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2020-09-21Various fixes in UI messages.Bastien Montagne
Along some other typos in comments or variable names.
2020-09-20GPencil: Small tweak to Fill panel for HoldoutAntonio Vazquez
For gradient, put the parameter below both colors.
2020-09-20GPencil: Move Holdout parameter below Base ColorAntonio Vazquez
It's better keep this parameter here instead to put it at the end of the panel.
2020-09-20UI: Gray out fade inactive geometry overlay slider when offHans Goudey
The slider should be inactive when the setting is turned off like the wireframe slider.
2020-09-20UI: Always set curve fill mode inactive for object bevel typeHans Goudey
The bevel type is a more useful check for graying out this property because its effects will be apparent before choosing an object. Before, the fill type property would only gray out with a bevel object selected.
2020-09-19Fix light rotation slider in Lookdev popover being disabledPablo Dobarro
Light rotation is supported both in world and view light orientation in lookdev, so no reason to disable it. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D8958
2020-09-18UI: Use property split in UV editor panelsHans Goudey
This is not an exhaustive change, just for the 2D cursor and UDIM grid properties. Also vertically align the "UV Vertex" buttons like in the 3D view panels.
2020-09-18Unify all XYZ symmetry options using Mesh SymmetryPablo Dobarro
This adds XYZ symmetry as a property of meshes and updates all modes to use the mesh symmetry by default to have a consistent tool behavior between all modes and when switching objects. Reviewed By: brecht, mano-wii, campbellbarton Maniphest Tasks: T79785 Differential Revision: https://developer.blender.org/D8587
2020-09-18Overlay: Fade Inactive GeometryPablo Dobarro
This implements a new overlay that blends the bakground color over the objects that are not in the same mode as the active object, making them fade with the background. This is especially needed for sculpt mode as there is no other overlay or indication in the viewport to display which object is active. This is intended to be used with D7510 in order to have a faster workflow when sculpting models with multiple objects. Reviewed By: fclem Differential Revision: https://developer.blender.org/D8679
2020-09-18LookDev: Lock HDRI rotation to ViewPablo Dobarro
This adds an option for the HDRI rotation to follow the view rotation. When this option is enabled, this allows EEVEE materials to be used as matcaps for sculpting and painting. This has an extra performance cost when orbiting around the model as the lookdev cache needs to be recalculated, but in my test it is barely noticeable. Reviewed By: fclem Differential Revision: https://developer.blender.org/D8566
2020-09-18GPencil: Implement Holdout materialsAntonio Vazquez
This new feature allows to use the strokes as an eraser of any stroke below. This is very handy to open holes in filled areas. After running some tests, we have decided to keep the additive effect of the holdout color. To get clean holdout areas, just move the color to black to remove any additive effect. To have additive effect can be used in situations like tint slightly a transparent window with blue to simulate the glass. See T79878 for more details Differential Revision: https://developer.blender.org/D8932
2020-09-17Cleanup: don't register dope-sheet header typesCampbell Barton
These are only used to hold static methods, there is no reason to register them.
2020-09-16Curves: Add custom profile bevel supportHans Goudey
This adds support for the same custom bevel profile widget used in the bevel tool and modifier to the geometry generation for curves. This is expecially useful for text and 2D curves with extrusion, as it works much better than a weld & bevel modifier combination. It can also be useful for adding quick detail to pipe-like objects. The curve holds the CurveProfile struct and a new "Bevel Mode" property decides which type of bevel to build, round, object, or custom profile. Although curves can already use another curve to make the bevel geometry, this is a quicker way, and it also defines the profile of just one corner of the bevel, so it isn't redundant. It's also nice to have the same custom profile functionality wherever there is bevel. Differential Revision: https://developer.blender.org/D8402
2020-09-16Action Constraint: Add manual time factor input controlChris Clyne
Adds an optional slider to the action constraint so that it can be driven without a constraint target. This is very helpful for more complex rigging and mechanical rigs, as it means the action constraint can be controlled with a driver/custom property directly, currently if we want to use a driver to control it we must add a "dummy" bone/object inbetween to act as a control. Reviewed By: Sebastian Parborg, Sybren A. Stüvel, Demeter Dzadik, Julian Eisel Differential Revision: http://developer.blender.org/D8022
2020-09-15Outliner: Set collection color tag operatorNathan Craddock
This adds a new operator to the outliner context menu. The collections context menu now shows inline icons to set the color tag for all selected collections. Manifest Task: https://developer.blender.org/T77777 Differential Revision: https://developer.blender.org/D8622
2020-09-15Collections: Add color taggingNathan Craddock
This adds color tagging to collections. There are 8 color options which are themable in the user preferences, with an additional option for no color tag by default. This adds a new filled collection icon and 8 colored variants of the icon that can be themed in the user preferences. In this commit the only interface to setting the color tags is through Python, and there is nowhere in the interface where the collections are shown colored. Setting and viewing the color tags from the outliner will follow. Manifest Task: https://developer.blender.org/T77777 Differential Revision: https://developer.blender.org/D8622
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch. **Major changes:** === Viewport Display === - //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly. - An option to display //gridlines// when the slicing method is //single//. ==== Grid Display ==== - Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI. ==== Vector Display ==== - //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces. - Made vector display options available for external forces. ==== Coloring options for //gridlines// ==== - Range highlighting and cell filtering options for displaying the simulation grid data more precisely. - Color gridlines with flags. - Also, made slicing and interpolation options available for Volume Object. Reviewed By: JacquesLucke, sebbas Differential Revision: https://developer.blender.org/D8705
2020-09-15UI: Single tab property searchHans Goudey
This adds a search bar to the properties editor. The full search for every tab isn't included in this patch, but the interaction with panels, searching behavior, UI, region level, and DNA changes are included here. The block-level search works by iterating over the block's button groups and checking whether they match the search. If they do, they are tagged with a flag, and the block's panel is tagged too. For every update (text edit), the panel's expansion is set to whether the panel has a result or not. The search also checks for matching strings inside enums and in panel labels. One complication to this that isn't immediately apparent is that closed panel's subpanels have to be searched too. This adds some complexity to the area-level panel layout code. Possible Future Improvements: - Use the new fuzzy search in BLI - Reset panels to their expansion before the search started if the user escape out of the text box. - Open all child panels of a panel with expansion. Differential Revision: https://developer.blender.org/D8856
2020-09-15Property Search: Move properties context buttons back to a panelHans Goudey
The context path "breadcrumbs" used to be in a panel in 2.79. Although they look a bit better in the header, there isn't enough space for them with the property search field in the header as well. Maybe there will be another solution in the long term to fit both the search field and this panel in the header, but for now, this commit moves these labels back to a header-less panel. Differential Revision: https://developer.blender.org/D8853
2020-09-15Revert "Image Editor: Make Rendering of Pure Emissive Colors Optional"Jeroen Bakker
This reverts commit f492c8d488b7eb2166ca894e10a8128a1678a885.
2020-09-15Image Editor: Deactivate show repeat for UDIMJeroen Bakker
UDIM textures cannot be repeated, but the option didn't communicate this. This change makes the Show Repeat option inactive when viewing Tiled images
2020-09-15Image Editor: Make Rendering of Pure Emissive Colors OptionalJeroen Bakker
There are some areas that don't handle pure emissive colors well. For example erasing alpha using 2d or 3d painting. Or blurring an image in the compositor. This patch makes the rendering of pure emissive colors optional. In the side panel of the Image editor it can still be enabled when needed. There currently isn't a better place to store it as it is related on how the image (or a layer of the image) is created. A future design needs to make sure that the full workflow is supported.
2020-09-15Cleanup: remove '_' prefix for used argumentsCampbell Barton
2020-09-14Fluid: Cleanup bake info string for modular cacheSebastián Barschkis
This commit adds a label on top of the bake operator in modular bake mode. This way users will immediately see if their current settings will allow them to bake noise, meshes or particles after baking the simulation base.
2020-09-11Image Editor: Smooth Wire User PreferencesJeroen Bakker
The old image editor has an option to enable the smooth wire drawing. This option was stored per editor and disabled by default. This patch connects the smooth wires in the UV/Image editor to `User Prefereces -> Viewport -> Quality -> Smooth Wire [] Overlay`. The old option is left in place and will be removed when the old image editor drawing code will be removed before BCon 3.
2020-09-11Image Editor: Enable New DrawingJeroen Bakker
This patch reverses use draw manager for image editor the experimental feature. Now the new drawing is enabled by default. Inside the experimental tab in the user preferences there is now an option to revert back to the old drawing method. Using this option we can easilly check if all drawing features have been migrated over. The plan is to remove the legacy drawing before BCon 3.
2020-09-11Use DrawManager for Image/UV EditorJeroen Bakker
This project moves the current UV/Image editor drawing to the draw manager. Why would we do this: **Performance**: Current implementation would draw each texel per time. Multiple texels could be drawn per pixel what would overwrite the previous result. You can notice this when working with large textures. Repeat image drawing made this visible by drawing for a small period of time and stop drawing the rest. Now the rendering is fast and all repeated images are drawn. **Alpha drawing**: Current implementation would draw directly in display space. Giving incorrect results when displaying alpha transparent images. This addresses {T52680}, {T74709}, {T79518} The image editor now can show emission only colors. See {D8234} for examples. **Current Limitations** Using images that are larger than supported by your GPU are resized (eg larger than 16000x16000 are resized to 8k). This leaves some blurring artifacts. It is a low priority to add support back of displaying individual pixels of huge images. There is a design task {T80113} with more detail. **Implementation overview** Introduced an Image Engine in the draw module. this engine is responsible for drawing the texture in the main area of the UV/Image editor. The overlay engine has a edit_uv overlay which is responsible to draw the UV's, shadows and overlays specifically for the UV Image editor. The background + checker pattern is drawn by the overlay_background. The patch will allow us to share overlays between the 3d viewport and UV/Image editor more easily. In most cases we just need to switch the `pos` with the `u` attribute in the vertex shader. The project can be activated in the user preferences as experimental features. In a later commit this will be reversed. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8234
2020-09-10Sculpt: Enable pen pressure for Scrape/Fill Area RadiusPablo Dobarro
This should improve the issue with Scrape accumulation in concave surfaces. When the strength of the brush is higher, the area radius is also bigger, so the scrape plane is more stable preventing it from accumulating displacement in the same area. The Scrape/Fill default presets are also updated to include this functionality. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8821
2020-09-10Cleanup: Remove outliner edit mode context menu entriesNathan Craddock
The outliner context menu has options to enter and exit edit mode, but they only show in edit mode, and they don't work. This removes the broken entries and related code. Part of T77408 Differential Revision: https://developer.blender.org/D8641
2020-09-10Outliner: Move mode toggling to left columnNathan Craddock
Add a column of icons in the left gutter of the outliner for controlling the interaction modes of objects. When an object is in a mode other than object mode, the mode icon will draw to the left of that object. Any other objects that are valid to be added or swapped into the mode are drawn with a dot to the left of the object. Clicking the dot to the left of an object will swap that object with the current active object in the interaction mode. For edit and pose modes, ctrl clicking the dot will add that object to the current mode. Clicking the mode icon next to the active object removes it and all other objects from the current mode. The behavior is nearly identical to the previous edit/pose mode toggling by selecting the mesh and armature datablocks, with additional support for all interaction modes. Currently two undo steps are pushed to prevent an assert. Part of T77408 Manifest Task: https://developer.blender.org/T68498 Differential Revision: https://developer.blender.org/D8641
2020-09-10Fix T80372: Mantaflow Noise Not working with Smoke/Smoke and FireSebastián Barschkis
Modular caches for noise, particles and meshes require that additional data is baked (i.e. is resumable option). With this commit users will be explicitly asked to enable this option before being able to bake noise, particles or meshes.
2020-09-10UI: Use split layout for world mist settingsAaron Carlisle
Differential Revision: https://developer.blender.org/D7548
2020-09-10UI: Add Missing UV Unwrap Operators to UV EditorAaron Carlisle
This commit also changes the U shortcut to open the unwrap menu instead of the Unwrap operator. The unwrap operator can now be accessed by pressing U twice. Note, these operators use the 3D Viewports selection and not the UV Editor selection. In the future the operators should unwrap based on the selection within that editor. Fixes T80600 Differential Revision: https://developer.blender.org/D8834
2020-09-09Geometry: add Attributes panel for PointCloud and HairBrecht Van Lommel
There is a list of attributes, along with operators to add and remove attributes. For adding, there are a few standard attributes that can be added quickly, as well as a popup to create a custom attribute. Ref T76659 Differential Revision: https://developer.blender.org/D8636
2020-09-09Correct error in last commitCampbell Barton
2020-09-09Cleanup: access context argument instead of bpy.contextCampbell Barton
2020-09-08UI: 3D View: Move Live Unwrap to toolbarAaron Carlisle
The menus should be for operators, tool settings belong in the toolbar
2020-09-08Hide tools with missing icons under experimentalPablo Dobarro
This removes from the UI all tools with missing icons and hides them under a "Tools with missing icons" experimental option. We agree on not making available by default tools in master without icons. Having this experimental flag will allow to commit new tools as soon as the technical design and implementation is finished so development can continue, without adding broken icons to the UI. Reviewed By: Severin Differential Revision: https://developer.blender.org/D8831
2020-09-08UI: Aesthetic tweaks to Select All by Type operatorPablo Vazquez
* Match menu items with Add Menu (order and naming e.g. Font -> Text) * Use Icons * Remove ellipsis from the name (policy is to use `...` only when triggering a window/popup) No functional changes. Thanks @HooglyBoogly for the help!
2020-09-07UI: Add temperature unitsHans Goudey
Based on the original patch by Vaishnav S (@padthai), this adds support for temperature units. Initially supported units are Celsius, Kelvin, and Fahrenheit. The units aren't used anywhere with this commit. Those changes should happen in separate patches by adding PROP_TEMPERATURE to RNA property definitions. But it should be ensured that the various solvers and simulations actually properly use real units. The complexity of some of the changes comes from the fact that these units have offsets from each other as well as coefficients. This also makes the implementation in the current unit system troublesome. For example, entering 0C evaluates correctly to 273K, but 0C + 0C doubles that result, because each unit value is evaluated separately. This is quite hard to solve in the general case with Blender's current unit system, though, so it is not handled in this commit. Differential Revision: https://developer.blender.org/D4401
2020-09-07UI: Changes to timeline playback popoverHans Goudey
The current playback popover has some issues: - Using labels instead of headers is inconsistent with the rest of the interface - Incomplete context and description for some properties - Ugly large spacing This commit fixes these problems by using headers. Differential Revision: https://developer.blender.org/D8434
2020-09-07Sculpt: Sculpt Trimming gestures toolsPablo Dobarro
This implements Box Trim as a boolean based trimming too gesture in sculpt mode. This is the intended way to remove parts of the sculpt instead of using box mask and mask slice. It also creates new face sets for the new faces created after the boolean operation. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8766
2020-09-06GPencil: Remove console warning in RENDER_PT_gpencil panelAntonio Vazquez
COMPAT_ENGINE was missing
2020-09-06GPencil: Cleanup unused codeAntonio Vazquez
The poll method is not used
2020-09-05UI: Masking: Add more transform operators to menuAaron Carlisle
Also use select tweak params for grabbing points
2020-09-05UI: Masking: Reorginize mask menu to be more conistentAaron Carlisle
2020-09-04GPencil: New option to set steps in Interpolate SequenceAntonio Vazquez
Sometimes interpolate all frames is not convenient and it's better, for example, interpolate in twos. The new parameter allows to define the number of frame for each step, by default is set to 1 as before. {F8812621} This is a request of animators to improve interpolate tools. Reviewed By: mendio Maniphest Tasks: T80190 Differential Revision: https://developer.blender.org/D8723 239b0b
2020-09-04UI: Make UV Editor contextual menu more consistent with 3D ViewAaron Carlisle
Follow up on rB12716e6b9fc74bd53be39ec7aab16ca8d43f0593 See also: rB62774badeda7d13fd3c6af57c632ff3167a608d7
2020-09-03Sculpt: Face Set Extract OperatorPablo Dobarro
This implements a Face Set Extract operator, which is similar to mask extract. This operator uses a picker to select and Face Set in the mesh and extract the geometry directly to a new object. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8599
2020-09-03UI: Expose important settings from file browser popoversHans Goudey
We have established a convention of exposing the most important settings from popovers, then aligning a popover to control more detailed settings. The file browser has powerful display / filtering settings, but they're hidden in popovers at the moment, so it's sometimes a pain to use them. The "display as" options are now exposed to the left of the display settings popover, and the "filter" toggle is exposed to the left of the filter settings popover. This convention is familiar and intuitive for users and makes interaction faster. Note that the "show hidden" item in the filter popover still has an effect if filtering is disabled. This commit also: - Removes the icons in the "Sort By" enum - Uses property split for the "Sort By" enum - Very slightly increases the default width of the file browser window to make room for the new buttons. Differential Revision: https://developer.blender.org/D8719