Age | Commit message (Collapse) | Author |
|
Currently, the object context menu includes some inconsistencies
between object types. This is a small patch that fixes these.
- Adds the same ability to Join and Set Origin
to all supported object types.
- Adds Set Active Camera for cameras.
- Adds Adjust Stroke Width for GP Objects.
- Adds Trace Image to Grease Pencil for Image Empties.
Reviewed By: #grease_pencil
Ref D10144
|
|
|
|
This roughly matches the behavior when
editing this value via the buttons.
Part of D10144
|
|
A number of naming changes for consistency and clarity
- Use 'Adjust...' for all entries that adjust properties
rather than being normal operators.
- Follow naming conventions (ie Draw -> Display etc).
- Less naming ambiguity and more correctness and consistency.
Part of D10144
|
|
This operator is very specific, and may not warrant being placed in
such a prominent place. Move it together with other convert operators.
Ref D10188
|
|
- Rename to "Link/Transfer Data".
- Move Mesh Data Transfer operators here from the Relations sub-menu.
- Clarify which operations links to, copies or transfers/projects
data using Link, Copy and Transfer leading text.
- Re-order contents to fit each category and add separators.
- Add enum tool-tips.
Reviewed By: Blendify, campbellbarton pablovazquez, mont29
Ref D10090
|
|
The property split layout was broken when the bone dialog appeared,
because the name field was not set. Theoretically property split should
work in this case, but it makes sense to use the label anyway.
|
|
Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
- "Datablock" -> "data-block"
- "Floating point" -> "floating-point"
- "Ngons" -> "n-gons"
These changes help give the language used in the interface
a consistent, more professional feel.
Differential Revision: https://developer.blender.org/D9923
|
|
|
|
The geometry-nodes features no longer depend on the point cloud object.
Therefore the point cloud object, although important in the future, can
be postponed until we have render and edit mode fully working.
This reverts commits:
* ea74ed5a7a2031b614d401e394f2e0146fc90155.
* dc614c68ef2c8ca8b076a000974b5a20a4145a42.
|
|
These operators existed since 2.83, but the menu was hidden by error.
Also the operators have been cleanup and make multiframe compatible.
Reviewed By: mendio
Differential Revision: https://developer.blender.org/D9671
|
|
The point cloud object is the only one that will support instancing at
first. So we can expose it as a regular object.
It is limited since it has no edit mode. But this is not different than
the volume object.
|
|
This operators reset the vertex color information of the strokes.
If nothing is selected, all strokes are reset. If any is selected, only selected strokes are reset.
Also added a new menu Paint in Vertex Color mode.
Differential Revision: https://developer.blender.org/D9647
|
|
This option joins any stroke with an end near the actual stroke. Now it is not limited to the last stroke, any stroke in the same layer for the actual frame can be joined. The join can join two strokes drawing a third stroke.
If the end and the start of the result stroke are very small, the stroke is changed to be cyclic automatically.
There is a limit distance to join the stroke, if the distance is greater than this value, the strokes are not joined. Actually, a constant, threshold distance is used, but we could expose
as a parameter in the UI in the future.
The tool can be used with freehand drawing or with primitives.
Note: Great part of the patch is just a refactor of the old code to make it accessible and to keep code organized.
Reviewed By: mendio
Maniphest Tasks: T82377
Differential Revision: https://developer.blender.org/D9440
|
|
Differential Revision: https://developer.blender.org/D8660
This patch is the result of the GSoC 2020 "Editing Grease Pencil Strokes
Using Curves" project. It adds a submode to greasepencil edit mode that
allows for the transformation of greasepencil strokes using bezier
curves. More information about the project can be found
here: https://wiki.blender.org/wiki/User:Filedescriptor/GSoC_2020.
|
|
This patch adds an opacity slider to the wireframe overlay. The previous
wireframe in dense geometry scenes could be too dark and sometimes the
user just wants an impression of the geometry during modelling.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D7622
|
|
|
|
This simply makes the panel a bit nicer given how things are layed out--
the items with larger visual weight are grouped at the top.
Differential Revision: https://developer.blender.org/D9366
|
|
Global automasking options are usually turned on/off for quick
adjustments both in brushes and filters, so it is convenient to have them
in a pie menu.
This uses the Alt + A shortcut.
Reviewed By: dbystedt, HooglyBoogly
Differential Revision: https://developer.blender.org/D9282
|
|
Now the interpolate is available in draw mode (except the option of selected strokes).
Differential Revision: https://developer.blender.org/D9325
|
|
Approximately 141 changes of capitalization to conform to MLA title style.
Differential Revision: https://developer.blender.org/D8392
Reviewed by Julian Eisel
|
|
The operator was using a secondary python operator to ask parameters before running, but this can be done in invoke.
Differential Revision: https://developer.blender.org/D9330
|
|
nothing
Caused by rB6faa765af895.
Since above commit, we have to use paint.mask_box_gesture instead now.
Maniphest Tasks: T81926
Differential Revision: https://developer.blender.org/D9300
|
|
Those two features are not directly related and one might be activated
in master earlier than the other.
WITH_PARTICLE_NODES was removed, because we continue the project
under the name "Geometry Nodes".
|
|
The design for how we approach the "Everything Nodes" project
has changed. We will focus on a different part of the project initially.
While future me will likely refer back to some of the code I remove here,
there is no point in keeping this code around in master currently.
It would just confuse other developers working on the project.
This does not remove the simulation modifier and data block. Those are
just cleaned up, so that the boilerplate code can be reused in the future.
|
|
Slight adjustments to widths, and adds gaps below titles, of 'Viewport Gizmos' and 'Object Types Visibility' popovers.
Differential Revision: https://developer.blender.org/D9257
Reviewed by Pablo Vazquez
|
|
After rBeb911610d05 there are some differences in how the layout code
decides whether to add decorators (aka animation buttons). Whether or
not that logic is correct, it's nice to specify that we don't want them
turned on in this popover.
|
|
Follow the MLA style, agreed upon in T79589. This means "from" within UI
labels should be lowercase.
Differential Revision: https://developer.blender.org/D8345
|
|
Aligning the columns removes unecessary white space.
The same as in the D8480 / rBb2e0c8f902fa.
Differential Revision: https://developer.blender.org/D9111
|
|
If this doesnt work in a particular mode, it would be better to indicate
that in the Overlay popup.
Differential Revision: https://developer.blender.org/D8981
|
|
|
|
|
|
Cleanup old tracker task format to the new. e.g: [#34039] to T34039
Ref D8718
|
|
When the mode was pinned, the context menu did not display the color wheel for the vertex color mode.
|
|
In the end the process is surpringly simple, we only need to manually
convert the proxy itself into an override (which is trivial), and then
run common code with the default 'make override' operation.
Fix T81059: Add operator to convert proxies to library overrides.
|
|
This patch adds a new operator to convert a black and white image into
grease pencil strokes.
If the image is not B/W, an internal conversion is done.
This is the first operator using Potrace, but we expect to add more features in next Blender versions.
Reviewed By: HooglyBoogly
Maniphest Tasks: T79877
Differential Revision: https://developer.blender.org/D8951
|
|
The slider should be inactive when the setting is turned off like
the wireframe slider.
|
|
Light rotation is supported both in world and view light orientation in
lookdev, so no reason to disable it.
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D8958
|
|
This adds XYZ symmetry as a property of meshes and updates all modes to
use the mesh symmetry by default to have a consistent tool behavior
between all modes and when switching objects.
Reviewed By: brecht, mano-wii, campbellbarton
Maniphest Tasks: T79785
Differential Revision: https://developer.blender.org/D8587
|
|
This implements a new overlay that blends the bakground color over the
objects that are not in the same mode as the active object, making
them fade with the background.
This is especially needed for sculpt mode as there is no other overlay
or indication in the viewport to display which object is active.
This is intended to be used with D7510 in order to have a faster
workflow when sculpting models with multiple objects.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D8679
|
|
This adds an option for the HDRI rotation to follow the view rotation.
When this option is enabled, this allows EEVEE materials to be used as
matcaps for sculpting and painting.
This has an extra performance cost when orbiting around the model as the
lookdev cache needs to be recalculated, but in my test it is barely
noticeable.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D8566
|
|
|
|
The menus should be for operators, tool settings belong in the toolbar
|
|
* Match menu items with Add Menu (order and naming e.g. Font -> Text)
* Use Icons
* Remove ellipsis from the name (policy is to use `...` only when triggering a window/popup)
No functional changes.
Thanks @HooglyBoogly for the help!
|
|
This implements a Face Set Extract operator, which is similar to mask
extract. This operator uses a picker to select and Face Set in the mesh
and extract the geometry directly to a new object.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8599
|
|
This is not the opacity of the vertex colors itself but of the stencil
mask.
Follows up on rBbb4478f2fdd8426d6050bf7b7c09611afeb1bd14
|
|
The class is only used as a base for other menus.
This caused complications for tests that inspect menu contents.
|
|
Also add this to the "Clean Up" menu.
|
|
Useful to perform cleanup operations on many objects at once,
also these operations weren't accessible from the search menu.
This follows the convention for other clean up menus
when editing mesh, curve & grease-pencil.
Resolves issues raised in T80011
|
|
Popovers which are aligned with properties should turn themself
(and the panel they open) inactive when the corresponding property
toggle is turned off. A notable exception is the snap settings
popover, as snapping can still be used when the toggle is off.
Differential Revision: https://developer.blender.org/D8584
|