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2013-08-24Followup to r59434 : py UI scripts edits.Bastien Montagne
Notes: * Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it... * Also made some cleanup "on the road"!
2013-08-23new mesh bisect tool, available in the mesh menu.Campbell Barton
cuts the mesh in half based on the cursor location and the viewport, optionally supports filling the cut area (with uvs. vcols, etc), and removing geometry on either side of the cut.
2013-08-23Tracking cleanupSergey Sharybin
- Collapse plane track panels by default - Hide 3D markers when in mask edit mode - Remove alpha from mask layers list Discussed with Sebastian and Roman.
2013-08-19MCE: usability improvementSergey Sharybin
Align Clear Before/After into a row and remove Clear button (which wasn't actually used by artists).
2013-08-18Fix [#36423] Audio strips contain selectable (visual) blend modes and ↵Bastien Montagne
opacity value Simply hide blend type and opacity for SOUND strips!
2013-08-17remove unused args from edgenet fill (since rewrite, but they weren't used ↵Campbell Barton
before either)
2013-08-16Merge plane track feature from tomato branchSergey Sharybin
This commit includes all the changes made for plane tracker in tomato branch. Movie clip editor changes: - Artist might create a plane track out of multiple point tracks which belongs to the same track (minimum amount of point tracks is 4, maximum is not actually limited). When new plane track is added, it's getting "tracked" across all point tracks, which makes it stick to the same plane point tracks belong to. - After plane track was added, it need to be manually adjusted in a way it covers feature one might to mask/replace. General transform tools (G, R, S) or sliding corners with a mouse could be sued for this. Plane corner which corresponds to left bottom image corner has got X/Y axis on it (red is for X axis, green for Y). - Re-adjusting plane corners makes plane to be "re-tracked" for the frames sequence between current frame and next and previous keyframes. - Kayframes might be removed from the plane, using Shit-X (Marker Delete) operator. However, currently manual re-adjustment or "re-track" trigger is needed. Compositor changes: - Added new node called Plane Track Deform. - User selects which plane track to use (for this he need to select movie clip datablock, object and track names). - Node gets an image input, which need to be warped into the plane. - Node outputs: * Input image warped into the plane. * Plane, rasterized to a mask. Masking changes: - Mask points might be parented to a plane track, which makes this point deforming in a way as if it belongs to the tracked plane. Some video tutorials are available: - Coder video: http://www.youtube.com/watch?v=vISEwqNHqe4 - Artist video: https://vimeo.com/71727578 This is mine and Keir's holiday code project :)
2013-08-03Dynamic Paint: Added a new "smoothness" parameter for waves.Miika Hamalainen
It greatly helps getting rid of that "noise" that occurs if you use really steep objects (like cubes) as a brush. New default value is 1.0 which is just high enough to only get rid of the sharpest spikes, so if you want really smooth waves it's better use higher values. This also seems to "fix" bug [#35413].
2013-07-30Fix for [#36321] 'Mark Freestyle Edge' still showing with Cycles rendererThomas Dinges
* Now we hide Freestyle properties when "use_shading_nodes" is true.
2013-07-30BGE: Adding vsync control. Users can enable vsync, disable vsync, or use ↵Mitchell Stokes
adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29UI / Code:Thomas Dinges
Cody style changes for r58692. * First of all, UI code is really simple, especially in such small panels, no need to comment obvious things like left/right column. * "if 1" nested structs for code clarity? That's a really bad thing, especially if you have 3 lines which belong together, but only 2 of them are indented... sub = row.row() sub.active = obj.show_bounds sub.prop(obj, "draw_bounds_type", text="") * Empty line after layout = self.layout declarations, we still follow these Rules. http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Layouts Thanks!
2013-07-28new mesh tool for cleaning up meshes, splits up non-planar faces while they ↵Campbell Barton
exceed a given angle threshold (access from the 'Mesh -> Clean' menu).
2013-07-28patch [#36296] object->display-properties subpanel layout cleanupCampbell Barton
from David Jeske (jeske), with minor edits of my own.
2013-07-25mesh tool to fill in holes, added in mesh clean menu,Campbell Barton
unlike other face creation tools it copies data from surrounding faces.
2013-07-24curve only supported radius smoothing, add smooth for tilt and weight.Campbell Barton
2013-07-24fix [#36262] Paste strip with video or sound content from another file ↵Campbell Barton
crashes Blender existing code was very stupid. - all ID pointers for clipboard strips are handled uniformly. - clipboard stores a duplicate ID pointer which are restored on paste. - restoring pointers... -- use ID's that are still in the database (copy&paste within the same file). -- fallback to name lookup. -- fallback to loading them from the original filepath (movie-clip and sound only). also fix bug pasting where initialing the sound wasn't done if there was no frame-offset.
2013-07-23remove use_relative option from simple deform,Campbell Barton
all modifiers should be using object transformations relatively.
2013-07-21snap to cursor (offset option) added for UV's too.Campbell Barton
2013-07-20add new snap option: 'Selection to Cursor (Offset)',Campbell Barton
rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances. works for mesh, object, pose bones etc.
2013-07-20misc editsCampbell Barton
- fix for missing None check with recent 'Hidden Wire' draw option. - avoid int overflow with mesh selection. - remove ';' outside of functions.
2013-07-20Fix descriptions for mask selection operators and use less ambiguous ↵Sv. Lockal
"letter-spacing" term
2013-07-20Select more/less tool for mask splinesSv. Lockal
2013-07-20hidden wireframe option for mesh editmode, important for retopology mode ↵Campbell Barton
(can be used with xray).
2013-07-19patch [#35789] Quick hack select more/less tool for armaturesCampbell Barton
by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself.
2013-07-19patch [#36032] Quick Hack lattice random selectionCampbell Barton
by Andrey Dubravin (daa)
2013-07-09move keymap ui into modules, its not loaded on startup anymore.Campbell Barton
2013-07-08fix [#36043] Missing Tooltip for Excluded Paths field of Auto Run Python ↵Campbell Barton
Scripts in User Preferences -> File also select more/less were flipped for mesh menu compared to everywhere else.
2013-07-08re-arrange space_userpref_keymap, no need to use a subclass here, just ↵Campbell Barton
import the module and call draw_keymaps(). - making this change now because some addons developers are interested in showing keymap UI in their addons prefs and using the class involved making a fake class instance which isnt needed.
2013-07-04Fix #35994: shape key mirror without topology did not properly work afterBrecht Van Lommel
doing mirror with topology.
2013-07-04remove checks for active object in the weight panel, this is incorrect for ↵Campbell Barton
weight transfer and we better rely on operators poll functions.
2013-07-03Weight Paint: Enable Transfer Weights tool for Obejcts with no Vertex GroupsGaia Clary
2013-07-02bump up openmp limit for release,Campbell Barton
also remove 'Vertex ' prefix for items in the vertex menu.
2013-07-01Bugfix [#35936] Can't create new vertex group when using Ctrl G menuJoshua Leung
This was caused by r.57812 There were two problems here: 1) vertex_group_vert_select_unlocked_poll() had faulty logic which meant that it always failed when there were no vgroups present yet - the final return always just fell through 2) Since the "Assign to New Groups" option was actually implemented using the same operator as "Assign to Active Group" (just with an extra parameter set), if the active group was locked, it was not possible to "Assign to New Group" (even though a new group would not be locked).
2013-06-28Fix #35551: the topology mirror setting affected shape key and vertex group butBrecht Van Lommel
this was confusing as there was no setting visible for it. Now these menus contain an entry to mirror without and with topology mirror.
2013-06-28weight Paint: moved Auto Normalize and Multipaint options below Blend selectorGaia Clary
2013-06-27Blender 2.68 Release maintenance:Thomas Dinges
* Update readme and release-log links to 2.68.
2013-06-273d text tool - 'insert lorem' was crashing, also add this to the text menu.Campbell Barton
2013-06-27pep8 cleanupCampbell Barton
2013-06-26Fixed operator call (due to renamed operator parameter)Gaia Clary
2013-06-23add missing notifiers for mask tools, some wouldn't refresh the compositor.Campbell Barton
2013-06-23mask menus were missing from the image editor.Campbell Barton
2013-06-22comment the icon file from the theme buttons since its not working.Campbell Barton
2013-06-20move sort from vert/edge/face into mesh menu only (sorting isn't such a ↵Campbell Barton
common operation). correct own recently added assert.
2013-06-20support proportional editing with x-mirror enabled.Campbell Barton
2013-06-20Snap to Symmetry (editmesh tool)Campbell Barton
Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical, there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical. Options for... - symmetry-axis. - blending between the +/- side. - center mid verts. Access from Mesh menu.
2013-06-19This commit tackles the "context" buttons in Properties header, which were ↵Bastien Montagne
still using "ugly" old UI code. It removes buttons_header.c file, adds a (small) space_properties.py one, with a PROPERTIES_HT_header class, which simply uses the RNA enum to draw the context buttons. It also fixes that enum, btw, it always featured all contexts, which means you could (try to!) set through RNA invalid contexts... Thanks to brecht and dingto for the reviews.
2013-06-18add option to enable auto-execute scripts, but exclude certain directories.Campbell Barton
2013-06-18fix [#35771] "Specials" ->"Size Y" doesn't work for Cycles area lampCampbell Barton
2013-06-16Fix #35774 Confusing Text in Texture Paint PanelAntony Riakiotakis
A simple copy-paste error.
2013-06-15show dissolve edge/vert/face in the delete menu, irrespective of the current ↵Campbell Barton
mode.