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2021-06-23Fix T88808: Set Origin missing from Text object in 2.93Pratik Borhade
Fix T88808. Caused by {rB5f2c5e5bb8c15bf0d6679351e3482f9c38c00935} object type for `TEXT object` was missing in following check that's why `Set Origin` option was lost from object context menu. Reviewed By: lichtwerk Maniphest Tasks: T88808 Differential Revision: https://developer.blender.org/D11495
2021-06-22Fix error in context menu when built without freestyleCampbell Barton
2021-06-22Cleanup: remove unused menu VIEW3D_MT_edit_mesh_edges_dataCampbell Barton
8aa17c5b12d734332c0af62a110524c4e523fb64 missed removing the menu definition when removing from the UI.
2021-06-22UI: Sequencer: add refresh_all operator to all sequencer view menusAaron Carlisle
This commit piggybacks on rB3e695a27cdfad560d0b28e742cfa069d098200d6
2021-06-19Spreadsheet Editor: Row FiltersHans Goudey
This patch adds support for filtering rows based on rules and values. Filters will work for any attribute data source, they are a property of the spreadsheet rather than of the attribute system. The properties displayed in the row filter can depend on data type of the currently visible column with that name. If the name is no longer visible, the row filter filter is grayed out, but it will remember the value until a column with its name is visible again. Note: The comments in `screen.c` combined with tagging the sidebar for redraw after the main region point to a lack of understanding or technical debt, that is a point to improve in the future. **Future Improvements** * T89272: A search menu for visible columns when adding a new filter. * T89273: Possibly a "Range" operation. Differential Revision: https://developer.blender.org/D10959
2021-06-18Armature: add automatic B-Bone Scale toggles.Alexander Gavrilov
Currently B-Bone scaling can only be controlled via their properties, thus requiring up to 8 drivers per joint between B-Bones to transfer scaling factors from the handle bone. A Scale Easing option is added to multiply the easing value by the Y scale channels to synchronize them - this produces a natural scaling effect where both the shape of the curve and the scale is affected. In addition, four toggles are added for each handle, which multiply each of the X, Y, Z and Ease values by the matching Local Scale channel of the handle bone, thus replacing trivial drivers. The Scale Easing option has no effect on this process since it's easy to just enable both Length and Ease buttons. Differential Revision: https://developer.blender.org/D9870
2021-06-18Armature: add B-Bone Y scale channel and extra flag fields to DNA.Alexander Gavrilov
In addition to the base bone transformation itself, B-Bones have controls that affect transformation of its segments. For rotation the features are quite complete, allowing to both reorient the Bezier handles via properties, and to control them using custom handle bones. However for scaling there are two deficiencies. First, there are only X and Y scale factors (actually X and Z), while lengthwise all segments have the same scaling. The ease option merely affects the shape of the curve, and does not cause actual scaling. Second, scaling can only be controlled via properties, thus requiring up to 6 drivers per joint between B-Bones to transfer scaling factors from the handle bone. This is very inefficient. Finally, the Z channels are confusingly called Y. This commit adds a B-Bone Y Scale channel and extra B-Bone flag fields to DNA with appropriate versioning (including for F-Curves and drivers) in preparation to addressing these limitations. Functionality is not changed, so the new fields are not used until the following commits. Differential Revision: https://developer.blender.org/D9870
2021-06-17Raycast geometry node.Lukas Tönne
The //Raycast// node intersects rays from one geometry onto another. It computes hit points on the target mesh and returns normals, distances and any surface attribute specified by the user. A ray starts on each point of the input //Geometry//. Rays continue in the //Ray Direction// until they either hit the //Target Geometry// or reach the //Ray Length// limit. If the target is hit, the value of the //Is Hit// attribute in the output mesh will be true. //Hit Position//, //Hit Normal//, //Hit Distance// and //Hit Index// are the properties of the target mesh at the intersection point. In addition, a //Target Attribute// can be specified that is interpolated at the hit point and the result stored in //Hit Attribute//. Docs: D11620 Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D11619
2021-06-17Geometry Nodes: Add Curve Subdivision NodeHans Goudey
This node creates splines with more control points in between the existing control points. The point is to give the splines more definition for further tweaking like randomization with white noise, instead of deforming a resampled poly spline with a noise texture. For poly splines and NURBS, the node simply interpolates new values between the existing control points. However, for Bezier splines, the result follows the existing evaluated shape of the curve, changing the handle positions and handle types to make that possible. The number of "cuts" can be controlled by an integer input, or an attribute can be used. Both spline and point domain attributes are supported, so the number of cuts can vary using the value from the point at the start of each segment. Dynamic curve attributes are interpolated to the result with linear interpolation. Differential Revision: https://developer.blender.org/D11421
2021-06-16Geometry Nodes: Separate Components NodeJohnny Matthews
Implementation of T86970. This node takes a geometry input with multiple components and outputs them by component type. Meshes, Curves, and Point Clouds support combining multiple input instances, while volumes will only output the first volume component input until suitable instance realization for multiple volumes is finished. When direct geometry instancing is implemented it will be possible to avoid realizing instances in this node. Differential Revision: https://developer.blender.org/D11577
2021-06-15Fix image space missing mask display panelCampbell Barton
2021-06-15Cleanup: remove "_" prefix for used argumentsCampbell Barton
2021-06-15Cleanup: unused argument & variable warningsCampbell Barton
2021-06-15Cleanup: use private methods for internal operator utilitiesCampbell Barton
Also remove unused argument.
2021-06-14Geometry Nodes: Curve Reverse NodeJohnny Matthews
This is an implementation of T88722. It accepts a curve object and for each spline, reverses the order of the points and all attributes. This is more of a foundational node to support other nodes in the future (like curve deform) Selection takes spline domain attributes to determine which splines are selected. If no selection is present all splines are reversed. Differential Revision: https://developer.blender.org/D11538
2021-06-14Geometry Nodes: Curve to Points Node for Evaluated DataHans Goudey
This node implements the second option of T87429, creating points along the input splines with the necessary evaluated information for instancing: `tangent`, `normal`, and `rotation` attributes. All generic curve point and spline attributes are copied to the result points as well. The "Count" and "Length" methods are just like the current options in the resample node, but the output is points instead of a curve. The "Evaluated" method uses the points you see on the curve directly, and therefore should be the fastest. The rotation data is retrieved from a transform matrix built with the same method that the curve to mesh node uses. The radius attribute is divided by 10 so the points don't look absurdly huge in the viewport. In the future that could be an option. For the implementation, one thing that could use an improvement is the amount of temporary allocations while resampling to evaluated points before the final points. I expect that reusing a buffer for each thread would give a nice improvement. Differential Revision: https://developer.blender.org/D11539
2021-06-14UI: Windows Blend File AssociationHarley Acheson
This patch allows Windows users to specify that their current blender installation should be used to create thumbnails and be associated with ".blend" files. This is done from Preferences / System. The only way to do this currently is from the command-line and this is sometimes inconvenient. Differential Revision: https://developer.blender.org/D10887 Reviewed by Brecht Van Lommel
2021-06-11Overlays: Make flash on mode transfer an operator propertyPablo Dobarro
This moves the flash on mode transfer effect option from the overlays to an operator property of the mode transfer operator. - This effect is intended to show the target object when no overlays or a minimal set of overlays is enabled. Making it part of the whole set of overlays invalidates this use case. - The effect is not intended to be configurable per viewport, it should be a global option. The effect is still implemented using the overlay engine (instead of a draw modal callback) due to performance and drawing artifacts. Having it implemented as an overlay with runtime timer data in the objects makes also possible to run multiple animations at the same time without any visual glitches. Reviewed By: campbellbarton, JulienKaspar Differential Revision: https://developer.blender.org/D11519
2021-06-11Add option to link assets on drag & dropJulian Eisel
Note: Linking in this case as in link vs. append. Easily confused with linking a data-block to multiple usages (e.g. single material used by multiple objects). Adds a drop-down to the Asset Browser header to choose between Link and Append. This is probably gonna be a temporary place, T54642 shows where this could be placed eventually. Linking support is crucial for usage of the asset browser in production environments. It just wasn't enabled yet because a) the asset project currently focuses on single user, not production assets, and b) because there were many unkowns still for the workflow that have big impact on production use as well. With the recently held asset workshop I'm more confident with enabling linking, as design ideas relevant to production use were confirmed. Differential Revision: https://developer.blender.org/D11536 Reviewed by: Bastien Montagne
2021-06-11Fix T89001: node search not working anymoreJacques Lucke
2021-06-09Geometry Nodes: Add Convex Hull NodeHenrik Dick
This commit adds a node to output the convex hull of any input geometry as a mesh, which is an enclosing geometry around a set of points. All geometry types are supported, besides volumes. The code supports operating on instances to avoid copying all input geometry before the operation. The implementation uses the same backend as the operation in edit mode, but uses Mesh directly instead of BMesh. Attribute transfer is not supported currently, but would be a point of improvement for the future if it can work in a predictable way on different geometry input types. Differential Revision: https://developer.blender.org/D10925
2021-06-09GPencil: Hide Brush panels for some toolsAntonio Vazquez
Some tools don't use brush and the panel must be hidden. Reviewed By: mendio Differential Revision: https://developer.blender.org/D11518
2021-06-08PyAPI: use keyword only argumentsCampbell Barton
Use keyword only arguments for the following functions. - addon_utils.module_bl_info 2nd arg `info_basis`. - addon_utils.modules 1st `module_cache`, 2nd arg `refresh`. - addon_utils.modules_refresh 1st arg `module_cache`. - bl_app_template_utils.activate 1nd arg `template_id`. - bl_app_template_utils.import_from_id 2nd arg `ignore_not_found`. - bl_app_template_utils.import_from_path 2nd arg `ignore_not_found`. - bl_keymap_utils.keymap_from_toolbar.generate 2nd & 3rd args `use_fallback_keys` & `use_reset`. - bl_keymap_utils.platform_helpers.keyconfig_data_oskey_from_ctrl 2nd arg `filter_fn`. - bl_ui_utils.bug_report_url.url_prefill_from_blender 1st arg `addon_info`. - bmesh.types.BMFace.copy 1st & 2nd args `verts`, `edges`. - bmesh.types.BMesh.calc_volume 1st arg `signed`. - bmesh.types.BMesh.from_mesh 2nd..4th args `face_normals`, `use_shape_key`, `shape_key_index`. - bmesh.types.BMesh.from_object 3rd & 4th args `cage`, `face_normals`. - bmesh.types.BMesh.transform 2nd arg `filter`. - bmesh.types.BMesh.update_edit_mesh 2nd & 3rd args `loop_triangles`, `destructive`. - bmesh.types.{BMVertSeq,BMEdgeSeq,BMFaceSeq}.sort 1st & 2nd arg `key`, `reverse`. - bmesh.utils.face_split 4th..6th args `coords`, `use_exist`, `example`. - bpy.data.libraries.load 2nd..4th args `link`, `relative`, `assets_only`. - bpy.data.user_map 1st..3rd args `subset`, `key_types, `value_types`. - bpy.msgbus.subscribe_rna 5th arg `options`. - bpy.path.abspath 2nd & 3rd args `start` & `library`. - bpy.path.clean_name 2nd arg `replace`. - bpy.path.ensure_ext 3rd arg `case_sensitive`. - bpy.path.module_names 2nd arg `recursive`. - bpy.path.relpath 2nd arg `start`. - bpy.types.EditBone.transform 2nd & 3rd arg `scale`, `roll`. - bpy.types.Operator.as_keywords 1st arg `ignore`. - bpy.types.Struct.{keyframe_insert,keyframe_delete} 2nd..5th args `index`, `frame`, `group`, `options`. - bpy.types.WindowManager.popup_menu 2nd & 3rd arg `title`, `icon`. - bpy.types.WindowManager.popup_menu_pie 3rd & 4th arg `title`, `icon`. - bpy.utils.app_template_paths 1st arg `subdir`. - bpy.utils.app_template_paths 1st arg `subdir`. - bpy.utils.blend_paths 1st..3rd args `absolute`, `packed`, `local`. - bpy.utils.execfile 2nd arg `mod`. - bpy.utils.keyconfig_set 2nd arg `report`. - bpy.utils.load_scripts 1st & 2nd `reload_scripts` & `refresh_scripts`. - bpy.utils.preset_find 3rd & 4th args `display_name`, `ext`. - bpy.utils.resource_path 2nd & 3rd arg `major`, `minor`. - bpy.utils.script_paths 1st..4th args `subdir`, `user_pref`, `check_all`, `use_user`. - bpy.utils.smpte_from_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.smpte_from_seconds 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.system_resource 2nd arg `subdir`. - bpy.utils.time_from_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.time_to_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.units.to_string 4th..6th `precision`, `split_unit`, `compatible_unit`. - bpy.utils.units.to_value 4th arg `str_ref_unit`. - bpy.utils.user_resource 2nd & 3rd args `subdir`, `create` - bpy_extras.view3d_utils.location_3d_to_region_2d 4th arg `default`. - bpy_extras.view3d_utils.region_2d_to_origin_3d 4th arg `clamp`. - gpu.offscreen.unbind 1st arg `restore`. - gpu_extras.batch.batch_for_shader 4th arg `indices`. - gpu_extras.batch.presets.draw_circle_2d 4th arg `segments`. - gpu_extras.presets.draw_circle_2d 4th arg `segments`. - imbuf.types.ImBuf.resize 2nd arg `resize`. - imbuf.write 2nd arg `filepath`. - mathutils.kdtree.KDTree.find 2nd arg `filter`. - nodeitems_utils.NodeCategory 3rd & 4th arg `descriptions`, `items`. - nodeitems_utils.NodeItem 2nd..4th args `label`, `settings`, `poll`. - nodeitems_utils.NodeItemCustom 1st & 2nd arg `poll`, `draw`. - rna_prop_ui.draw 5th arg `use_edit`. - rna_prop_ui.rna_idprop_ui_get 2nd arg `create`. - rna_prop_ui.rna_idprop_ui_prop_clear 3rd arg `remove`. - rna_prop_ui.rna_idprop_ui_prop_get 3rd arg `create`. - rna_xml.xml2rna 2nd arg `root_rna`. - rna_xml.xml_file_write 4th arg `skip_typemap`.
2021-06-08Geometry Nodes: new Select by Material nodeJacques Lucke
This node creates a boolean face attribute that is "true" for every face that has the given material. Differential Revision: https://developer.blender.org/D11324
2021-06-05Limit Rotation: add an Euler Order option.Alexander Gavrilov
Since Limit Rotation is based on Euler decomposition, it should allow specifying the order to use for the same reasons as Copy Rotation does, namely, if the bone uses Quaternion rotation for its animation channels, there is no way to choose the order for the constraint. Ref D9626
2021-06-05Cleanup: use ternary operator for icon argumentCampbell Barton
2021-06-05FFmpeg: Fix seeking not returning the correct frame when not using TC indexSebastian Parborg
Fixed the logic for seeking in ffmpeg video files. The main fix is that we now apply a small offset in ffmpeg_get_seek_pos to make sure we don't get the frame in front of the seek position when seeking backward. The rest of the changes is general cleanup and untangling code. Reviewed By: Richard Antalik Differential Revision: http://developer.blender.org/D11492
2021-06-04GPencil: Change Fill Boundary iconAntonio Vazquez
The icon has been changed to `eye` because is more consistent with other areas.
2021-06-04GPencil: Change Fill extend lines iconAntonio Vazquez
The icon has been changed to `eye` because is more consistent with other areas.
2021-06-04Greasepencil: show pressure curve widgets in the sidebarPhilipp Oeser
These were only showing in the Properties Editor, but there is no reason to have the panels be different in the sidebar (they should not show in the top bar though). agreed upon by both @anoniov and @mendio ref T88787
2021-06-04Geometry Nodes: Curve Length NodeJohnny Matthews
This commit adds a node that outputs the total length of all evalauted curve splines in a geometry set as a float value. Differential Revision: https://developer.blender.org/D11459
2021-06-03Overlay: Flash on Mode Transfer overlayPablo Dobarro
This implements T87633 This overlay renders a flash animation on the target object when transfering the mode to it using the mode transfer operator. This provides visual feedback when switching between objects without extra overlays that affect the general color and lighting in the scene. Differences with the design task: - This uses just a fade out animation instead of a fade in/out animation. The code is ready for fade in/out, but as the rest of the overlays (face sets, masks...) change instantly without animation, having a fade in/out effect gives the impression that the object flashes twice (once for the face sets, twice for the peak alpha of the flash animation). - The rendering uses a flat color without fresnel for now, but this can be improved in the future to make it look more like the shader in the prototype. - Not enabled by default (can be enabled in the overlays panel), maybe the defaults can change for 3.0 to disable fade inactive and enable this instead. Reviewed By: jbakker, JulienKaspar Differential Revision: https://developer.blender.org/D11055
2021-06-03VSE: Remove JPEG reference from proxy panelRichard Antalik
Proxies doesn't use MJPEG codec anymore, but text still referenced it.
2021-06-02GPencil: New operator to Normalize strokesAntonio Vazquez
Sometimes is required to reset the thickness or the opacity of the strokes. Actually this was done using a modifier, but this operators solves this. Reviewed By: mendio, filedescriptor Maniphest Tasks: T87427 Differential Revision: https://developer.blender.org/D11453
2021-06-02Geometry Nodes: Add Delete Geometry NodeWannes Malfait
This node is similar to the mask modifier, but it deletes the elements of the geometry corresponding to the selection, which is retrieved as a boolean attribute. The node currently supports both mesh and point cloud data. For meshes, which elements are deleted depends on the domain of the input selection attribute, just like how behavior depends on the selection mode in mesh edit mode. In the future this node will support curve data, and ideally volume data in some way. Differential Revision: https://developer.blender.org/D10748
2021-06-01Compositor: Full-frame base systemManuel Castilla
This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame. Two execution models: - Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation. - FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch). This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage. FullFrame breaking changes respect Tiled system, mainly: - Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation. - Any sampling is always done over inputs instead of last buffered operation. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11113
2021-05-31Merge branch 'blender-v2.93-release'Brecht Van Lommel
2021-05-31Display source video fps in the VSESebastian Parborg
Now FPS is displayed in the video source for videos to provide easy access. Reviewed By: Richard Antalik Differential Revision: http://developer.blender.org/D11441
2021-05-31Fix T88670: Load Previous Settings does not copy symlinksBrecht Van Lommel
The same code existed in 2.82 and earlier so this should be safe. Removing the custom implementation of shutil.copytree in f34d5d9 did not correctly add back the option to copy symlinks.
2021-05-29UI: Match tooltip with interface nameAaron Carlisle
2021-05-28Geometry Nodes: Add Mesh to Curve NodeHans Goudey
This node creates poly curve splines from mesh edges. A selection attribute input allows only using some of the edges from the mesh. The node builds cyclic splines from branchless groups of edges where possible, but when there is a three-way intersection, the spline stops. The node also transfers all attributes from the mesh to the resulting control points. In the future we could add a way to limit that to a subset of the attributes to improve performance. The algorithm is from Animation Nodes, written by @OmarSquircleArt. I added the ability to use a selection, attribute transferring, and used different variable names, etc, but other than that the algorithm is the same. Differential Revision: https://developer.blender.org/D11265
2021-05-28Cleanup: use static set syntaxCampbell Barton
2021-05-27Fix T86465: Annotation Tool is missing in VSE Preview toolbarAntonio Vazquez
Added missing topbar in VSE. Also added the Stabilizer options to Topbar for all modes. Reviewed By: mendio, pepeland Maniphest Tasks: T86465 Differential Revision: https://developer.blender.org/D11347
2021-05-26GPencil: Cleanup - Conform with RNA naming schemeFalk David
The newly added `disable_masks_viewlayer` RNA property did not conform with the RNA naming scheme. This renames it to `use_viewlayer_masks`.
2021-05-26GPencil: Add option to disable masks in view layerFalk David
This patch adds an option in the Layers > Relations panel called "Disable Masks in Render". When checked, no masks on this layer are included in the render. Example: | {F10087680} | {F10087681} | See T88202 for why this is needed. Reviewed By: antoniov Maniphest Tasks: T88202 Differential Revision: https://developer.blender.org/D11234
2021-05-26GPencil: Bake GPencil object transforms into a new GPencil objectAntonio Vazquez
This operator is a common request of animators to convert the transformation (inluding modifiers) of one grease pencil object, into a new object, generating strokes. Reviewed By: pepeland Maniphest Tasks: T87424 Differential Revision: https://developer.blender.org/D11014
2021-05-26Fix T88534: Unable to add a Geometry Node Tree on Volume objectPhilipp Oeser
Volumes are supported, poll corrected. Maniphest Tasks: T88534 Differential Revision: https://developer.blender.org/D11378
2021-05-25Geometry Nodes: Add Shader Curve NodesCharlie Jolly
Convert curve vec and curve rgb shader nodes to geometry nodes, based on node_shader_valToRgb.cc implementation.
2021-05-25Cleanup: remove unused functionJacques Lucke
2021-05-21Fix some RNA physics accessors creating data.Bastien Montagne
Accessing data through RNA should never implicitely create it. Objects' and particles' forcefields and collision settings were doing this. Note that UI code also had to be tweaked to properly handle `None` (NULL) cases. Differential Revision: https://developer.blender.org/D11341