Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-10-10updates to navmeshCampbell Barton
- 2 new navmesh operators, reset and clear navmesh data. - rename operators to be more consistent with existing names. - some minor edits to draw function, was getting the custom data for every index when it already had the array.
2011-10-10fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.Campbell Barton
also minor cleanup.
2011-10-10move NavMesh draw code out of being a modifier and into DerivedMesh drawing ↵Campbell Barton
hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
2011-10-06Object Menu Edits:Campbell Barton
- add quick effects to object menu, these are too useful to hide in search menu. - set/clear track/parent - expand the operators enums in submenus - no advantage in having a further popup after clicking on the menu item. - move 'Join UVs' into Make links menu which is currently being abused to store some copy functions. Do this because the 'Object' menu is getting too big.
2011-10-04Fix #28202: (only) modifying keymap item properties did not save properly, theBrecht Van Lommel
update signal for this was missing. Problem is that the operator properties RNA update callback doesn't know the associated keymap item, worked around it with UI template now.
2011-10-03fix for own recent commit made color strip use the wrong panel, now hide ↵Campbell Barton
`Input` rather then effects since the color picker wasnt shown.
2011-10-02- fix for keymap test operatorCampbell Barton
- cleanup pep8 warnings and unused py imports py pep8 cleanup
2011-10-01* Updating readme.html and link to release logs for 2.60, now that we ↵Thomas Dinges
approach the RC state.
2011-09-28patch [#28571]Campbell Barton
from Bastien Montagne (mont29) Only applied Sequencer Select Grouped functionality - similar to the one in object mode, select strips based on type, time, data etc.
2011-09-28color strip was showing image crop and and offset twice, also made 'Make ↵Campbell Barton
Metastrip' key shortcut Ctrl+G (so shift+G can be used for select group like object mode)
2011-09-27navmesh: solve bad level calls to edit mesh functionsSergey Sharybin
Move navmesh operators from editors/object to editors/mesh
2011-09-26use BLI_snprintf rather than sprintf for interface functionsCampbell Barton
2011-09-26pep8 cleanup and fix for keymap test operator from my own recent fix.Campbell Barton
2011-09-26fix for keymap export, move functions common for the UI and operators into ↵Campbell Barton
bpy_extras.keymap_utils
2011-09-26change define INTERNATIONAL --> WITH_INTERNATIONALCampbell Barton
also rename backface_culling --> use_backface_culling (which is used elsewhere in rna)
2011-09-26BGE Material settings renaming Back Culling to Backface Culling and make it ↵Dalai Felinto
on by default under suggestion of Mitchell Stokes (Moguri)
2011-09-25Committing patch #27442: Adaptive time step for fluid particles. The number ofAlex Fraser
subframes can now be altered automatically while an SPH (fluid particle) simulation is running.
2011-09-25make new rna variables more consistant with existing names.Campbell Barton
2011-09-23minor edits to recent fix for addonsCampbell Barton
2011-09-23* Some more fixes for recent move operator commit. Thomas Dinges
2011-09-222.6 Python UI files:Thomas Dinges
* Moved Operators from bl_ui into bl_operators. * Renamed HELP_OT_operator_cheat_sheet to WM_OT_operator_cheat_sheet.
2011-09-22correction for removal of _("")Campbell Barton
2011-09-21remove use of gettext: _("...") style translation now its handled by rna.Campbell Barton
2011-09-20pep8 update & some minor cmake edits.Campbell Barton
2011-09-20Merging r40366 through r40392 from trunk into soc-2011-garlicsoc-2011-garlicSergey Sharybin
2011-09-20i18n: fake_gettext is no longer needed for pythonSergey Sharybin
2011-09-19TexFace to Material Settings big patchDalai Felinto
Summary: ======== The idea here is to move the texface options into the material panel. For images with the change please visit: http://code.blender.org/index.php/2011/09/bge-material-texface-changes 1 - Some of the legacy problems 2.49 and 2.5x has with the texface system: ========================================================================== 1.1) Shadow, Bilboard and Halo are mutual exclusive (in the code), yet you can select a face to be more than one mode. 1.2) Sort only works for blend Alpha yet it's an option regardless of the Transparency Blend you pick. 1.3) Shared doesn't affect anything in BGE. 1.4) ObColor only works for Text objects (old bitmap texts) when using Texture Face Materials. (not address yet, I so far ignored obcolor) 2 - Notes: ============ 2.1) Now "Use Face Textures" in material Option panel will work in Multitexture even if there is no texture channel. 2.2) In FaceTexture mode it will use TexFace all the time, even if you don't check the "Use Texture Face" option in the UI. It's a matter of decision, since the code for either way is there. I decided by the solution that makes the creation of a material fast - in this mode the user doesn't need to mess with textures or this "Use Texture Face" option at all. I'm not strong in my opinion here. But I think if we don't have this then what is the point of the Texture Face mode? 2.3) I kept references for tface only when we need the image, UV or the tiling setting. It should help later when/if we split the Image and UV layers from the tface struct (Campbell and Brecht proposal). 3 - Changes in a Nutshell: ========================== 3.1) "Texture Face" panel (in the Mesh/Object Data panel) no longer exists. Those settings are all part of the material properties, visible when Game Render is set. 3.2) "Texture Face" Shading mode (in the Render panel) is now called “Single Texture”, it needs a material for special settings (e.g. Billboard, Alpha Sort, …). 3.3) New options in the Material Panel * Shadeless option in the Material panel is now supported for all three Shading modes. * Physics is now toggleable, this is the old Collision option. * Two Side (on) is now called Back Culling (off). * Alpha Sort is one of the Alpha options, together (and mutually exclusive) to Alpha Blend, Alpha Clip, Add and Opaque (i.e. solid). * Shadow, Billboard and Halo are grouped in the “Face Orientation” property. * "Face Textures" and "Face Textures Alpha" (under Options) can be used for all but GLSL shading mode (to be supported in GLSL eventually). * The backend in the game engine is still the same as before. The only changes are in the interface and in the way you need to think your materials. The bottomline is: It’s no longer possible to share materials between faces that do not share the same game properties. 4 - Acknowledgment: ================== Mike Pan for the design discussions, and testing along the whole development process. Vitor Balbio for the first hands-on code with the interface changes. That helped me a lot to push me into work on that. Benoit Bolsee and Brecht van Lommel for patch review (* no one reviewed the whole patch, or the latest iteractions, so I still hold liability for any problems). Blender artists that gave feedback and helped testing the patch. Patch review and original documentation can be found here: http://wiki.blender.org/index.php/User:Dfelinto/TexFace http://codereview.appspot.com/4289041/
2011-09-19Merging r40345 through r40365 from trunk into soc-2011-garlicSergey Sharybin
2011-09-19Merged 40338-40364soc-2011-radishJason Hays
2011-09-19/release/scripts: Removed final points in UI strings and messages.Bastien Montagne
2011-09-19svn merge -r40222:40344 ^/trunk/blenderSergey Sharybin
2011-09-19i18n: do not translate obect mode enum and transform orientation enum if UI ↵Sergey Sharybin
translation is disabled
2011-09-19Curve back/front fill changes:Sergey Sharybin
- Use enum instead of back/front flags combinations. - This flags behaves differently for 2d/3d curves so use different enums for them. - This commit shouldn't change existing files.
2011-09-19edits to radish before merge with trunkCampbell Barton
- removed some unused functions. - renamed vars to make more sense paint_vertex.c 'flags' --> 'lock_flags' - some odd modifications were made in unrealted, commented code, copy these back from trunk. - rename vertex_group_fix 'cp' property to 'accuracy' - make style more consistant with trunk. - remove 'Radish' comments.
2011-09-18Changed the branch code markers to say "Radish" in response to a review.Jason Hays
They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-09-15Fixing issues with i18n stuff:Sergey Sharybin
- Make gettext stuff draw-time. so switching between languages can happens without restart now. - Added option to translate visible interface (menus, buttons, labels) and tooltips. Now it's possible to have english UI and localized tooltips. - Clean-up sources, do not use gettext stuff for things which can be collected with RNA. - Fix issues with windows 64bit and ru_RU locale on my desktop (it was codepage issue). - Added operator "Get Messages" which generates new text block with with all strings collected from RNA. - Changed script for updating blender.pot so now it appends messages collected from rna to automatically gathered messages. To update .pot you have to re-generate messages.txt using "Get Messages" operator and then run update_pot script. - Clean up old translation stuff which wasn't used and most probably wouldn't be used. - Return back "International Fonts" option, so if it's disabled, no gettext lookups happens on draw. - Merged read_homefile function back. No need in splitting it. TODO: - Custom fonts and font size. Current font isn't nice at least for russian locale, it's difficult to read it. - Put references to messages.txt so gettext can merge translation when name/description of some property changes.
2011-09-15svn merge -r39834:40222 https://svn.blender.org/svnroot/bf-blender/trunk/blenderSergey Sharybin
2011-09-14- move vgroup lock buttons on the panel into the vgroup specials menu.Campbell Barton
- merge object.vertex_group_lock_all / object.vertex_group_invert_locks / "object.vertex_group_unlock_all into one operator. - change lock button from a checkbox to a lock icon.
2011-09-14initial cleanup for weight paint branchCampbell Barton
- move get_selected_defgroups & count_selected_defgroups into blenkernel - split calc_weightpaint_vert_color() logic so its more obvious whats default and multipaint behavior
2011-09-13svn merge -r40000:40179 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-13svn merge -r39900:40000 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-13svn merge -r39800:39900 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-13svn merge -r39558:39800 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-11pep8 editsCampbell Barton
2011-09-10Navigation Mesh Modifier:Thomas Dinges
* Fix scons define for operator append * Don't use abbreviations in the UI.
2011-09-10Recast & Detour UI:Thomas Dinges
* Panels showed up even if in non game engine mode, polls were missing!
2011-09-10Small comment change, when built without Fluids. Thomas Dinges
2011-09-10Fixing bugs after Recast & Detour branch merge!!Thomas Dinges
* The new NAVMESH Modifier did not show any buttons, console printed errors instead! * Poll of "PHYSICS_PT_game_obstacles" panel caused errors as well, self instead of cls was used as argument. * Check to show/hide buttons in "WORLD_PT_game_physics_obstacles" panel did not worked due to wrong ENUM identifier ('None' instead if 'NONE') * Moved "SCENE_PT_navmesh" panel out of properties_scene.py into the properties_game.py where it belongs and renamed it. Also, don't use abreviations in Panel Headers (Navmesh > Navigaion Mesh) * Code cleanup, removed unnescecary code. * bpy.types.Panel > Panel
2011-09-09svn merge -r 40061:40078 ↵soc-2010-nicksBenoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-09Fix #28590: Sculpt Overlay Texture in Viewport Glitched and Wrong icon for ↵Sergey Sharybin
Overlay Option? Use clamp to border for fixed textures.