Age | Commit message (Collapse) | Author |
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Rendering OpenGL/Preview is accessible from each editor.
Render settings are accessible from the Film menu when in OpenGL/Preview engine.
It wasn't always predictable especially with Workspaces without or with many viewports.
Also reordering of items, renaming and removal of superfluous icons.
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This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
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Show "Operators Cheatsheet" and Python API link only when developers extra is enabled.
Fix URL for User Communities, Developer Community and Release Notes (which 404s
now just like the wiki anyway since the page for 2.80 is being made).
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Puts both operators at easy reach with the left hand since the
shortcuts for these are somewhat cumbersome (Ctrl+O/Ctrl+N)
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* Main windows show a topbar and statusbar, and select a workspace and
scene. They are created with Window > New Main Window.
* Child windows do not show a topbar or statusbar. These follow the
workspace and scene of their parent main window. Created with Window >
New Window or View > Duplicate Area into New Window.
* The purpose of this change is to support multi monitor setups where you
just want to put more editors on the other monitors. Without multiple
topbars and statusbars, working within a single workspace and scene.
Creating multiple main windows is intended to be a concious choice to
do different tasks in different workspaces and scenes.
* Note these changes do not currently affect how the operating system
treats the windows.
* When changing the workspace, the layout in all child windows changes.
This makes sense if we consider child windows to be just a way to
extend the main window across more monitors. In some case it may be
useful to keep the same layout though, we can add an option for this
depending on user feedback.
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Currently unused, create for add-ons to populate.
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Functionality fits in the Transform Orientations, no need for a dedicated
panel in the viewport sidebar.
See D3511
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This allows key bindings: link/append and user-preferences
to be accessed via keys - without having to assign keys to each action.
- F1: Context sensitive help.
- F2: File Context Menu.
- F3: Search.
- F4: Window Context Menu.
Other keys F5..10, remain free,
ideally they can be kept for user actions.
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While this is most useful to access from an active-region,
it's not discoverable without a menu entry.
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Having an icon for nearly every menu entry can make it harder to scan.
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Avoid obscure options here.
Move to the edit menu, although this may be temporary.
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This can be used even w/o snap.
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After some consideration we're moving 3D view settings
that impact the 3D view back.
See T55386 for details.
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See: T55039
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This currently shows panels that were in the 2.79 3D view toolbar
which are now popovers.
In some cases it's useful for these to stay open.
This commit adds a space type to do this.
Note this is currently empty in object mode.
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We already have per mode copy/paste in mode specific menus.
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The 3D view menu can GL render from a single view
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This reverts commit 10e43c0aef38647d8904e758e36261c9ac0b6460.
After discussion, it's useful to have render menu
for more obscure render options.
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Use this for undo/redo, copy/paste & preferences.
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- Toggle render window is in the window menu.
- OpenGL render settings in the 3D View menu.
- Playback animation in the render panel.
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* Add horizontal bar at bottom of all non-temp windows, similar to the Top-bar.
* Status-bar is hidden in UI-less fullscreen mode
* Current contents are preliminary and based on T54861:
** Left: Current file-path if needed. "(Modified)" note if file was changed.
** Center: Scene statistics (like in 2.7 Info Editor).
** Right: Progress-bars and reports
* Internally managed as own "STATUSBAR" editor-type (hidden in UI).
* Like with the Top-bar, Status-bar data and SDNA writing is disabled.
* Most changes in low-level screen/area code are to support layout bounds that differ from window bounds.
Design task: T54861
Main changes approved by @brecht.
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Allows more than one snap mode to be enabled. So different combinations are possible.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Subscribers: Christopher_Anderssarian, duarteframos
Tags: #bf_blender_2.8
Differential Revision: D3400
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No need to use text keyword arg for labels
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Snap settings still apply when transforming (holding Ctrl)
Also no need to prevent proportional edit menu from opening,
showing inactive is enough.
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See T55038
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From T55038
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* Move Shading modes out of the popover
* Move Show Overlays out of the popover
* Test moving the Mode to the topbar again
* Move submode (select vertex, edge, face) to the topbar
* Remove icon from show_manipulator toggle
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Pivot variables are now stored in scene toolsettings.
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See: T55038
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See: T55038
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Move manipulator toggle to overlay popover.
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Many operators have no options,
showing a popover button with no content isn't good.
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This matches the new convention for left-handed mode selectors,
however we're still undecided on exactly how this should work.
For now test this out as a convention for all space types.
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Also use unified weight.
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