Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-12-06Tool System: experimental fallback tool supportCampbell Barton
Implement T66304 as an experimental option, available under the preferences "Experimental" section. - When enabled most tools in the 3D view have a gizmo. - Dragging outside the gizmo uses the 'fallback' tool. - The fallback tool can be changed or disabled in the tool options or from a pie menu (Alt-W).
2019-12-06Draw: Removal of MultiSample BuffersJeroen Bakker
Multisample buffers were used for smooth line drawing. As we now have an algorithm that doesn't need the multisample buffers we can remove them. The user preference for viewport multi_sampling is replaced by single toggle overlay `use_overlay_smooth_wire`. By default this setting is enabled as the new drawing is really quick (<1ms) and uses zero hacks. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6367
2019-12-04Make curve decimation only take into account the selected curve pointsSebastian Parborg
Previously the decimation would take the whole curve into account when decimating and not just the selected part. This also contains various smaller bug fixes for the fcurve decimation. Reviewed By: Sybren Differential Revision: http://developer.blender.org/D6286
2019-12-04GPencil: Cleanup duplicate Panel settings definition in previous commitAntonio Vazquez
2019-12-04GPencil: Add Opacity y Onion switch to DopesheetAntonio Vazquez
Add new icons and panels Grease Pencil Dopesheet to manage layers without having the properties panel visible. Also, the icons are in the same order in Dopesheet, Layers and Material list to keep consistency. As the number of columns for icons is limited to 3 and we also need use a factor, I have impleted the change using slider area. Also, the slider option is enabled by default for 2D Template. See T72026 for more info. Reviewed By: mendio, pepeland, billreynish Differential Revision: https://developer.blender.org/D6328
2019-12-04Add cloth pressure vertex group and unlock cloth shrink values rangeSebastian Parborg
Introduced a way to specify cloth pressure force influence with a vertex group. This will allow users to only have pressure affect certain parts of the mesh. In addition to this, the "shrink factor" is now also unlocked to allow negative values and thus allowing the cloth mesh to grow as well. Reviewed By: Jaques Lucke Differential Revision: http://developer.blender.org/D6347
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
This is the unification of all overlays into one overlay engine as described in T65347. I went over all the code making it more future proof with less hacks and removing old / not relevent parts. Goals / Acheivements: - Remove internal shader usage (only drw shaders) - Remove viewportSize and viewportSizeInv and put them in gloabl ubo - Fixed some drawing issues: Missing probe option and Missing Alt+B clipping of some shader - Remove old (legacy) shaders dependancy (not using view UBO). - Less shader variation (less compilation time at first load and less patching needed for vulkan) - removed some geom shaders when I could - Remove static e_data (except shaders storage where it is OK) - Clear the way to fix some anoying limitations (dithered transparency, background image compositing etc...) - Wireframe drawing now uses the same batching capabilities as workbench & eevee (indirect drawing). - Reduced complexity, removed ~3000 Lines of code in draw (also removed a lot of unused shader in GPU). - Post AA to avoid complexity and cost of MSAA. Remaining issues: - ~~Armature edits, overlay toggles, (... others?) are not refreshing viewport after AA is complete~~ - FXAA is not the best for wires, maybe investigate SMAA - Maybe do something more temporally stable for AA. - ~~Paint overlays are not working with AA.~~ - ~~infront objects are difficult to select.~~ - ~~the infront wires sometimes goes through they solid counterpart (missing clear maybe?) (toggle overlays on-off when using infront+wireframe overlay in solid shading)~~ Note: I made some decision to change slightly the appearance of some objects to simplify their drawing. Namely the empty arrows end (which is now hollow/wire) and distance points of the cameras/spots being done by lines. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6296
2019-12-02Fix T72099: Exception drawing guide UI in quad viewKevin Buhr
2019-11-30UI: group NDOF XYZ invert optionsCampbell Barton
2019-11-30Cleanup: remove unused NDOF iconsCampbell Barton
2019-11-30UI: allow to hide markers region per editorAlessio Monti di Sopra
Instead of having the option to show marker lines, make the marker region optional. - Added a Show Markers entry in the View menu of the animation editors. - If the markers region is not active then the Marker menu gets hidden. - Removed marker menu from the driver editor and don't allow to use marker operators.
2019-11-29UI: use popover for NDOF menuCampbell Barton
Number sliders were being used in a menu which doesn't work very well.
2019-11-28EEVEE: Viewport RenderpassesJeroen Bakker
This patch will allow the user to select the EEVEE renderpass to be shown in the viewport by default the combined pass will be shown. Limitations: * Viewport rendering stores the result in a `RenderResult`. RenderResult is not aware of the type of data it holds. In many places where RenderResult is used it is assumed that it stores a combined pass and the display+view transform are applied. I will propose to fix this in a future patch. But that is still being designed and discussed. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6319
2019-11-27Sculpt: Sample Voxel SizePablo Dobarro
This adds support to the current sculpt sample detail operator to sample a voxel size for the voxel remesher when sculpting on regular meshes. It provides an approximation of a voxel size that is going to preserve the sampled sculpt details after remeshing. It is not going to be 100% accurate in all cases as it relies on having consistent edge length in the whole sculpt, but it saves a lot of time and avoids guessing the voxel size by trying different values. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6251
2019-11-27Sculpt/Paint: Remove Unified SIZE_PRESSURE and ALPHA_PRESSUREPablo Dobarro
The relation between the pressure/size and the pressure/alpha is a fundamental property that defines the behavior of a brush, so it does not make sense to have it unified across all brushes. This applies both for sculpting and painting. Some of the new 2.82 brushes need pressure/size or pressure/alpha to be enabled to work propely, while others don't. Users should not be switching on and off this property manually when changing brushes if they want to use unified size. This is also causing that some users are using the brushes with an incorrect configuration. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6291
2019-11-27Fix T30941: Add cloth air pressure simulationSebastian Parborg
This adds some basic simulation of internal air pressure inside of closed cloth mesh objects. Reviewed By: Jacques Lucke Differential Revision: http://developer.blender.org/D5473
2019-11-26Clip Editor: Remove Image label from selectorSergey Sharybin
Unfortunately, it didn't turn out to be as great as I've hoped to it will. The issue is: the label eats too much space, making selector buttons and image name to be barely readable. Initial idea of making the panel somewhat wider didn't work either: due to the sizing policy of label it takes a lot of panel width to make image name readable.
2019-11-26Clip Editor: Allow opening and creating images from Plane Track panelSergey Sharybin
Differential Revision: https://developer.blender.org/D6170
2019-11-25UI: Widget Text Cursor ColorPaul (Thirio)
Adds a theme setting to specify color of widget text insertion cursor (caret). Differential Revision: https://developer.blender.org/D6024 Reviewed by Campbell Barton
2019-11-21Sculpt: Invert Scrape to FillPablo Dobarro
After adding normal radius, the main use of the Scrape brush is to create flat surfaces with sharp edges. In that case, it does not make sense to have our current "Peaks" version of the brush as its inverted version. The correct inverted version of Scrape for this use case is the Fill brush. This way you can use this tool to crease both concave and convex sharp edges and to fix the artifacts one version produces with its inverted version. I think we should merge these two tools into one, but for now, this solution keeps compatibility with the old behavior. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6022
2019-11-21Pose brush: Smooth Iterations Brush PropertyPablo Dobarro
The smooth iterations of the pose factor were hardcoded to 4. This works fine in most situations when you are posing a low poly mesh, which is the main use case of this tool. I added the smooth iterations as a brush property in case you need to pose a high poly mesh directly without producing artifacts. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6157
2019-11-21Sculpt: Mask SlicePablo Dobarro
This operator is similar to Mask Extract, but it deletes the masked points on the original mesh and fills the holes. This can be useful for quickly trimming or splitting an object. This is not meant to be the main trimming tool of sculpt mode. I plan to have a set of trimming tools based on geometry booleans (trim box, lasso, line, bisect...) but in some cases doing a mask selection is more convenient. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6160
2019-11-21Sculpt: Multiplane Scrape BrushPablo Dobarro
The Multiplane Scrape brush creates sharp edges with a given fixed angle by trimming the mesh with two planes in local space at the same time. When working with stylized or hard surface models, this brush produces way better results and is more predictable than any other crease/flatten brush based on curves and alphas. It is also the first brush we have than can produce hard surface concave creases. The Multiplane Scrape Brush also has a dynamic mode where it samples the surface to fit the angle and scrape planes during a stroke. With this mode enabled you can sculpt multiple times over the same edge without creating artifacts. It can also create creases that change between concave and convex during the same stroke. The behavior of this brush will improve after merging patches like D5993 and its behavior in concave creases can still be improved, so I will keep tweaking its parameters and default values once we have all brush properties available. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6174
2019-11-21Sculpt/Paint: Dash Ratio and Dash SamplesPablo Dobarro
Dash Ratio and Dash Samples are brush properties to modify the strength of the brush during a stroke. This is useful to create dashed lines in texture paint or stitches in sculpt mode. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5949
2019-11-21Missed last commitCampbell Barton
2019-11-21Tool System: make smooth & randomize modal operatorsCampbell Barton
Previously these used a gizmo to redo the operator however this complicated having on-screen gizmos to access tools (see T66304). Replace this with a generic way to make an operator that only has an execute function into a modal operator. This is used for smooth and randomize tools. Unlike operator gestures, this handles storing and resetting the data. Currently this only handles edit-mode data, however it's can be extended to other kinds of data.
2019-11-21Fix T62631: Cloth vertex mass capped to a very low number on scaled scenes.Sebastian Parborg
Removed the weight limit and made the setting more clear in what it actually does. IE, it controlls the weight of the vertices of the cloth mesh Reviewed By: Brecht Differential Revision: http://developer.blender.org/D5450
2019-11-21Add curve decimate in the graph editorSebastian Parborg
Added a animation curve decimate operator in the graph editor Reviewed By: Sybren Differential Revision: http://developer.blender.org/D4841
2019-11-21Bevel: Custom Profile and CurveProfile WidgetHans Goudey
Custom profiles in bevel allows the profile curve to be controlled by manually placed control points. Orientation is regularized along groups of edges, and the 'pipe case' is updated. This commit includes many updates to comments and changed variable names as well. A 'cutoff' vertex mesh method is added to bevel in addition to the existing grid fill option for replacing vertices. The UI of the bevel modifier and tool are updated and unified. Also, a 'CurveProfile' widget is added to BKE for defining the profile in the interface, which may be useful in other situations. Many thanks to Howard, my mentor for this GSoC project. Reviewers: howardt, campbellbarton Differential Revision: https://developer.blender.org/D5516
2019-11-18GPencil: Layers and Materials Specials menu updatesMatias Mendiola
Rename and separate Layers and Materials Specials menu from other buttons for better consistency Reviewed By: antoniov Differential Revision: https://developer.blender.org/D6271
2019-11-14GPencil MultiStroke modifierYimingWu
This patch includes a modifiers that developed for NPR rendering. - MultiStroke modifier that generates multiple strokes around the original ones. Differential Revision: https://developer.blender.org/D5795
2019-11-13Merge branch 'blender-v2.81-release'Sergey Sharybin
2019-11-13Force sculpting on highest multires levelSergey Sharybin
This is a workaround for T58473 to avoid likely event of ruining sculpted data. Differential Revision: https://developer.blender.org/D6244
2019-11-08Cleanup: adjust layout for example experimental UICampbell Barton
- Use a separate split for each feature, since two top-level splits can become un-aligned. - Only show the task instead of the entire URL.
2019-11-08User Preference Experimental TabDalai Felinto
Experimental tab in User Preferences for experimental features. The tab option is only visible when "Developer Extras" is on. Included here is a (commented out) example panel to be used as a template for the new experimental panels. Since these panels will come and go it is nice to have a reference in the code. Differential Revision: https://developer.blender.org/D6203
2019-11-07Stretch To: implement a mode similar to Damped Track for rotation.Alexander Gavrilov
Most of the time Stretch To is used in actual rigs, like BlenRig or Rigify, in combination with Damped Track to handle rotation before the stretch, because it produces rotations more appropriate for organic deformation, and doesn't flip because of internal gimbal lock. The prevalence of this pattern suggests that Stretch To should support that kind of rotation directly as an option. Differential Revision: https://developer.blender.org/D6134
2019-11-05Merge branch 'blender-v2.81-release'Brecht Van Lommel
2019-11-05Fix T71093: fluid settings not visible for workbench engineBrecht Van Lommel
2019-11-05Merge branch 'blender-v2.81-release'Campbell Barton
2019-11-05Cleanup: remove redundant pivot popoverCampbell Barton
2019-11-04Solidify Modifier: support non-manifold inputHenrik Dick
This adds a new mode to solidify to support non-manifold geometry with edges using 3 or more faces as input, resulting in a manifold mesh. Since the differences between these methods don't translate well into short terms, they're named "Simple" and "Complex" in the UI. This also adds clamp with respect to angles to the existing solidify modifier calculation.
2019-11-03VSE: add a Set frame range to Strips operatorAlessio Monti di Sopra
Add operator that sets the frame range, with an option to choose the regular or the preview one, around the selected strips. Reviewed By: ISS Differential Revision: https://developer.blender.org/D6078
2019-11-01Sequencer: use all selected strips for select side operatorCampbell Barton
D6127 by @a.monti with edits.
2019-10-31Transform: Add option to exclude back facing geometry from snappingmano-wii
Add new `Backface Culling` option to the snapping properties. This option has nothing to do with the view3d display or the workbench `Backface Culling` option. Limitation: - In edit mode, this option only affects snap to faces. Maniphest Tasks: T71217 Differential Revision: https://developer.blender.org/D6155
2019-10-31Merge branch 'blender-v2.81-release'Campbell Barton
2019-10-31Fix oso extension detection in the text editorCampbell Barton
2019-10-31Merge branch 'blender-v2.81-release'Pablo Dobarro
2019-10-31Paint: Option to disable antialiasingPablo Dobarro
You may want to disable antialiasing if you are working with pixel art or low resolution textures. It is enabled by default. Reviewed By: jbakker, campbellbarton Differential Revision: https://developer.blender.org/D6044
2019-10-31GPencil: Display dot icon for active material in Assign menuAntonio Vazquez
Now, a dot icon is displayed in front of the current object active material.
2019-10-31Cleanup: comments for is_path_builtinCampbell Barton
Also reduce scope of import.