Age | Commit message (Collapse) | Author |
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Remove duplicate "Use Modifier Stack"
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App-templates & keymap names had their extensions removed twice.
Confusing for filenames containing dots.
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The value worked in 2.7, but not with copy-on-write in 2.8.
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this can now be found in the sidebar View panel
- uses existing 'lock_camera_and_layers' but renames the property to
'use_local_camera'
- uses RNA_def_property_boolean_negative_sdna to flip the value
- remove the local view code in
rna_SpaceView3D_lock_camera_and_layers_set
- update Python code
- update Addons code will be separate commit
Fixes T60756
Reviewers: billreynish, brecht
Maniphest Tasks: T60756
Differential Revision: https://developer.blender.org/D4247
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There were two problems:
1. The scopes were only updated when the "Scopes" category is active,
but this category has been removed in Blender 2.8.
2. The scopes moved from the TOOLS to the UI region.
However the update-code still searched for the "Scopes" category
in the TOOLS region.
Both problems are fixed with this commit:
1. Scopes have there own category again.
2. The update code is in the correct draw function now.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4245
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This helps to generate cleaner topology and define sharp features for dynamic
topology. Best used on relatively low-poly meshes, it is not needed as much
for high detail areas and has a performance impact.
Differential Revision: https://developer.blender.org/D4189
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Otherwise it was read as it does select sequences rather
than counts them.
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It is possible that context does have selected_sequences but
it will be set to None. In this case getattr() will return
None, breaking the intended logic.
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Swap show_render and show_viewport to match outliner (first viewport then render)
Also make list item into an aligned row so it uses less space and looks closer to the outliner.
Before/After: http://pasteall.org/pic/show.php?id=5c9fff53dc6a0e2465f5b86aa751a942
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Cycles shows first the render, and then the viewport settings.
One could argue that EEVEE's main setting is the viewport one.
But that is silly. If we need an extra setting for the lookdev mode so be it.
But EEVEE should be treated as an engine just as Cycles.
Also, removed the " Samples" bit from their labels since they are under
the Sampling panel.
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Differential Revision: https://developer.blender.org/D4150
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Will document the new options in release notes, then in manual.
Still a bit of work to do on the bulging shape that appears
on cube corners if using arc inner miters, but will do that later.
Also need to do something smarter in clamp overlap.
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This further changes the preferences organization, to avoid grouping unrelated
settings together. With more sections we can also expand more panels by default,
making it possible to quickly go through sections and see the settings of each.
Panels with less used settings are still collapsed by default, to keep all panel
headers visible without scrolling.
Differential Revision: https://developer.blender.org/D4216
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Make layouts more consistent between them, give more room for search field.
Addon online resources links were removed as the links are dead.
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Deprecated GL_SELECT no longer works in OpenGL core profile, so there is no
reason to have this.
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This is a leftover from a time when these were not supported on all GPUs.
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This setting was added long ago to be cautious in case some GPUs did not
support this propertly, no reason to have it anymore.
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It was still used by C-key menu, and is very handy to have
when working on a complex edit files.
Was initially removed by e9d06f086698.
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Before this Blender always needed the Wintab driver. This adds support for the
native pressure API in Windows 8+, making it possible to get pressure sensitivity
on e.g. Microsoft Surface hardware without any extra drivers.
By default Blender will automatically use Wintab if available, and if not use
Windows Ink instead. There is also a new user preference to explicitly specify
which API to use if automatic detection fails.
Fixes T57869: no pressure sensitivity with Surface pen or laptop.
Code by Christopher Peerman with some tweaks by Brecht Van Lommel.
Differential Revision: https://developer.blender.org/D4165
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Allows users to select a font for text strips in the video sequence editor.
Related: 3610f1fc43d0 Sequencer: refactor clipboard copy to no longer increase user count.
Reviewed by: Brecht
Differential Revision: https://developer.blender.org/D3621
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This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy.
The commit includes:
- New Cutter tool to trim strokes and help cleaning up drawings.
- New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help!
- Segment selection mode to select strokes between intersections.
- New operator to change strokes cap mode.
- New option to display only keyframed frames. This option is very important when fill strokes with color.
- Multiple small fixes and tweaks.
Thanks to @pepeland and @mendio for their ideas, tests, reviews and support.
Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
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After some internal changes in the topbar, some properties were not visible if use col() instead of row() in python script.
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The overlay should now use the texture interpolation setting in material
mode.
In image mode, there is now a new button to let the user choose the texture
filter. The option is located in the Texture Slots popover and only shows
in Image mode.
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This was only used by collada export metadata.
If metadata like this is needed, we can use per-filetype preferences,
to make it clear when user identifiable information is being used.
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When holding down the key for a while, the pie menu will disappear when
releasing the key. This is under the assumption that in this case the user
decided to cancel the action.
Differential Revision: https://developer.blender.org/D4180
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thx @rombout for investigation!
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Add 'has_color' check to avoid duplicated tool checks.
Also abbreviate text descriptions.
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UIList).
Too many things done wrong in original rBd12b3767f81d to list them all
here, hopefully nothing bad sneaked in again this time :|
Also cleaned up a little the 'sort by name', even though (since we only
have two options by default, sort by index and by name) we can abuse it
as a binary option for now, this is not a bitflag...
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Also support non existing keymap items which gave an error, see: T60335
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using a simple shader graph mixing Transparent BSDF now
Fixes T59185
Reviewers: brecht
Maniphest Tasks: T59185
Differential Revision: https://developer.blender.org/D4181
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