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2018-08-02UI: Remove OpenGL Render operators from Render menuPablo Vazquez
Rendering OpenGL/Preview is accessible from each editor. Render settings are accessible from the Film menu when in OpenGL/Preview engine. It wasn't always predictable especially with Workspaces without or with many viewports. Also reordering of items, renaming and removal of superfluous icons.
2018-07-31Cleanup: pep8, windows line endingsCampbell Barton
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-27UI: Help menu minor tweaksPablo Vazquez
Show "Operators Cheatsheet" and Python API link only when developers extra is enabled. Fix URL for User Communities, Developer Community and Release Notes (which 404s now just like the wiki anyway since the page for 2.80 is being made).
2018-07-25UI: Add "New" and "Open..." to the File Context MenuPablo Vazquez
Puts both operators at easy reach with the left hand since the shortcuts for these are somewhat cumbersome (Ctrl+O/Ctrl+N)
2018-07-12UI: add toggle fullscreen to window context menuCampbell Barton
2018-07-06UI: small layout fixes for RMB context menus.Brecht Van Lommel
2018-07-04Workspaces: add main and child windows.Brecht Van Lommel
* Main windows show a topbar and statusbar, and select a workspace and scene. They are created with Window > New Main Window. * Child windows do not show a topbar or statusbar. These follow the workspace and scene of their parent main window. Created with Window > New Window or View > Duplicate Area into New Window. * The purpose of this change is to support multi monitor setups where you just want to put more editors on the other monitors. Without multiple topbars and statusbars, working within a single workspace and scene. Creating multiple main windows is intended to be a concious choice to do different tasks in different workspaces and scenes. * Note these changes do not currently affect how the operating system treats the windows. * When changing the workspace, the layout in all child windows changes. This makes sense if we consider child windows to be just a way to extend the main window across more monitors. In some case it may be useful to keep the same layout though, we can add an option for this depending on user feedback.
2018-07-03UI: add tool properties contextsCampbell Barton
Currently unused, create for add-ons to populate.
2018-07-03Cleanup: move snap/pivot/orientation popovers to proper file.Brecht Van Lommel
2018-07-02UI: Transform Orientations panel as popoverVuk Gardašević
Functionality fits in the Transform Orientations, no need for a dedicated panel in the viewport sidebar. See D3511
2018-07-02UI: add workspace cycling menu itemsCampbell Barton
2018-07-02UI: add screen split to window context menuCampbell Barton
2018-07-01Keymap: add generally useful popups to F-Keys 1..4Campbell Barton
This allows key bindings: link/append and user-preferences to be accessed via keys - without having to assign keys to each action. - F1: Context sensitive help. - F2: File Context Menu. - F3: Search. - F4: Window Context Menu. Other keys F5..10, remain free, ideally they can be kept for user actions.
2018-06-30UI: add operator search to edit-menuCampbell Barton
While this is most useful to access from an active-region, it's not discoverable without a menu entry.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-27UI: user fewer icons in File and Render menus.Brecht Van Lommel
Having an icon for nearly every menu entry can make it harder to scan.
2018-06-19UI: move object-mode lock out of the 3D headerCampbell Barton
Avoid obscure options here. Move to the edit menu, although this may be temporary.
2018-06-12UI: move auto-merge option to mesh options panelCampbell Barton
This can be used even w/o snap.
2018-06-12UI: re-arrange object mode and 3D view buttonsCampbell Barton
After some consideration we're moving 3D view settings that impact the 3D view back. See T55386 for details.
2018-06-12UI: remove redo popover from topbarCampbell Barton
See: T55039
2018-06-10UI: Add redo last to edit-menuCampbell Barton
2018-06-06UI: add particle brush to topbarCampbell Barton
2018-06-03Edit menu: add Repeat Last and Repeat HistoryPablo Vazquez
2018-05-31UI: new tool properties space typeCampbell Barton
This currently shows panels that were in the 2.79 3D view toolbar which are now popovers. In some cases it's useful for these to stay open. This commit adds a space type to do this. Note this is currently empty in object mode.
2018-05-25UI: move copy/paste into the object menuCampbell Barton
We already have per mode copy/paste in mode specific menus.
2018-05-24UI: use icons in render menuCampbell Barton
2018-05-24UI: disable view context w/ OpenGL anim renderCampbell Barton
The 3D view menu can GL render from a single view
2018-05-24UI: remove render panel, move operators to menuCampbell Barton
2018-05-24Revert "UI: remove 'Render' top level menu"Campbell Barton
This reverts commit 10e43c0aef38647d8904e758e36261c9ac0b6460. After discussion, it's useful to have render menu for more obscure render options.
2018-05-24UI: add top-level 'Edit' menuCampbell Barton
Use this for undo/redo, copy/paste & preferences.
2018-05-24UI: remove 'Render' top level menuCampbell Barton
- Toggle render window is in the window menu. - OpenGL render settings in the 3D View menu. - Playback animation in the render panel.
2018-05-23UI: Global "Status-bar" Area (WIP)Julian Eisel
* Add horizontal bar at bottom of all non-temp windows, similar to the Top-bar. * Status-bar is hidden in UI-less fullscreen mode * Current contents are preliminary and based on T54861: ** Left: Current file-path if needed. "(Modified)" note if file was changed. ** Center: Scene statistics (like in 2.7 Info Editor). ** Right: Progress-bars and reports * Internally managed as own "STATUSBAR" editor-type (hidden in UI). * Like with the Top-bar, Status-bar data and SDNA writing is disabled. * Most changes in low-level screen/area code are to support layout bounds that differ from window bounds. Design task: T54861 Main changes approved by @brecht.
2018-05-22Transform: Support mixed snap in 3d View.Germano
Allows more than one snap mode to be enabled. So different combinations are possible. Reviewers: campbellbarton Reviewed By: campbellbarton Subscribers: Christopher_Anderssarian, duarteframos Tags: #bf_blender_2.8 Differential Revision: D3400
2018-05-19Cleanup: styleCampbell Barton
No need to use text keyword arg for labels
2018-05-19UI: don't disable snap popover in topbarCampbell Barton
Snap settings still apply when transforming (holding Ctrl) Also no need to prevent proportional edit menu from opening, showing inactive is enough.
2018-05-16Popover for snapping settingsPablo Vazquez
See T55038
2018-05-16Popover for Pivot Point in top barPablo Vazquez
From T55038
2018-05-14Fix UI failing for vertex paintDalai Felinto
2018-05-14UI Tweaks in 3D ViewPablo Vazquez
* Move Shading modes out of the popover * Move Show Overlays out of the popover * Test moving the Mode to the topbar again * Move submode (select vertex, edge, face) to the topbar * Remove icon from show_manipulator toggle
2018-05-12UI: move pivot to the topbarCampbell Barton
Pivot variables are now stored in scene toolsettings.
2018-05-12UI: move snap & pet options into the topbarCampbell Barton
See: T55038
2018-05-12UI: use icons for orientation typesCampbell Barton
See: T55038
2018-05-12UI: move orientation to the topbarCampbell Barton
Move manipulator toggle to overlay popover.
2018-05-12UI: move general mode options to right of topbarCampbell Barton
2018-05-07UI: add particle mode popoversCampbell Barton
2018-05-02UI: fix operator redo showing empty popoversCampbell Barton
Many operators have no options, showing a popover button with no content isn't good.
2018-05-01UI: move object selector into 3D viewCampbell Barton
This matches the new convention for left-handed mode selectors, however we're still undecided on exactly how this should work. For now test this out as a convention for all space types.
2018-05-01UI: add weight paint sample toolsCampbell Barton
Also use unified weight.
2018-04-30UI: show topbar brush options w/ texture paintCampbell Barton