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2013-07-19patch [#35789] Quick hack select more/less tool for armaturesCampbell Barton
by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself.
2013-07-19patch [#36032] Quick Hack lattice random selectionCampbell Barton
by Andrey Dubravin (daa)
2013-07-17re-commit temp workaround [#35920], this still fails for OSX retina display,Campbell Barton
but at least it resolves for DPI values other then 72.
2013-07-09move keymap ui into modules, its not loaded on startup anymore.Campbell Barton
2013-07-08fix [#36043] Missing Tooltip for Excluded Paths field of Auto Run Python ↵Campbell Barton
Scripts in User Preferences -> File also select more/less were flipped for mesh menu compared to everywhere else.
2013-07-08re-arrange space_userpref_keymap, no need to use a subclass here, just ↵Campbell Barton
import the module and call draw_keymaps(). - making this change now because some addons developers are interested in showing keymap UI in their addons prefs and using the class involved making a fake class instance which isnt needed.
2013-07-06remove dummy menu which WM_OT_context_menu_enum needed, use popup menu ↵Campbell Barton
directly instead.
2013-07-05fix [#35977] Bake Action doesn't work properlyCampbell Barton
there are cases where you want to use visual-keying but not remove constraints, also it wasnt obvious that clearing constraints used a different method of keyframing. So split these into 2 options.
2013-07-04Fix #35994: shape key mirror without topology did not properly work afterBrecht Van Lommel
doing mirror with topology.
2013-07-04remove checks for active object in the weight panel, this is incorrect for ↵Campbell Barton
weight transfer and we better rely on operators poll functions.
2013-07-03Weight Paint: Enable Transfer Weights tool for Obejcts with no Vertex GroupsGaia Clary
2013-07-03reduce imports on startupCampbell Barton
2013-07-02bump up openmp limit for release,Campbell Barton
also remove 'Vertex ' prefix for items in the vertex menu.
2013-07-01Bugfix [#35936] Can't create new vertex group when using Ctrl G menuJoshua Leung
This was caused by r.57812 There were two problems here: 1) vertex_group_vert_select_unlocked_poll() had faulty logic which meant that it always failed when there were no vgroups present yet - the final return always just fell through 2) Since the "Assign to New Groups" option was actually implemented using the same operator as "Assign to Active Group" (just with an extra parameter set), if the active group was locked, it was not possible to "Assign to New Group" (even though a new group would not be locked).
2013-06-30revert own fix for adding nodes with (DPI != 72), the fix doesn't work for ↵Campbell Barton
OSX retina displays.
2013-06-28Fix #35551: the topology mirror setting affected shape key and vertex group butBrecht Van Lommel
this was confusing as there was no setting visible for it. Now these menus contain an entry to mirror without and with topology mirror.
2013-06-28weight Paint: moved Auto Normalize and Multipaint options below Blend selectorGaia Clary
2013-06-27Blender 2.68 Release maintenance:Thomas Dinges
* Update readme and release-log links to 2.68.
2013-06-27fix for adding nodes with a DPI besides 72 causing offset.Campbell Barton
2013-06-273d text tool - 'insert lorem' was crashing, also add this to the text menu.Campbell Barton
2013-06-27pep8 cleanupCampbell Barton
2013-06-26Fixed operator call (due to renamed operator parameter)Gaia Clary
2013-06-23add missing notifiers for mask tools, some wouldn't refresh the compositor.Campbell Barton
2013-06-23mask menus were missing from the image editor.Campbell Barton
2013-06-22comment the icon file from the theme buttons since its not working.Campbell Barton
2013-06-20move sort from vert/edge/face into mesh menu only (sorting isn't such a ↵Campbell Barton
common operation). correct own recently added assert.
2013-06-20support proportional editing with x-mirror enabled.Campbell Barton
2013-06-20Snap to Symmetry (editmesh tool)Campbell Barton
Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical, there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical. Options for... - symmetry-axis. - blending between the +/- side. - center mid verts. Access from Mesh menu.
2013-06-19This commit tackles the "context" buttons in Properties header, which were ↵Bastien Montagne
still using "ugly" old UI code. It removes buttons_header.c file, adds a (small) space_properties.py one, with a PROPERTIES_HT_header class, which simply uses the RNA enum to draw the context buttons. It also fixes that enum, btw, it always featured all contexts, which means you could (try to!) set through RNA invalid contexts... Thanks to brecht and dingto for the reviews.
2013-06-19report exceptions when enabling and disabling modules in blenders interface.Campbell Barton
so if pressing the addon checkbox fails it tells why rather then failing silently.
2013-06-18add option to enable auto-execute scripts, but exclude certain directories.Campbell Barton
2013-06-18fix [#35771] "Specials" ->"Size Y" doesn't work for Cycles area lampCampbell Barton
2013-06-16Fix #35774 Confusing Text in Texture Paint PanelAntony Riakiotakis
A simple copy-paste error.
2013-06-15show dissolve edge/vert/face in the delete menu, irrespective of the current ↵Campbell Barton
mode.
2013-06-14Change edgeloop delete to use dissolve, fixes bug [#35738].Campbell Barton
Was using edge-slide & remove-doubles but this was error prone since remove doubles could fail in some cases or find doubles where it shouldn't (with very small scale objects). This gives more predictable behavior when the edges of a loop wouldnt slide (in that case they would just drag over to one of the sides with no user control) and multiple edge loops work better too. eg: - http://www.graphicall.org/ftp/ideasman42/edge_loop_del_update.png
2013-06-13Removed the Material Boundary option from the edge detection options inTamito Kajiyama
the Parameter Editor mode. The Material Boundary toggle button takes effect only in the Python Scripting mode. Instead the Parameter Editor mode automatically determines which edge types need to be computed on the basis of user-specified line selection criteria in terms of edge types. Problem report from Light BWK through personal communications, thanks!
2013-06-12minor changes to the script auto-execution based on Brecht's suggestions.Campbell Barton
2013-06-11fix [#35574] Export Key Map issueCampbell Barton
problem was the keymap failed to import but didnt give any feedback, now it displays error message.
2013-06-11Cycles / Wavelength to RGB node:Thomas Dinges
* Added a node to convert wavelength (in nanometers, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier. * Code cleanup: ** Moved color functions (xyz and hsv) into dedicated utility files. ** Remove svm_lerp(), use interp() instead. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wavelength Example render: http://www.pasteall.org/pic/show.php?id=53202 This is part of my GSoC 2013. (revisions 57322, 57326, 57335 and 57367 from soc-2013-dingto).
2013-06-10Cycles lamp specials menu now includes separate X/Y size for area lampsBrecht Van Lommel
and strength (for the basic default node setup, this can't work with with arbitrary nodes).
2013-06-10Correction to previous maya keymap commitSergey Sharybin
Added UNDOflag to the wrong operator..
2013-06-10Fix #35661: Maya key config - select operations are skipped by "undo"Sergey Sharybin
2013-06-10Bugfix [#35643] Animated textures are invisible in Graph Editor if it is notJoshua Leung
linked via material Textures linked to modifiers are now shown in the AnimEditor channel hierarchy under object level now (i.e. on same level as ob-data, shapekeys, and object's action). This makes it possible to edit such animation data without having to ensure that these textures are also linked to the object's material so that they will appear. As a side-effect of how this is implemented, if playback is slower on scenes following this commit, disable the "modifier" filter under the filtering settings in the relevant animation editor header. In particular, it may be beneficial to disable this when you've got scenes with meshes that have many modifiers (but none of these have any linked data with settings which can be animated), as Blender will still try to go through all those modifiers checking for anything to show.
2013-06-10minor edit to previous commit, only show option to reload the file if its ↵Campbell Barton
been saved.
2013-06-10Python script auto-execution changes:Campbell Barton
- script execution is off by default - if a blend file attempts to execute a script this shows a message in the header with the action that was suppressed (script/driver/game-autostart) and 2 buttons to either reload the file trusted, or to ignore the message. - the file selector will always default to use the trust setting in the user preferences, but reloading an open file will keep using the current setting (whatever was set before or set on the command-line). - added SCons setting WITH_BF_PYTHON_SECURITY, this sets the default state for the user prefereces not to trust blend files on load. ... this option was in CMake before, but always off, now its enabled by default for SCons and CMake, and forced on in CMake for now.
2013-06-10Cycles / Wavelength to RGB node:Thomas Dinges
* Added a node to convert wavelength (in nanometer, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier. Example render: http://www.pasteall.org/pic/show.php?id=53202 ToDo: * Move some functions into an util file, maybe a common util_color.h or so. * Test GPU, unfortunately sm_21 doesn't work for me yet.
2013-06-08Fix for node search operator, this was not taking into account possible ↵Lukas Toenne
NodeItemCustom in the categories yet. Such custom items as just ignored for now.
2013-06-08UI / Freestyle:Thomas Dinges
* Properties, which depend on an enum should be hidden, not greyed out.
2013-06-08UI / Modifiers:Thomas Dinges
* Skin modifier also wasted quite some space, use dual column layout now.
2013-06-08UI / Modifiers:Thomas Dinges
* VERTEX_WEIGHT modifiers had quite a messy UI, improved the grouping of options a bit, so it is easier to scan through. * Do not use abbreviations like "Rem" or "Dist" in the UI... * Also small change for BEVEL modifier UI for more efficient space usage.