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2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-10-05UI: rename overlay: Ornaments -> ExtrasCampbell Barton
See: T56648
2018-10-05GP: Move grid parameters to GP object data levelAntonioya
The grid now can be configured by object because this helps to identify objects and allows to define diferent grid parameters for each objects. Also added a color option.
2018-10-04UI: duplicate X-ray option in popover, makes relation with alpha more clear.Brecht Van Lommel
2018-10-03GP: Allow canvas grid with different scales in X/YAntonioya
Now it's possible create rectangular shapes and disable the subdivisions to get only a rectangle
2018-10-02UI: Fix error in shading popoverClément Foucault
2018-10-01UI: Fix Xray alpha slider being incorrectly greyed outClément Foucault
2018-09-29Expose armature.dissolve to the menuDalai Felinto
Following the vertice delete menu logic here, where delete needs no verb and the special case (dissolve here) gets the full verb + noun) Note: This operator wasn't even listed in the T54646 task. I suspect other operators may share the same fate.
2018-09-28Fix wireframe threshold not active on wireframe modeDalai Felinto
2018-09-27UI: use new 3D viewport navigation icons and image icon in add menu.Brecht Van Lommel
I had to make the viewport navigation icons a bit smaller in the SVG since the edges were being clipped off, we only support 16x16 icons currently. They are a bit blurry because of this.
2018-09-27Empty Object: new "Load Image as Empty" operatorJacques Lucke
New entry in the Add Object menu. Opens a file selector and creates a new empty object from the selected image. Previously more steps were needed to archieve the same. Differential: https://developer.blender.org/D3708 Reviewer: brecht
2018-09-27UI: Use "View" category for 3D view panelsCampbell Barton
Allows add-ons to add other categories.
2018-09-27Cleanup: pep8Campbell Barton
2018-09-26Wireframe/Xray: Make Xray option local to wireframe modeClément Foucault
This commit make the Xray option for the wireframe different from the other shading mode. This makes it possible to rapidly switch between wireframe + Xray and Solid mode without Xray. Xray alpha is also decoupled. Both variables are duplicated and exposed separately through RNA.
2018-09-26UI: keep some buttons fixed size in 3D view header.William Reynish
2018-09-26UI: use pie menu for snap, pivot and proportional editing.William Reynish
* Proportional pie menu at shift+O. * Snap pie menu at shift+S. * Pivot pie menu at comma. Previous comma, ctrl+comma, period and ctrl+period shortcuts for specific pivot types were removed. Ref T56881.
2018-09-25Curves: Move draw options to overlaysClément Foucault
This commit add one regression: it is impossible to currently hide handles in the viewport. But this should be fixed in another commit.
2018-09-25Edit Mesh: Move Edit Mesh display settings to overlay'sClément Foucault
This makes the Edit Mesh display settings common to all objects. They can also be set differently per viewport. Modifying extra data (seams, sharp edges etc...) will no longer set them automaticaly visible. Bumping version because we need to force set all extra draw options for older files.
2018-09-25GP: Remove Strokes menu in Sculpt modeAntonioya
2018-09-24Cleanup: styleCampbell Barton
2018-09-21GP: Move mask button to headerAntonioya
2018-09-21Viewport: tweak shading pie layout and naming.Brecht Van Lommel
2018-09-21Viewport: tweak shading pie menu to have X-ray on same side as wireframe.Brecht Van Lommel
2018-09-21Viewport: change Z key to shading pie menu to switch mode, X-ray and overlays.Brecht Van Lommel
This lets us do the most common shading switching with one shortcut. We keep alt+Z and shift+Z for quickly toggling to lookdev and rendered mode and back, it's debatable which settings deserve a dedicated shortcut like this. The downside is that switching X-ray is a little slower, and that there is some risk of accidentally going to lookdev or rendered mode which can be slow to cancel.
2018-09-21Edit Mode: Merge Xray and "Limit selection to visible" options behaviourClément Foucault
We now treat Xray as being the mode where Limit selection to visible is off. If Xray is OFF, Limit selection to visible is considered ON. To allow 'see through wires' with solid shading (not Xray shading) we still draw solid shading if Xray is ON with Xray Alpha set to 1.0.
2018-09-21DRW: Add back wireframe modeClément Foucault
This is using the existing engine (workbench forward) with 0.0 xray_alpha and forcing wireframes on all objects. There is no workflow/shortcut changes in this commit.
2018-09-21GP: Change canvas titlesAntonioya
These changes are to harmonize names.
2018-09-21GP: Convert lock axis to popoverAntonioya
2018-09-20GP: Rename origin to stroke placementAntonioya
2018-09-20GP: Move origin selector to center and convert to popupAntonioya
2018-09-20GP: Remove Copy & Paste buttonsAntonioya
2018-09-20GP: New select modeAntonioya
Now it's possible select points or strokes
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-19Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3700
2018-09-17GP: Remove duplicate clean menuAntonioya
2018-09-11Cleanup: remove dead codeCampbell Barton
2018-09-11Cleanup: unused variablesCampbell Barton
2018-09-07UI: Disable popup for object mode delete from menuCampbell Barton
Since there are no options to change, delete immediately.
2018-09-06UI: add mark/clear seam to UV menu in 3D viewport.William Reynish
2018-09-06UI / Python: rename X-Ray to In Front, Draw to Display.Brecht Van Lommel
See T56648.
2018-09-05UI: Change "Show Edge Seams" toggle positionClément Foucault
2018-09-05UI: remove delete redo panelCampbell Barton
Since the option is now hidden from the UI, add to the object menu (without this the key binding isn't discoverable).
2018-09-04Cleanup: pep8Campbell Barton
2018-09-03Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/collision.c
2018-09-03Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3668
2018-09-03Cleanup: use single quotes for enum'sCampbell Barton
2018-09-03UI: remove rotate/reverse UV's from menuCampbell Barton
These are quite obscure operations and are already available in the "Face Data" menu.
2018-08-30UI: add dedicated icon IDs for decorators, tool settings, shaderfx, overlays.Brecht Van Lommel
The preset and decorator icons were updated to be monochrome and draw in the same color as text. Other icons are unchanged, having them as separate icon IDs prepares for an artist to make them.
2018-08-30GP: New Armature modifier and tools to handle weightsAntonioya
This commit adds a new armature modifier for grease pencil. The deformations are done reusing the mesh deform routines. There is also a new operator in weight paint mode to help the artist to generate weights base on armatures. This operator is required because 2D animation workflow is not equal to meshes when parent an object to armatures. In the drawing engine has been added the option to handle the Fade object parameter used in armatures to see the strokes while move the bones. When rename bones, all related data of grease pencil is renamed too. This not only affect new armature code, but also layers parented and hook modifiers. Thanks @aligorith for his review and help.
2018-08-303D View: option to always show center in face modeCampbell Barton
This matches 2.7x behavior