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2020-08-18No experimental feature (but debug ones) to work for blender beta/releaseDalai Felinto
Final releases (including beta) should strictly show features that are finalized to prevent loss of data, old API clanging around, and the overall quality of the product (Blender) presented. Note that rendering should never be affected by user preferences, so this is only changing things in the UI level. Development note: This is reset experimental UI on file load. Also note: to hide RNA (needed for hair and particles) will be done as a separate patch. Differential Revision: https://developer.blender.org/D8606
2020-08-14UI: Remove cutoff text in popovers for 2.90 releaseHans Goudey
Many of these popovers could use a design pass in 2.91, but for 2.90 we don't want to change any UI strings at this point, so the best way to solve the cutoff text is to widen the popovers. Sadly this won't affect popovers when other languages besides English have longer strings, but solving that is a much larger task. Another benefit is that tweaking sculpt / paint brush options feels much less cramped with slightly wider popovers. I only know of one string that is still slightly cutoff by default with this patch, the "Max Element Distance" property of the pose brush in the sculpt mode brush settings popover. But I didn't think it was worth widening that popover more to deal with that one case. Differential Revision: https://developer.blender.org/D8575
2020-08-14Fix: Increase Viewport Sculpt Options panel widthDalai Felinto
The "Delay Viewport Update" label was showing only: "Delay Viewport U..."
2020-08-14Fix (unreported) sculpt vertex color panel visible for all object typesPhilipp Oeser
Since DATA_PT_sculpt_vertex_colors has its own poll() we need to call the poll() of MeshButtonsPanel as well Differential Revision: https://developer.blender.org/D8563
2020-08-12Fix T79708: ShapeKey value greyed outPhilipp Oeser
Mistake in rB0e9999a93edd. Maniphest Tasks: T79708 Differential Revision: https://developer.blender.org/D8539
2020-07-28Transform: Correct Face Attributes: Option to merge attributesGermano Cavalcante
Keeping face attributes connected is now optional. Keeping UV's connected is useful for organic modeling, but bad for architectural. Differential Revision: https://developer.blender.org/D8360
2020-07-28Fix T77951: Remove duplicate outliner menu entriesNathan Craddock
Move the common entries (View and Area) into a static method to be called from other menus to avoid duplicating the New Collection and ID Paste operators.
2020-07-26Fluid: Added new option to control the maximum number fluid particles in the ↵Sebastián Barschkis
simulation New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene.
2020-07-24Fix T79209: Empties have disabled viewport display settingsCampbell Barton
2020-07-24Fix shape key pin toggle drawing as disabled in edit-modeCampbell Barton
Pin can be used in edit-mode when shape key in edit-mode is enabled.
2020-07-23UI: disable add-object tool for 2.90 releaseCampbell Barton
This needs improvements which need user testing before this can be considered finished, even on a basic level.
2020-07-22Object: add-object option to place on the surface normalCampbell Barton
Optionally use the surface normal under the mouse cursor.
2020-07-22Cleanup: use elif for sculpt tool checksCampbell Barton
2020-07-21Sculpt: Add extra deform types to SlidePablo Dobarro
This adds extra deform modes to the slide mode of the Topology Slide/Relax brush (both slide and smear are almost identical). This is useful to move topology to a specific area to add more localized details Reviewed By: sergey Differential Revision: https://developer.blender.org/D8349
2020-07-21UI: Small changes to bevel active tool layoutHans Goudey
- Exposes affect enum in the header instead of profile type. - Add two missing options from the operator
2020-07-21Sculpt: Support pen pressure modulation in Paint Brush propertiesPablo Dobarro
This allows to use pen pressure modulation in hardness, wet mix, wet persistence, flow and density, as well as inverting the modulation (more pressure, less density...). With this, it is possible to create brushes that mix paint or apply a new color based on the pressure. Reviewed By: sergey, campbellbarton Differential Revision: https://developer.blender.org/D8267
2020-07-21Bevel: Refactor "Vertex Only" to an enumHans Goudey
This matches the change that was done to the bevel modifier so that the interface for the modifier, the active tool, and the operator are consistent. This commit extends the refactor to the bmesh implementation too, so that the parameters in the implementation don't stray too far from what is exposed. Tests are adjusted and still pass.
2020-07-21GPencil: Reorganize Snap pie menuAntonio Vazquez
Put the options in the same position of meshes. related to T79094
2020-07-20Fix weird placement of "Motion Tracking" in 3D View overlay popupJulian Eisel
There was a weird looking gap between the checkbox and the "Motion Tracking" label. Plus, the label could not be clicked to change the value, unlike usually. Issue is that the row is actually a sub-panel header. The checkbox being drawn with the draw_header() callback, and the label being added as separate item by the popover panel code. This adds a hack so the checkbox can add the panel label itself (the popup drawing skips adding the label then). That addresses mentioned issues.
2020-07-20UI: Fix File Broswer filter checkbox not connected to labelAdrian Newton
Differential Revision: https://developer.blender.org/D8168 Reviewed by: Hans Goudey, Julian Eisel
2020-07-20Fix T79075: Tool popup fails with experimental vertex colors enabledCampbell Barton
Register key-maps from tools in functions.
2020-07-20GPencil: Fix unreported wrong SNAP menu in Point Context menuAntonio Vazquez
It was using the mesh menu instead of GPencil one.
2020-07-20Fix T79094: GPencil Snap menu with Shift+S not pie menuAntonio Vazquez
In order to keep UI consistency, now it's a pie menu.
2020-07-18UI: Status Bar Statistics and Other OptionsHarley Acheson
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672. Differential Revision: https://developer.blender.org/D7557 Reviewed by Julian Eisel
2020-07-17Cleanup: remove f-string use in favor of percentage for formattingCampbell Barton
2020-07-16UI: show connected icon for proportional editing in the image spaceCampbell Barton
2020-07-16Fix View3D "Mirror" menu, both "Global" and "Local" items are GLOBALYevgeny Makarov
2020-07-15Cleanup: Replace 0 with False for boolean argumentHans Goudey
2020-07-15UI: Add manifold extrude to extrude menuLiam Scaife
2020-07-14LibOverride: fix for removing `use_override_library` in rB3d587efef2872.Bastien Montagne
Thanks to @JacquesLucke for the heads up.
2020-07-13Sculpt: Add extra deform types to SmearPablo Dobarro
The smear brush was using the stroke direction to slide colors across the mesh surface (this is called drag in other sculpt tools). Similarly, other deformations can be included. The most common ones in image editing are pinch and expand, which can be used to sharpen transitions between colors. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8270
2020-07-13Fix wrong variable name in Sculpt Vertex Colors experimental checkPablo Dobarro
Reviewed By: sergey Differential Revision: https://developer.blender.org/D8269
2020-07-13Sculpt: Enable color palettes for sculpt vertex colorsPablo Dobarro
Enables the color palette subpanel for brushes that have color capabilities (only the paint brush for now) Reviewed By: sergey Differential Revision: https://developer.blender.org/D8268
2020-07-11UV: add path select operator that uses the selectionCampbell Barton
Instead of using the mouse cursor position, this selects between existing selected elements. Access this since picking a selection path doesn't work from the menu.
2020-07-10UI: UV: Add Select Shortest Path to menuAaron Carlisle
This matches the 3D Viewport
2020-07-10Fix T78801: Eevee missing setting to enable/disable freestyle per view layerBrecht Van Lommel
This was only visible when Cycles was enabled.
2020-07-10UI: Improve transform constraint layoutHans Goudey
- Remove the "mapping" subpanel and moves the source axis selection ot the destination subpanel. - Rename "Source" and "Destination" to "Map From" and "Map To" to make the action more clear - Gray out source axes when their data isn't selected. These changes were discussed in D8041.
2020-07-09Sculpt: Make Sculpt Vertex Colors features experimentalPablo Dobarro
This disables all Sculpt Vertex Colors tools, operators, panels and rendering capabilities and puts them under the "Use Sculpt Vertex Colors" experimental option. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8239
2020-07-07UI: Add units to motion tracking solve errorsJohan Walles
The unit being "pixels". Before this change the solve errors were unitless in the UI. With this change in place, the UI is now clear on that the unit of the reprojection errors is pixels (px). Differential Revision: https://developer.blender.org/D8000
2020-07-07Fix T78186: Dyntopo panel error with tools that dont have a brushPhilipp Oeser
Maniphest Tasks: T78186 Differential Revision: https://developer.blender.org/D8120
2020-07-07UI: add merge/split menusCampbell Barton
This makes the menus and keymap match the edit-mesh (M for merge, Alt-M for split).
2020-07-06UV: add rip region to toolbarCampbell Barton
2020-07-03UI: Add Edge Loopcut Slide to edge menuAaron Carlisle
This was exposed in the context menu but not the main edge menu.
2020-07-02UI: Dont abbriviate location & rotationAaron Carlisle
This resolves one of the last few areas where we still use inappropriate abbreviations. Reading abbreviated words is usually slower, because users must parse, guess and translate the words. Using abbreviations such as 'rot' is also especially bad since it's a word in itself too. The main advantage of abbreviations is that they are faster to *write*, which just isn't a concern for text in the UI. Differential Revision: https://developer.blender.org/D8174
2020-07-02Sculpt: Mask By ColorPablo Dobarro
This tool generates masks based on the sculpt vertex colors by clicking on the model, similar to automatic selection tools in image editing software. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8157
2020-07-02Fluid: Added offset to control frame rangeSebastián Barschkis
Added an offset field to control when to load the simulation files. Since this is a very small but helpful addition it is in my view safe to commit at this point of the bcon cycle.
2020-07-01UI: Fix alignment in kinematic constraint layoutHans Goudey
2020-07-01UI: remove internal names (custom-data & loops) from tool-tipCampbell Barton
2020-07-01UI: use term 'Current Frame' instead of 'Playhead'Campbell Barton
Keep terminology consistent, 'Current Frame' is used nearly everywhere.
2020-07-01Transform: generalized custom-data correction supportGermano Cavalcante
Support custom-data correction based on surrounding geometry for all transformation modes of the mesh transform operators. The is the same logic used in Vert and Edge Slide. In order not to change the current default behavior, this property does not affect Vert and Edge Slide modes.