Age | Commit message (Collapse) | Author |
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See: T56648
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See: T56648
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The grid now can be configured by object because this helps to identify objects and allows to define diferent grid parameters for each objects.
Also added a color option.
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Now it's possible create rectangular shapes and disable the subdivisions to get only a rectangle
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Following the vertice delete menu logic here, where delete needs no verb
and the special case (dissolve here) gets the full verb + noun)
Note: This operator wasn't even listed in the T54646 task. I suspect other
operators may share the same fate.
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I had to make the viewport navigation icons a bit smaller in the SVG since
the edges were being clipped off, we only support 16x16 icons currently.
They are a bit blurry because of this.
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New entry in the Add Object menu.
Opens a file selector and creates a new empty object from the selected image.
Previously more steps were needed to archieve the same.
Differential: https://developer.blender.org/D3708
Reviewer: brecht
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Allows add-ons to add other categories.
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This commit make the Xray option for the wireframe different from the other
shading mode. This makes it possible to rapidly switch between wireframe +
Xray and Solid mode without Xray.
Xray alpha is also decoupled.
Both variables are duplicated and exposed separately through RNA.
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* Proportional pie menu at shift+O.
* Snap pie menu at shift+S.
* Pivot pie menu at comma. Previous comma, ctrl+comma, period
and ctrl+period shortcuts for specific pivot types were removed.
Ref T56881.
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This commit add one regression: it is impossible to currently hide handles
in the viewport. But this should be fixed in another commit.
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This makes the Edit Mesh display settings common to all objects. They can
also be set differently per viewport.
Modifying extra data (seams, sharp edges etc...) will no longer set them
automaticaly visible.
Bumping version because we need to force set all extra draw options for
older files.
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This lets us do the most common shading switching with one shortcut. We keep
alt+Z and shift+Z for quickly toggling to lookdev and rendered mode and back,
it's debatable which settings deserve a dedicated shortcut like this.
The downside is that switching X-ray is a little slower, and that there is
some risk of accidentally going to lookdev or rendered mode which can be slow
to cancel.
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We now treat Xray as being the mode where Limit selection to visible is off.
If Xray is OFF, Limit selection to visible is considered ON.
To allow 'see through wires' with solid shading (not Xray shading) we still
draw solid shading if Xray is ON with Xray Alpha set to 1.0.
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This is using the existing engine (workbench forward) with 0.0 xray_alpha
and forcing wireframes on all objects.
There is no workflow/shortcut changes in this commit.
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These changes are to harmonize names.
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Now it's possible select points or strokes
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Differential Revision: https://developer.blender.org/D3700
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Since there are no options to change, delete immediately.
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See T56648.
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Since the option is now hidden from the UI, add to the object menu
(without this the key binding isn't discoverable).
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Conflicts:
source/blender/blenkernel/intern/collision.c
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Differential Revision: https://developer.blender.org/D3668
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These are quite obscure operations and are already available in the
"Face Data" menu.
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The preset and decorator icons were updated to be monochrome and draw in the
same color as text. Other icons are unchanged, having them as separate icon IDs
prepares for an artist to make them.
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This commit adds a new armature modifier for grease pencil. The deformations are done reusing the mesh deform routines.
There is also a new operator in weight paint mode to help the artist to generate weights base on armatures. This operator is required because 2D animation workflow is not equal to meshes when parent an object to armatures.
In the drawing engine has been added the option to handle the Fade object parameter used in armatures to see the strokes while move the bones.
When rename bones, all related data of grease pencil is renamed too. This not only affect new armature code, but also layers parented and hook modifiers.
Thanks @aligorith for his review and help.
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This matches 2.7x behavior
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