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2019-02-26UI: Show marker lines in remaining animation spacesJacques Lucke
This also includes fixed/slighly refactored drawing code for marker lines. The old code used the wrong height. Reviewers: brecht Differential Revision: https://developer.blender.org/D4411
2018-12-21RNA: naming, user-preferences -> preferencesCampbell Barton
2018-12-20UI: correct error in recent UI cleanupCampbell Barton
2018-12-20Cleanup: remove intermediate menu drawing functionCampbell Barton
2018-12-17Merge branch 'master' into blender2.8Campbell Barton
2018-12-17Cleanup: use 'tool_settings' name everywhere in UI scriptsCampbell Barton
2018-10-31Add an option to do keyframe insertion in a cycle-aware fashion.Alexander Gavrilov
When enabled, inserting keyframes into F-Curves with simple cyclic extrapolation (the same conditions as required for cycle-aware auto handle smoothing to activate) will take the cycle into account: - Keyframes that are being inserted outside of the cycle bounds are remapped to be inside the cycle. Thus it is not necessary to be within the main iteration of the cycle when tweaking. This becomes especially useful in the final animation tweaking phase when the channel keys may be staggered for overlap, so the actual master period is different for different channels. - Modifying one of the end points of a cycle also changes the other end point when appropriate, to preserve smooth transition. This feature applies to both manual keyframe insertion using 'I', and auto-keyframing. Differential Revision: https://developer.blender.org/D3140
2018-09-06UI: rename Translate/Grab to Move in UI, shortcuts stay the same.Brecht Van Lommel
2018-08-28Fix some UI script errors after recent keyword changes.Roel Koster
Differential Revision: https://developer.blender.org/D3654
2018-08-28UI: text keyword argument to labelCampbell Barton
Prepare for keyword only args
2018-08-15Fix T55587: bugs with popovers in collapsed menus, like the timeline header.Brecht Van Lommel
2018-07-13UI: remove space/region from popover argsCampbell Barton
Instead use global panel-type list.
2018-07-02Fix ugly half alignment in timeline header.Brecht Van Lommel
2018-07-02UI: Header consistency for animation editorsPablo Vazquez
2018-06-26Merge branch 'master' into blender2.8Campbell Barton
2018-06-11UI: split left/right header buttonsCampbell Barton
- Added flexible separators to Clip, Graph, Dopesheet, Image, Node, Timeline, 3D View. - Added graying out for Proportional Editing menus to avoid popping when right-aligned. - Slightly re-arranged some controls, so they can be on correct side of the separators. Patch by @billreynish
2018-06-11UI: Separator spacerDalai Felinto
This support layout.separator_spacer() to be used by headers as a way to dynamically separate the ui buttons. Right now no UI file is changed, though we can use this right away in the timeline, and shortly after in the viewport header (moving settings from the topbar to it). Original design by William Reynish. Review: Campbell Barton D3468
2018-06-05Merge branch 'master' into 28Campbell Barton
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-05-25Timeline: Move Keying settings from sidebar to header as popoverPablo Vazquez
Having them on the sidebar means we have to expand the editor every time.
2018-05-24UI: View menu area operators now in submenuCampbell Barton
2018-05-10Timeline Header Cleanup - Part 3: Consolidate options in a "Playback" popoverJoshua Leung
The "Playback" popover now combines options from several old menus and scattered around in other places.
2018-05-10Timeline Header Cleanup - Part 2: Rearrange buttons (WIP)Joshua Leung
NOTE: This is all still heavily WIP, and still requires some additional layout engine magic to make it all nice. * Moved current frame, and start/end frame buttons to the end * Put playback controls in the center * Remove other more obscure buttons (e.g. Frame menu, lock frame to frame range) More to follow in next commit...
2018-05-10Timeline Header Cleanup - Part 1: Move Keying Set + Autokeying Settings to ↵Joshua Leung
Properties Region (NKEY) Now all Keying Set and Auto Keyframing settings can be found the in NKEY Properties Region (right-hand-side hidden tab/drawer). This way, we have more room to display the full names of the settings, without clogging up the timeline header.
2018-05-03Cleanup "Sync Mode" (i.e. Av Sync/Framedropping) stuffJoshua Leung
* Remove the "sync_mode" dropdown from timeline header, and move it into the Playback menu instead. * Remove the confusing "Frame Dropping" and "AV Sync" entries from the Playback menu. These were supposed to be mutually exclusive (or else, the "sync_mode" menu would break). * Turn AV Sync on by default * Commented out the Frame Dropping and Av Sync RNA Properties too. THere doesn't seem to be any valid reason for these to exist?
2018-04-30Fix: UI layout for "Pause" button on timeline header was broken (leaving a gap)Joshua Leung
A recent change in the UI layout code probably broke how the scale_x for layouts was getting handled. This was leaving a large gap (and causing layouts to pop) when trying to scrub the timeline. This commit fixes this with a manually-found value that largely seems to get rid of the popping problem. There's still a little jumping (1-2 px) but it's less distracting now.
2018-04-24Markers: Move "Bind Camera to Marker" from 'View' Menu to the Markers menu ↵Joshua Leung
proper It was always weird that this tool for markers was stored in a different menu where it was hard to find.
2018-04-23Fix: View All/Selected entries in new "timeline" not workingJoshua Leung
These entries were still referring to the old standalone timeline editor
2018-04-20Dopesheet-Timeline: Removal of Timeline Editor!Joshua Leung
This commit removes all references to the old timeline editor. Unfortuantely, the removal of the Timeline spacetype defining functions has ended up breaking the version patching code I'd been working on earlier (as now, the editor gets marked as "unknown/info" before we get a chance to patch it!)
2018-04-20Move the set start/end frame operators from Timeline to Animation moduleJoshua Leung
Eventually the idea is that they'll get remapped to some more global/generic hotkey that can get used across all animation editors (see T54728). However, to facilitate the removal of the timeline editor, it's better we do this now.
2018-04-20Dopesheet-Timeline: First steps towards making the Timeline a mode of the ↵Joshua Leung
DopeSheet Editor For many years, animators have been requesting the ability to edit keyframes in the timeline. However, implementing such tools in the timeline quickly becomes a slippery slope, where we'll eventually end up having to duplicate all the functionality from the dopesheet editor. Discussing with William and Pablo this morning, we realised that perhaps it might be possible to just make the Timeline a mode of the Dopesheet Editor (and kill off the old standalone Timeline), meaning that we essentially get all the Dopesheet Editor goodness for free! Also, with some proposed UI updates (i.e. allowing "submodes" of editors to be part of the the main editors selector), it might not even matter that there isn't an "actual" timeline editor anymore. This commit implements the following changes (which are actually sufficient for supporting most basic workflows): * Timeline mode in Dopesheet Editor * Tweaks to UI code to make the Timeline header/menus show up in Dopesheet editor TODO: * Hide channels list when switching to timeline mode * Port over cache-file indicators * Add missing timeline-only settings that need a new home in the dopesheet * Go through fixing all timeline editor operators (e.g. Bind to camera) * Port over start/end frame shading (and adjust preview range rendering to make the distinction between these clear) * Remove old timeline editor, and transfer over any leftover code
2018-03-05Error passing context arg to marker menuCampbell Barton
own mistake in 6981861fcfd
2018-02-07Cleanup: Python context accessCampbell Barton
Avoid access from bpy when it's already declared.
2017-06-09UI: Fix some small ui inconsistenciesAaron Carlisle
- Use "..." to indicate non immediate action. - First letter of words in labels should be capitalized.
2017-03-19Moving classes to separate listing broke panel orderCampbell Barton
Although this wasn't so obvious since it only showed up for factory settings and in the preferences window. Panel display order depends on registration order, Sorry for the noise. On the bright side we no longer need to move classes around to re-arrange panels.
2017-03-18PyAPI: remove bpy.utils.register_module()Campbell Barton
In preparation for it being removed, see: T47811
2017-02-15Motion blur investigation featureSergey Sharybin
This commit adds a way to debug Cycles motion blur issues which are usually happening due to something crazy happening in between of frames. Biggest trouble was that artists had no clue about what's happening in subframes before they render. This is at least inefficient workflow when dealing with motion blur shots with complex animation. Now there is an option in Time Line Editor which could be found in View -> Show Subframe. This option will expose current frame with it's subframe to the time line editor header and it'll allow scrubbing with a subframe precision in time line editor. Please note that none of the tools in Blender are aware of subframe, so they'll likely be using current integer frame still. This is something we don't consider a bug for now, the whole purpose for now is to give a tool for investigation. Eventually we'll likely tweak all tools to be aware of subframe. Hopefully now we can finish the movie here in the studio..
2016-06-22Fix T48703: Name inconsistency w/ area maximize/fullscreenCampbell Barton
Name operator based on default behavior.
2016-04-16Anim Editors: "View Frame" Operator - Code Cleanups/Reshuffling + ↵Joshua Leung
NLA/Timeline Support * Reshuffled code for existing "View Frame" implementations, and removed leftover comment from some of the the copy-and-paste used to build it. * Added support for this operator in the NLA and Timeline
2016-03-13Default Keyframe Type: Some UI tweaksJoshua Leung
* Don't show name of keyframe type in timeline header. It's getting a bit too crowded for that, so just show the keyframe icon. Hopefully that will be enough. * Tweaked the tooltip and label to make it clearer what the setting is for
2016-03-13Fancy procedural icons for Keyframe TypesJoshua Leung
The new "default keyframe type" dropdown on the timeline header (and also the "Keyframe Type" operator/properties in other places) now has procedurally generated icons which reflect what that keyframe type will look like when rendered in the Dope Sheet. This was achieved using the ancient "VICON" (vector icon) stuff that's lurking around in the dark parts of UI code. From memory, the only other things that use (or used to use) this stuff included some of the triangle icons for some dropdown buttons, or something like that. Notes: * Theme colour changes are reflected immediately by these icons. This is possible because they are all drawn procedurally * These icons scale with the DPI setting. I manually guessed the size of these icons. They can be adjusted further if needed. * I've documented the steps for adding voodoo icons like this on the wiki (http://wiki.blender.org/index.php/Dev:2.7/Source/Checklists/Vector_Icon) * It's true that the rendering of these keyframes doesn't quite fit the rest of the icons in the UI. However, since we're just leveraging the standard keyframe drawing methods (to avoid discreptancies between the two), we'll leave it as such for now. Maybe later we can consider blending in a bit of the glossy keyframe icons in the Icon Sheet?
2016-03-13Keyframing: Added ToolSetting for choosing default keyframe typeJoshua Leung
To make it easier for animators working in a multipass pose-to-pose workflow when inserting breakdown keyframes and so forth, it is now possible to specify the "type" of keyframe being created (i.e. the colour of the keyframe, when drawn in the Dope Sheet). Usage: 1) Choose the type of keyframe ("Keyframe", "Breakdown", "Extreme", etc.) from the new dropdown located between the AutoKeying and KeyingSet widgets on the timeline header. 2) Insert keyframes 3) Rejoyce that your newly created keyframes have now been coloured for you already in the DopeSheet. Todo: * Look into a way of using the actual keyframe colours (from the theme) for the icons of these types.
2015-09-01Cleanup: pep8Campbell Barton
2015-04-15RNA: use lock_ prefix for booleansCampbell Barton
2015-04-14Add flag that prevents editing of markers. Can be located in markerAntony Riakiotakis
menu. When active, all editing operators for markers will not fire up.
2015-03-28Fix T44068: "Layered" option for auto keyframing doesn't "Insert Available ↵Joshua Leung
Only" is enabled The "Layered" option for auto keyframing will create a new NLA strip if playback reaches the end of the frame range and jumps back again. The idea is that instead of overwriting the keyframes you've already made, it will make a new animation layer. However, this does not work with the "Insert Available Only" option (which can either be set in the User Prefs, or in the active keyingset), as that option needs some existing FCurves to tell what it can insert keyframes into. The "fix" here is to simply not show the offending button in situations where it cannot be used!
2015-02-06Animation play: Follow feature. Enabled from playback menu in theAntony Riakiotakis
timeline. When enabled, ipo, dopesheet, NLA, timeline, clip and sequence editors will follow the current frame during animation. When the cursor reaches the end of the screen, then the next range of frames of the same width is displayed.
2014-10-14Fullscreen Editor (new fullscreen mode for clean UI)Dalai Felinto
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI * Maximize Editor: (old Ctrl+Up) * Full Screen Window: (old Alt + F11) * Full Screen Editor: new operator (Alt + F10) * Change Show/Hide Header: (Alt + F9) When the mode is on moving the mouse near the top right corner of the editor shows an icon to go back to the normal editor mode. This was originally intended for the multiview branch, but this functionality also benefits non-stereo workflows, thus it can be reviewed and committed independently. Development notes: * This includes cleanups in the code to sanitize the naming of fullscreen/maximize across the window/editor code. * Originally the idea was to make the window fullscreen as well, but this idea was dropped. * You can see the clicking area when debug is 1 * Technically the user can be left with an unfaded icon in the corner (specially when using a tablet). If we think this is too bad we can increase the action zone to be the whole screen, or something similar. Reviewers: campbellbarton [1], ton [2], fsiddi [2] [1] actual code review [2] design review Differential Revision: https://developer.blender.org/D678
2014-09-01Expose preview setting operators on menus for sequencer and timelineAntony Riakiotakis
(could not find them anywhere before)
2014-05-01View2d: bring back 2.4x option to lock time for 2d viewsCampbell Barton