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AgeCommit message (Expand)Author
2017-10-11Merge branch 'master' into blender2.8Sergey Sharybin
2017-10-11Eevee: Probe: Add Cubemap Resolution option.Clément Foucault
2017-10-09UI: VSE strip menu reorganizationAaron Carlisle
2017-10-07Eevee: Shadows: Add Contact ShadowsClément Foucault
2017-10-06Merge branch 'master' into blender28Campbell Barton
2017-10-06Vertex Paint: move normal falloff into the brushCampbell Barton
2017-10-06Vertex Paint: use brush front-face settingCampbell Barton
2017-10-05Sculpt Mode: 2D falloff optionCampbell Barton
2017-10-04Merge branch 'master' into blender2.8Sergey Sharybin
2017-10-03Eevee: Some changes to the Render / Render layers settings panel.Clément Foucault
2017-10-03Vertex Paint: remove accumulate (soc-2017-vertex_paint)Campbell Barton
2017-10-03Merge branch 'master' into blender2.8Sergey Sharybin
2017-10-02Vertex Paint: projection optionsCampbell Barton
2017-10-01Eevee : Add a setting for the number of indirect light bounce.Clément Foucault
2017-10-01LightProbe : Fix UI : display panels.Clément Foucault
2017-09-30Merge branch 'master' into blender2.8Campbell Barton
2017-09-29Weight Paint: accumulate supportCampbell Barton
2017-09-29Merge branch 'master' into blender2.8Campbell Barton
2017-09-29Vertex Paint: Alpha SupportCampbell Barton
2017-09-27Merge branch 'master' into blender2.8Campbell Barton
2017-09-27Vertex/Weight Paint: Use PBVH for paintingCampbell Barton
2017-09-25Eevee: Implement Temporal Anti Aliasing / Super SamplingClément Foucault
2017-09-25Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-25Mirror Modifier: option to offset UV'sCampbell Barton
2017-09-22Remove quicktime supportAaron Carlisle
2017-09-19Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-19Boolean Modifier: add debug optionsCampbell Barton
2017-09-10Eevee: Shadow: Fix, improve cascade shadow map UI.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map options.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map support with filtering.Clément Foucault
2017-09-10Eevee: Shadow: Add high bitdepth option.Clément Foucault
2017-09-10Eevee: Expose Shadow filter size.Clément Foucault
2017-09-10Eevee: Add Variance Shadow MappingClément Foucault
2017-09-10Eevee: Shadows: Add UI buttons for size and methodClément Foucault
2017-09-06Merge branch 'master' into blender2.8Brecht Van Lommel
2017-09-06Screw Modifier: remove doubles optionCampbell Barton
2017-09-02Merge branch 'master' into blender2.8Campbell Barton
2017-09-02Cleanup: use title caps for labelsCampbell Barton
2017-08-31Merge branch 'master' into blender2.8Campbell Barton
2017-08-31Cleanup: strict naming conventionsCampbell Barton
2017-08-21Merge branch 'master' into blender2.8Campbell Barton
2017-08-21Modify menu from last commitCampbell Barton
2017-08-19Eevee: Bloom: Add Bloom ColorClément Foucault
2017-08-19Eevee: Bloom: Add Clamp settingClément Foucault
2017-08-18Eevee: Rework GTAOClément Foucault
2017-08-15Merge branch 'master' into blender2.8Sybren A. Stüvel
2017-08-15Cycles/BI: Add a pixel size option for speeding up viewport renderingLukas Stockner
2017-08-12Merge branch 'master' into blender2.8Campbell Barton
2017-08-11iFix T52050: Empty VSE preview for scene strips with OpenGL preview + Rendere...Bastien Montagne
2017-08-11Merge branch 'master' into blender2.8Campbell Barton