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2021-09-09Geometry Nodes: fields and anonymous attributesJacques Lucke
This implements the initial core framework for fields and anonymous attributes (also see T91274). The new functionality is hidden behind the "Geometry Nodes Fields" feature flag. When enabled in the user preferences, the following new nodes become available: `Position`, `Index`, `Normal`, `Set Position` and `Attribute Capture`. Socket inspection has not been updated to work with fields yet. Besides these changes at the user level, this patch contains the ground work for: * building and evaluating fields at run-time (`FN_fields.hh`) and * creating and accessing anonymous attributes on geometry (`BKE_anonymous_attribute.h`). For evaluating fields we use a new so called multi-function procedure (`FN_multi_function_procedure.hh`). It allows composing multi-functions in arbitrary ways and supports efficient evaluation as is required by fields. See `FN_multi_function_procedure.hh` for more details on how this evaluation mechanism can be used. A new `AttributeIDRef` has been added which allows handling named and anonymous attributes in the same way in many places. Hans and I worked on this patch together. Differential Revision: https://developer.blender.org/D12414
2021-09-09Fix FONT objects cannot use Object Font anymorePhilipp Oeser
Mistake in {rB459974896228}. To use Object Fonts, (vertex) instancing needs to be enabled. So bring back the instancing panel and improve the instancing choice (similar to rB6c0c766bcaa0) by just giving the 'Vertex' choice (or 'None') and explain this is only used for Object Fonts on characters. Was reported in D11348 itself. Differential Revision: https://developer.blender.org/D12438
2021-09-08VSE: Adding a panning angle for multichannel audio.Jörg Müller
The panning angle allows a more intuitive panning when the output is surround sound. It sets the angle on the horizontal plane around the listener. 0 degrees is to the front, negative values go to the left and positive ones to the right. +/-180 degrees is directly from the back. Technical detail: the panning value is linear with the panning angle with a factor of 90 degrees. For stereo this means that -1 is left and +1 right, since the speakers are exactly 90 degrees to either side. Differential Revision: https://developer.blender.org/D12275
2021-09-06UI: Blend Preview Thumbnails Showing WorkspaceHarley Acheson
This adds an option to use a capture of the entire main window as the blend file preview thumbnail. See D10492 for details and examples. Differential Revision: https://developer.blender.org/D10492 Reviewed by Campbell Barton
2021-09-06UI: Split Output Properties Dimensions panelAaron Carlisle
I remember when we originally decided on the Dimensions panel, one of the reasons we combined time and image size properties in the same panel, was simply because the 2.49 and previous UIs used fixed-size panels, so we often put two categories of properties inside a panel, using two columns. Now that we no longer do this, we could clarify and simplify some panels by splitting them, such as the Output > Dimensions panel {F6753690} Reviewed By: brecht, pablovazquez Differential Revision: https://developer.blender.org/D4440
2021-09-03UDIM: Show the UV grid even when images are loadedJesse Yurkovich
Allow the UDIM grid to be shown and adjusted when there are images loaded in UV edit mode. Right now the grid feature disappears once an image is loaded and many have found this to be confusing. Based on community and artist feedback, there was support to change this behavior[1] This patch does the following: - Allows the grid to be shown even when images are present - The max allowable dimensions for the grid has been increased from 10x10 to 10x100 to match the underlying maximum UDIM range that blender supports Note: This should not affect other Image editor modes like Paint/Mask or the Render Result viewer etc. Future work in this area is currently documented in a dedicated design task[2] [1] https://devtalk.blender.org/t/the-udim-tile-grid-design-and-feedback-thread/20136 [2] https://developer.blender.org/T90913 Differential Revision: https://developer.blender.org/D11860
2021-09-03Fix T91159: GPencil Smooth brush is using Affect Pressure but not usedAntonio Vazquez
The parameter wa sin the UI but was not used because it was replaced by Use Thickness.
2021-08-31Fix T90989: Annotation opacity must not be animatableAntonio Vazquez
All props of annotations are not animatable by design and opacity must be equal. As the opacity is reused by gpencil objects, a new prop has been created in order to use different props for annotations and GP objects.
2021-08-31Fix AssetBrowser UI errorsPhilipp Oeser
Steps to reproduce: - enable Extended Asset Browser - open a regular File Browser gives: "rna_uiItemR: property not found: FileSelectParams.asset_category" Now do proper poll. Differential Revision: https://developer.blender.org/D12350
2021-08-31Cleanup: use new active_sequence_strip context attributeCampbell Barton
2021-08-27VSE: Transform overwrite modeRichard Antalik
Add mode to overwrite strips on overlap instead of resolving overlap. When overlap is created, 3 things can happen: - On partial overlap, handles of overlapped strip are moved - On complete overlap with smaller strip, overlapped strip is split - On complete overlap with larger strip, overlapped strip is removed This mode can be enabled in header. Reviewed By: fsiddi, mano-wii Differential Revision: https://developer.blender.org/D11805
2021-08-26Fix T90973: GPencil - Add buttons to move up and down vertex groupsAntonio Vazquez
These buttons were in Meshes but not for Grease Pencil. This patch add them in order to keep consistency. Reviewed By: HooglyBoogly Maniphest Tasks: T90973 Differential Revision: https://developer.blender.org/D12328
2021-08-26Cleanup: unused function from 082ddc9379b2bdc963635c1109fbd6c6bce91eedCampbell Barton
2021-08-26ToolSystem: increase the inset tool sizeCampbell Barton
The inset tool requires moving the cursor towards the center of the selection, making it nearly impossible to use the inset tool when the view was aligned with the vertical handle. Use custom settings for VIEW3D_GGT_tool_generic_handle_free to make it draw hollow, as large as the scale tool. Resolves T87991.
2021-08-26ToolSystem: support per-tool gizmo group propertiesCampbell Barton
Also add gizmo group example to the tool-template.
2021-08-22BLF: Remove space_userpref.py font_kerning_styleHarley Acheson
Remove `font_kerning_style` from `space_userpref.py` since this is no longer valid. See more details in D12276 Differential Revision: https://developer.blender.org/D12276 Reviewed by Campbell Barton
2021-08-13PyAPI: remove the .py extension requirement for startup registrationCampbell Barton
This was left over from when these scripts were loaded as modules, where their names needed to be compatible with Pythons module naming. Version patch existing files so text with register enabled without a `.py` extension wont start executing on startup. Resolves T89532.
2021-08-11Enable Asset Browser by default for poses, rest stays experimentalJulian Eisel
Idea for 3.0 is to disable all functionality that isn't well polished and focus on those parts first. Starting with poses. * Adds a new experimental option "Extended Asset Browser", replacing "Asset Browser". * Unlike the previous option, this isn't enabled by default anymore. This didn't work well in practice and caused plenty of confusion. * "Mark as Asset" and "Clear Asset" are hidden if the option is disabled. * Same for the category selection in the Asset Browser. * Always show display the "Only Assets" option in the File Browser while browing inside .blend files. That way you can hide data-blocks that are not pose assets. * The Asset Library setup UI in the Preferences is always visible now, it's needed for pose library access. Addresses T90181, T90180 and T90300. Differential Revision: https://developer.blender.org/D12120
2021-08-10UI: hide Viewport Display Bounds for object types that dont havePhilipp Oeser
bounding boxes These are namely 'LIGHT', 'CAMERA', 'EMPTY', 'SPEAKER' and 'LIGHTPROBE'. Note that Empties are included here despite the fact that they have instancing capabilities ('Display As' can be 'Bounds' for example which then displays all instanced geometry with boundingboxes -- this however is not meant to work with the 'Bounds' checkbox and the display bounds type, these are only affective for the object itself, not its instances) Issue came up in T88443. Maniphest Tasks: T88443 Differential Revision: https://developer.blender.org/D11344
2021-08-10UI: hide object instancing panel for object types that dont support instancingPhilipp Oeser
Basically, only meshes, empties and pointclouds support direct instancing atm., no need to have the panel for other types. note: prior to rB2eca054e14b1, collection instancing was possible on all types (but that was removed in said commit) note2: for empties, rna_Object_instance_type_itemf should also be tweaked so we dont get "Vertices" and "Faces" options, but that can be done in a separate commit Maniphest Tasks: T88443 Differential Revision: https://developer.blender.org/D11348
2021-08-10Fix T89284: Greasepencil top bar draw tool settings missingPhilipp Oeser
Caused by {rBe3faef686d38}. Error was getting the preview [which wasnt there yet] These only appeared once the material tab in the Properties Editor was used (since this ensured a valid preview icon). Above commit changed behavior for RNA icon getter (this does not create data anymore), so ensure the preview by hand here. Maniphest Tasks: T89284 Differential Revision: https://developer.blender.org/D12178
2021-08-09UI: Clip Editor: Expose 2D Cursor Location to RNA and UIAaron Carlisle
To be consistent with the image editors and 3D viewport the cursor location can be changed from the sidebar. This was missing from the clip editor, but support has been added in this commit. Previously, the only way to precisely set the cursor was to call the set cursor operator then use the redo panel to adjust the value.
2021-08-09UI: Clip Editor: Move Annotation Panel to new View tabAaron Carlisle
To be consistent with all other editors the annotation layers pannel should be placed in a "View Tab". In my next commit, this tab will be expanded to include other options.
2021-08-09Cleanup/fixes in UI messages.Bastien Montagne
2021-08-09Fix T90540: NoneType object error with entering grease pencil draw modeAntonio Vazquez
The preview was not ready when the panel was displayed. Just need to check if None.
2021-08-09Cleanup: return True/False from gpencil toolbar functionCampbell Barton
This was returning None/False which could cause problems in the future.
2021-08-09Cleanup: use 'cls' for class methods first argumentCampbell Barton
2021-08-08UI: Show Mask Display Options ConistentlyAaron Carlisle
This commit makes the display options for mask only show in the header for the clip and image editors. Prior to this change they would display in the header for the clip editor and in the sidebar for the image editors.
2021-08-08UI: Sequencer: Fix placement of display options in sequencer & preview modeAaron Carlisle
This commit does two things, first it removes the proportional editing tool settings. This is not accessible code and is has not been used since the grease pencil/annotations changes in 2.8. Second, this patch reorders the if statements so that the display options are always shown on the rightside. Reviewed By: antoniov Differential Revision: https://developer.blender.org/D12163
2021-08-08Cleanup: Remove stale/dead codeAaron Carlisle
This seems to be really old code from 2.4 or earlier. I was unable to find when it was removed gitk and git blame both couldnt find anything. However, it is safe to say that this code is long gone.
2021-08-08GPencil: New Select Random operatorAntonio Vazquez
Select strokes or points randomly (similar to meshes). Reviewed By: pepeland Differential Revision: https://developer.blender.org/D12157
2021-08-06Cleanup: rename `FileList::asset_library` → `asset_library_ref`Sybren A. Stüvel
In the `FileList` struct, rename the `AssetLibraryReference *asset_library` field to `asset_library_ref` -- it's a description of which asset library is used, and not the asset library itself. This is to make space for a future `AssetLibrary *asset_library` field, which will point to an actual asset library struct/class. No functional changes. Reviewed by: Severin Differential Revision: https://developer.blender.org/D12151
2021-08-05Render: move Cycles visibility, holdout and shadow catcher properties to BlenderBrecht Van Lommel
The immediate reason for this is that we want to be able to initialize them to different defaults for light objects, which is hard with Python properties. But in general it is useful to be able to share these with other renderers. As a side effect, Eevee now supports a per-object holdout instead of only per-collection. Differential Revision: https://developer.blender.org/D12133
2021-08-04GPencil: New Brush option to define Caps typeAntonio Vazquez
This is used to set the default caps type for the stroke. Before always was rounded and only could be changed later in Edit mode Two new buttons has been added to topbar. NOTE: New icons are been designed (T90414) The buttons are expanded to list in Properties panel. Reviewed By: mendio, HooglyBoogly Differential Revision: https://developer.blender.org/D11999
2021-08-04Viewport normal drawing with constant lengthJeroen Bakker
Patch for: T37878 {F10169694} Reviewed By: fclem Differential Revision: https://developer.blender.org/D11487
2021-08-03USD: add USD importerMichael Kowalski
This is an initial implementation of a USD importer. This work is comprised of Tangent Animation's open source USD importer, combined with features @makowalski had implemented. The design is very similar to the approach taken in the Alembic importer. The core functionality resides in a collection of "reader" classes, each of which is responsible for converting an instance of a USD prim to the corresponding Blender Object representation. The flow of control for the conversion can be followed in the `import_startjob()` and `import_endjob()` functions in `usd_capi.cc`. The `USDStageReader` class is responsible for traversing the USD stage and instantiating the appropriate readers. Reviewed By: sybren, HooglyBoogly Differential Revision: https://developer.blender.org/D10700
2021-08-03Cleanup: Remove redundant checks in File Browser UI scriptJulian Eisel
Was already checking these preconditions in the poll method.
2021-08-03Fix T90341: Crash opening 2.4 file with File Browser editor openJulian Eisel
The file selection parameters (e.g. `context.space_data.params`) are expected to be unset in certain cases. Reading 2.4 files seems to be one of them. Hence, code using it should check it's set first. Also added an assert to a File Browser UI template printing a message when the parameters are unset, to help debugging the issue.
2021-08-03Fix annotations placement option in the Movie Clip editorAaron Carlisle
In rB6ee14c966d05362228511756c4906e043b87e346 the enum items were renamed/removed, this change was not propagated to this setting
2021-08-02Fix T78469: Output Metadata: Strip Name no longer accessiblePhilipp Oeser
Caused by rB7fc60bff14a6. This has actually been reported and closed, but that was clearly a misunderstanding (above commit changed a checkbox to be an enum, but a second checkbox was simply removed) Maniphest Tasks: T78469 Differential Revision: https://developer.blender.org/D12084
2021-08-02Asset Browser: Proper context menu for assetsJulian Eisel
Add a context menu dedicated to asset operations to the Asset Browser. There are two separate context menus to keep things separated well and avoid confusing if-else logic (similar to D12057 & D12059). Their polls make sure they are displayed for the right contexts only. Also (to be committed as followup cleanup): Remove now unused special handling for assets in file delete operator. Differential Revision: https://developer.blender.org/D12062
2021-08-02Asset Browser: Don't show inapplicable filter and display settingsJulian Eisel
So far the Asset Browser just showed the same popups and settings as the File Browser. Not all of them made sense for the Asset Browser though. * Don't show inapplicable recursion toggle. * Don't show sorting options, which don't work with assets anyway. * Don't show the Filter popover, there are currently no applicable items in there. Just like in D12057, I decided to add separate classes for the Asset Browser case. Differential Revision: https://developer.blender.org/D12059
2021-08-02Asset Browser: Adjust header pulldowns to be Asset Browser specificJulian Eisel
So far the Asset Browser just showed the same menus as the File Browser. Not all of their entries made sense for the Asset Browser though. I decided to just give them entirely different classes to avoid confusing if-else checks everywhere. I think the code duplication this adds is a minor issue, it's better to keep things seperated clearly IMO. * View menu: Add "Asset Details" toggle for the sidebar region. * View menu: Remove recursion sub-menu * View menu: Remove "File Path" region toggle, which doesn't apply for the Asset Browser. Differential Revision: https://developer.blender.org/D12057
2021-07-30UI: Move Mark/Clear asset out of ID Data in Outliner context menuJulian Eisel
They are now always shown in the top-level of the Outliner context menu. Having them in the ID Data submenu was just a hassle to work with, and often confusing to users - even if technically correct (the asset status is part of the ID data). Part of T82680.
2021-07-30Preferences: Move "Register File Association" to preferences levelJulian Eisel
The operator was register as a "file" operator, which are by convention used for File Browser operators only. Move it to the "preferences" operators, where it's displayed in the UI too.
2021-07-29VSE: Change grid line drawingRichard Antalik
Add overlay option to disable grid drawing. Reuse drawing code from other editors (timeline editor) Add argument `display_minor_lines` to function `UI_view2d_draw_lines_x__discrete_frames_or_seconds` This way minor line drawing can be disabled and so it doesn't cause too much visual noise. Also spacing seems to be too fine, so VSE uses 3x what is defined in preferences. Reviewed By: fsiddi, Severin Differential Revision: https://developer.blender.org/D11790
2021-07-27Anotations: Fix a several issues with stroke placementAaron Carlisle
Previously, this option was not exposed in the UI, only for the clip editor. There were also multiple rna properties that did the same thing for each of the 2D editors. There was also an issue where the property enum items were the same as the 3d view which didnt make much sense. Reviewed By: antoniov Differential Revision: https://developer.blender.org/D12027
2021-07-26Mantaflow: Remove Noise Type OptionAaron Carlisle
Mantflow only supports wavelet noise, thus the parameter with only one option is no longer useful. Differential Revision: https://developer.blender.org/D6770
2021-07-26VSE: Fix truncated labelRichard Antalik
Label for snapping current frame to strips was cut off and not very readable. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D11951
2021-07-22VSE: Speed Effect layout updatesGermano Cavalcante
**Changes:** - New enums correspond to 4 modes: `Stretch`, `Multiply`, `Frame Number` and `Length`. - "`Multiply Factor`" has been removed; - Value corresponding to "`use as speed`" enabled is now the value appended to the `Multiply` enum; - Value corresponding to "`use as speed`" disabled is now the value appended to the `Frame Number` enum; - Value corresponding to "`Scale to Length`" enabled is now the value appended to the `Length` enum; - Except `Stretch` each mode has now its respective control values. Differential Revision: https://developer.blender.org/D11856