Age | Commit message (Collapse) | Author |
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translation is disabled
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- Make gettext stuff draw-time. so switching between languages
can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
(it was codepage issue).
- Added operator "Get Messages" which generates new text block with
with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
messages collected from rna to automatically gathered messages.
To update .pot you have to re-generate messages.txt using "Get Messages"
operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.
TODO:
- Custom fonts and font size.
Current font isn't nice at least for russian locale, it's
difficult to read it.
- Put references to messages.txt so gettext can merge translation when
name/description of some property changes.
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Submitted by Rainer Wahler
This patch enables individual axis inversion in trackball mode.
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attempt to install an add-on.
non utf8 addons would make the addon UI vanish, now give a message in the console and UI.
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renamed VIEW3D_MT_ndof_settings -> USERPREF_MT_ndof_settings since it has no view3d specific settings.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender .
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failure bugs
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Addons are checked for their timestamps and reloaded when it changes but this failed when, 2 addons had the same name since different times caused 2 reloads on every redraw.
Now when duplicate addons are in the path now give a error message in the UI and print path conflict in the console and don't thrash reloading.
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namespace.
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this is not displayed for system addons, or ones which come with blender.
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This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering:
http://en.wikipedia.org/wiki/Anisotropic_filtering
One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
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* Removed the Icon of the menu, when an icon is used, it draws a triangle icon, assuming it is a sub menu.
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also add utility function for getting cleaned, unique names from python: bpy_extras.io_utils.unique_name(...)
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python for each of the addon buttons (~14 times per draw) which was noticeably slow, so disabling 'expand' for now.
Eventually it would be good to have the expanded buttons all using the same result from itemf().
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for durian we had camera rigs which needed to have the parent transformed rather then the camera, for this reason I made fly mode fly the parent rather then the camera its self.
Make this a preference and use this for view camera/view locking too.
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subclass of Panel), it messes up re-registering panels.
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loopcut now follows 'Release confirms' user preference.
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- installing an addon which creates a new script directory didn't add this to the sys.path.
- installing the addon was meant to set the search string to the addon name but was broken.
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Recommitted eltopo collision code (but disabled by default)
with Genscher's permission.
To use, you need to install liblapack and libblas
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- continue zoom now uses the same options as dolly (hoz/vert & invert).
- remove event mouse coord hack to bypass touchpad zoom invert, instead pass invert as an argument.
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addon to custom script directory doesn't work
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mesh_utils.mesh_linked_faces()
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bone_color_sets
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[#25045] User Preferences Input, not enough menu choices
[#26525] Saving the Maya preset and another key configs
Untangle keyconfig presets and interaction presets (maya keyconfig would set interaction setting, blender interaction would set keyconfig).
Preset menu on slash screen now displays a list of available keyconfigs (as before) but will also set the correspondant interaction presets, if it exists)
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we don't need, just remove it if it gets created.
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ui/ --> startup/bl_ui
op/ --> startup/bl_operators
scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.
~/.blender/2.56/scripts/startup works for auto-loading scripts too.
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