigation featureSergey Sharybin
This commit adds a way to debug Cycles motion blur issues which are usually happening due to something crazy happening in between of frames. Biggest trouble was that artists had no clue about what's happening in subframes before they render. This is at least inefficient workflow when dealing with motion blur shots with complex animation. Now there is an option in Time Line Editor which could be found in View -> Show Subframe. This option will expose current frame with it's subframe to the time line editor header and it'll allow scrubbing with a subframe precision in time line editor. Please note that none of the tools in Blender are aware of subframe, so they'll likely be using current integer frame still. This is something we don't consider a bug for now, the whole purpose for now is to give a tool for investigation. Eventually we'll likely tweak all tools to be aware of subframe. Hopefully now we can finish the movie here in the studio..
2016-06-22Fix T48703: Name inconsistency w/ area maximize/fullscreenCampbell Barton
Name operator based on default behavior.
2016-04-16Anim Editors: "View Frame" Operator - Code Cleanups/Reshuffling + ↵Joshua Leung
NLA/Timeline Support * Reshuffled code for existing "View Frame" implementations, and removed leftover comment from some of the the copy-and-paste used to build it. * Added support for this operator in the NLA and Timeline
2016-03-13Default Keyframe Type: Some UI tweaksJoshua Leung
* Don't show name of keyframe type in timeline header. It's getting a bit too crowded for that, so just show the keyframe icon. Hopefully that will be enough. * Tweaked the tooltip and label to make it clearer what the setting is for
2016-03-13Fancy procedural icons for Keyframe TypesJoshua Leung
The new "default keyframe type" dropdown on the timeline header (and also the "Keyframe Type" operator/properties in other places) now has procedurally generated icons which reflect what that keyframe type will look like when rendered in the Dope Sheet. This was achieved using the ancient "VICON" (vector icon) stuff that's lurking around in the dark parts of UI code. From memory, the only other things that use (or used to use) this stuff included some of the triangle icons for some dropdown buttons, or something like that. Notes: * Theme colour changes are reflected immediately by these icons. This is possible because they are all drawn procedurally * These icons scale with the DPI setting. I manually guessed the size of these icons. They can be adjusted further if needed. * I've documented the steps for adding voodoo icons like this on the wiki (http://wiki.blender.org/index.php/Dev:2.7/Source/Checklists/Vector_Icon) * It's true that the rendering of these keyframes doesn't quite fit the rest of the icons in the UI. However, since we're just leveraging the standard keyframe drawing methods (to avoid discreptancies between the two), we'll leave it as such for now. Maybe later we can consider blending in a bit of the glossy keyframe icons in the Icon Sheet?
2016-03-13Keyframing: Added ToolSetting for choosing default keyframe typeJoshua Leung
To make it easier for animators working in a multipass pose-to-pose workflow when inserting breakdown keyframes and so forth, it is now possible to specify the "type" of keyframe being created (i.e. the colour of the keyframe, when drawn in the Dope Sheet). Usage: 1) Choose the type of keyframe ("Keyframe", "Breakdown", "Extreme", etc.) from the new dropdown located between the AutoKeying and KeyingSet widgets on the timeline header. 2) Insert keyframes 3) Rejoyce that your newly created keyframes have now been coloured for you already in the DopeSheet. Todo: * Look into a way of using the actual keyframe colours (from the theme) for the icons of these types.
2015-09-01Cleanup: pep8Campbell Barton
2015-04-15RNA: use lock_ prefix for booleansCampbell Barton
2015-04-14Add flag that prevents editing of markers. Can be located in markerAntony Riakiotakis
menu. When active, all editing operators for markers will not fire up.
2015-03-28Fix T44068: "Layered" option for auto keyframing doesn't "Insert Available ↵Joshua Leung
Only" is enabled The "Layered" option for auto keyframing will create a new NLA strip if playback reaches the end of the frame range and jumps back again. The idea is that instead of overwriting the keyframes you've already made, it will make a new animation layer. However, this does not work with the "Insert Available Only" option (which can either be set in the User Prefs, or in the active keyingset), as that option needs some existing FCurves to tell what it can insert keyframes into. The "fix" here is to simply not show the offending button in situations where it cannot be used!
2015-02-06Animation play: Follow feature. Enabled from playback menu in theAntony Riakiotakis
timeline. When enabled, ipo, dopesheet, NLA, timeline, clip and sequence editors will follow the current frame during animation. When the cursor reaches the end of the screen, then the next range of frames of the same width is displayed.
2014-10-14Fullscreen Editor (new fullscreen mode for clean UI)Dalai Felinto
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI * Maximize Editor: (old Ctrl+Up) * Full Screen Window: (old Alt + F11) * Full Screen Editor: new operator (Alt + F10) * Change Show/Hide Header: (Alt + F9) When the mode is on moving the mouse near the top right corner of the editor shows an icon to go back to the normal editor mode. This was originally intended for the multiview branch, but this functionality also benefits non-stereo workflows, thus it can be reviewed and committed independently. Development notes: * This includes cleanups in the code to sanitize the naming of fullscreen/maximize across the window/editor code. * Originally the idea was to make the window fullscreen as well, but this idea was dropped. * You can see the clicking area when debug is 1 * Technically the user can be left with an unfaded icon in the corner (specially when using a tablet). If we think this is too bad we can increase the action zone to be the whole screen, or something similar. Reviewers: campbellbarton [1], ton [2], fsiddi [2] [1] actual code review [2] design review Differential Revision: https://developer.blender.org/D678
2014-09-01Expose preview setting operators on menus for sequencer and timelineAntony Riakiotakis
(could not find them anywhere before)
2014-05-01View2d: bring back 2.4x option to lock time for 2d viewsCampbell Barton
2014-04-27Fix T34993: "Jump to Next Keyframe" shortcut not related to the timeline ↵Joshua Leung
viewable keyframes Made the timeline option to only show keyframes from selected channels/data be a per-scene setting instead of the per-timeline option it was previously. This makes it easier for animators working on rigs with multiple bones (especially during the polishing phase), since now the timeline and jump to keyframe operators use the same setting to decide which subset of keyframes they need to consider. By default, this option is enabled by default. TODO: Extend this to the keyframe status shading on the active object name in the 3D view?
2014-01-27UI: Replace +/- menus with collapsible onesCampbell Barton
Patch D160, by Scott Petrovic with own modifications.
2013-11-19Code Cleanup: style, spelling and pep8 editsCampbell Barton
2013-10-21Jump to Next/Previous Marker operators in the timeline menu, shortcuts areBrecht Van Lommel
ctrl + shift + left/right arrow key. Patch #37142 by Henrik Aarnio, thanks!
2013-10-14Project Pampa request: option to lock frame selection to the rangeSergey Sharybin
This means when you've got "Lock Frame Selection" option (which is in the timeline next to the preview range button) you're not able to go to the frames which are out of current frame range with your mouse. TODO: Make it so current frame slider also respects this setting? Not so much important for tonight.
2013-08-24Followup to r59434 : py UI scripts edits.Bastien Montagne
Notes: * Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it... * Also made some cleanup "on the road"!
2013-04-04code cleanup: py uiCampbell Barton
2013-01-23rigidbody: Add point cache supportSergej Reich
Add read/write/interpolate functions. In order to get rigid body point cache id from object it's now required to pass the scene to BKE_ptcache_ids_from_object(). Rigid body cache is drawn in the orange color of the bullet logo.
2012-11-04Editors UI:Thomas Dinges
* Add "Toggle Full Screen" and "Duplicate Area into New Window" operators to the view menu, was missing in those 2 operators. Patch [#33076] by Harley Acheson, thanks. * Also moved those two operators to the top in text editor, for consistency.
2012-07-29User Interface Scripts:Thomas Dinges
* Code cleanup, removed unneeded code. * Style cleanup, don't break lines to early (unless marked as pep8-80 or pep8-120 compliant) * Keep 1 line after layout declaration empty.
2012-05-15style cleanup: pep8Campbell Barton
2012-05-06Timeline Header: Only show the "use active keyingset only" toggle (beside theJoshua Leung
autokey button) if autokeying is enabled. This was only useful when the latter was actually enabled.
2012-01-17pep8 edits, also remove unused varsCampbell Barton
2012-01-14replace ANIM_OT_time_toggle operator with generic WM_OT_context_toggle operatorCampbell Barton
2012-01-14fix own bug [#29875] Due to operators now reusing there last-used settings, ↵Campbell Barton
some UI options are more or less broken (esp. in shortcuts and menu entries) also prefer *.select_all rather then *.select_inverse operators, since this is an option for select_all.
2011-11-11pep/style edits & quiet some warningsCampbell Barton
2011-11-07Merge with trunk r41625Miika Hamalainen
2011-11-07Camera tracking integrationSergey Sharybin
=========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-05Merge with trunk r41545Miika Hamalainen
2011-11-03patch [#27917] MARKER MENUS: Unification and adding "Duplicate Marker to ↵Campbell Barton
Scene..." from Troy Sobotka (sobotka), with edits - remove Markers from Ctrl+L menu (was out of place here and was broken from recent changes to marker operators) - further de-duplicte scripts by having all menus call the same function: marker_menu_generic(). this fixes bug [#29083] too.
2011-10-04Merge with trunk r40782Miika Hamalainen
2011-09-21remove use of gettext: _("...") style translation now its handled by rna.Campbell Barton
2011-09-20Merge with trunk r40409Miika Hamalainen
2011-09-15Fixing issues with i18n stuff:Sergey Sharybin
- Make gettext stuff draw-time. so switching between languages can happens without restart now. - Added option to translate visible interface (menus, buttons, labels) and tooltips. Now it's possible to have english UI and localized tooltips. - Clean-up sources, do not use gettext stuff for things which can be collected with RNA. - Fix issues with windows 64bit and ru_RU locale on my desktop (it was codepage issue). - Added operator "Get Messages" which generates new text block with with all strings collected from RNA. - Changed script for updating blender.pot so now it appends messages collected from rna to automatically gathered messages. To update .pot you have to re-generate messages.txt using "Get Messages" operator and then run update_pot script. - Clean up old translation stuff which wasn't used and most probably wouldn't be used. - Return back "International Fonts" option, so if it's disabled, no gettext lookups happens on draw. - Merged read_homefile function back. No need in splitting it. TODO: - Custom fonts and font size. Current font isn't nice at least for russian locale, it's difficult to read it. - Put references to messages.txt so gettext can merge translation when name/description of some property changes.
2011-09-01merge with trunk r39834Xiao Xiangquan
2011-08-21Merge with trunk r39589Miika Hamalainen
2011-08-132.6 UI Files:Thomas Dinges
* Code cleanup in the space_*.py files. * Removed layout.column() statement in _MT_ panels, they are useless. * Only define variables at the beginning of a function!
2011-08-12import common classes from bpy.types, saves ~1000 python getattrs on startup.Campbell Barton
2011-07-14merge from trunk 38379Xiao Xiangquan
2011-06-24right panel doneXiao Xiangquan
2011-06-16Dynamic Paint:Miika Hamalainen
Committed changes from previous weeks, biggest changes are: * Canvas can now have multiple "surfaces" that each can have specific format, type and settings. * Renewed UI to support this new system. * Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported. * Integrated vertex level painting with Point Cache. * Added viewport preview for Point Cache surfaces. Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
2011-04-04fix [#26754] Live Edit and Editing UI scripts don't workCampbell Barton
2011-03-21move script directories for internal blender scripts.Campbell Barton
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too.