Age | Commit message (Collapse) | Author |
|
This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
|
|
While this may be temporary, it avoids copy-pasting these
checks in Python code.
|
|
|
|
|
|
|
|
Avoid using 'add' as a prefix, it reads like a method.
|
|
It's too easy to miss at the bottom of the screen, and if the status bar is
collapsed critical messages may not be seen at all. There might be a better
looking solution, but for now this solves the main usability problem.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The first time setup screen only has the interaction preset currently, some
more work is needed to be able to set e.g. the language or compute device
here as in the mockups.
The splash screen stayed the same for now, to make room for the templates
most of the links are now in the Help menu. If there are no recent files yet
the links still show.
The splash screen buttons implementation was fully moved to Python, in the
WM_MT_splash menu.
|
|
The goal here is to make app templates usable for default templates
that we can ship with Blender. These only have a custom startup.blend
currently and so are quite limited compared to app templates that fully
customize Blender.
But still it seems like the same kind of concept where we should be
sharing the code and UI. It is useful to be able to save a startup.blend
per template, and I can imagine some scripting being useful in the future
as well.
Changes made:
* File > New and Ctrl+N now list the templates, replacing a separate
Application Templates menu that was not as easy to discover.
* File menu now shows name of active template above Save Startup File
and Load Factory Settings to indicate these are saved/loaded per
template.
* The "Default" template was renamed to "General".
* Workspaces can now be added from any of the template startup.blend
files when clicking the (+) button in the topbar.
* User preferences are now fully shared between app templates, unless
the template includes a custom userpref.blend. I think this will be
useful in general, not all app templates need their own keymaps for
example.
* Previously Save User Preferences would save the current app template
and then Blender would start using that template by default. I've
disabled this, to me it seems it was unintentional, or at least not
clear at all that saving user preferences also makes the current
Differential Revision: https://developer.blender.org/D3690
|
|
Drag and drop will follow later, it's a bit complicated to make this work
reliable in the current UI code.
|
|
|
|
|
|
Now it's possible to add the weight of the current selected vertex group to any new stroke created.
This is very handy when add drawings after the weight paint was done and it will be required with Armatures.
|
|
|
|
location.
|
|
|
|
This currently duplicates the same settings.
|
|
Similar logic for panel & topbar, use same checks.
|
|
|
|
These are not intended to be closed as often as e.g. browser tabs, they are
intended to be more persistent and accidental closing should be avoided.
|
|
This can now also be set from the Window menu in addition to dragging.
|
|
Also show particle brush in tool-properties panel.
|
|
|
|
Rendering OpenGL/Preview is accessible from each editor.
Render settings are accessible from the Film menu when in OpenGL/Preview engine.
It wasn't always predictable especially with Workspaces without or with many viewports.
Also reordering of items, renaming and removal of superfluous icons.
|
|
|
|
This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
|
|
Show "Operators Cheatsheet" and Python API link only when developers extra is enabled.
Fix URL for User Communities, Developer Community and Release Notes (which 404s
now just like the wiki anyway since the page for 2.80 is being made).
|
|
Puts both operators at easy reach with the left hand since the
shortcuts for these are somewhat cumbersome (Ctrl+O/Ctrl+N)
|
|
|
|
|
|
* Main windows show a topbar and statusbar, and select a workspace and
scene. They are created with Window > New Main Window.
* Child windows do not show a topbar or statusbar. These follow the
workspace and scene of their parent main window. Created with Window >
New Window or View > Duplicate Area into New Window.
* The purpose of this change is to support multi monitor setups where you
just want to put more editors on the other monitors. Without multiple
topbars and statusbars, working within a single workspace and scene.
Creating multiple main windows is intended to be a concious choice to
do different tasks in different workspaces and scenes.
* Note these changes do not currently affect how the operating system
treats the windows.
* When changing the workspace, the layout in all child windows changes.
This makes sense if we consider child windows to be just a way to
extend the main window across more monitors. In some case it may be
useful to keep the same layout though, we can add an option for this
depending on user feedback.
|
|
Currently unused, create for add-ons to populate.
|
|
|
|
Functionality fits in the Transform Orientations, no need for a dedicated
panel in the viewport sidebar.
See D3511
|
|
|
|
|
|
This allows key bindings: link/append and user-preferences
to be accessed via keys - without having to assign keys to each action.
- F1: Context sensitive help.
- F2: File Context Menu.
- F3: Search.
- F4: Window Context Menu.
Other keys F5..10, remain free,
ideally they can be kept for user actions.
|
|
While this is most useful to access from an active-region,
it's not discoverable without a menu entry.
|
|
|
|
Having an icon for nearly every menu entry can make it harder to scan.
|
|
Avoid obscure options here.
Move to the edit menu, although this may be temporary.
|
|
This can be used even w/o snap.
|