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2011-10-09fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group ↵Campbell Barton
properties
2011-10-08fix [#28821] Whole Character keying set ignores non animatable propertyflagCampbell Barton
2011-08-30minor edits, pep8 - also correct float -> double promotion for blf.Campbell Barton
2011-07-10fix for various python bugs and remove unused var.Campbell Barton
2011-04-21Bugfix [#27090] Available keying set fails in armature pose modeJoshua Leung
A change in the poll callback that Available KeyingSet used to use restricted its use to Object-mode only, while this could also be useful in Pose Mode (though it would only affect all channels there). Made this use a custom poll callback now that tests for whether the active object has an action. This does mean that if you select a bunch of objects with animation data, but the active object doesn't have it, then the keyingset will fail to fire, but that's been marked as a todo in the code.
2011-04-10minor pep8 edits, also added 'test_pep8' & 'test_cmake' to the GNUmakefile ↵Campbell Barton
for convenience.
2011-04-05"Bugfix" (i.e. feature request in disguise!) [#26772] Delta Scaling,Joshua Leung
Rotation and Location don't have Keying Sets Added Keying Sets for Delta Loc/Rot/Scale settings (aka dLoc/dRot). These settings could already be found in the Object properties, under the collapsed "Delta Transforms" panel. I've added these to the end of the Keying Sets list, since adding any earlier will end up breaking active Keying Set setting in older files. Besides, these settings aren't that frequently used either...
2011-03-21move script directories for internal blender scripts.Campbell Barton
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too.