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2019-05-01UI: show UV sculpt panels in the image editorCampbell Barton
2019-05-01UI: move image paint panels into the image side-barCampbell Barton
- Move painting brush panels into the image side-bar. - Add active tool panel to the image side-bar.
2019-05-01UI: Collections Visibility panel tweaksDalai Felinto
1. No need to repeat the title inside the panel (this was needed when we had this as a popup menu). 2. No need to call it "Collections Visibility" since we are already under the "View" category. It is "Collections" now, short and sweet.
2019-04-30Fix T63864 Duplicate Data options don't exist for Light Probe and Grease PencilAntonioya
See revision D4766
2019-04-30Sequencer: Scene Strip PerformanceJeroen Bakker
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the DNA_view3d_types: Due to this FSAA always kicked in making the rendering slow. - Removed `Texture Solid` and `DOF`. - Now when chosing Solid rendering the settings of the original scene is used. - Added a global override to use scene specific shading. In the Future we will need to enhanced this so user can change the settings. - Added support for LookDev. LookDev crashed as it needed the `evil_C` what was not set - LookDev mode will always show the scene + world lights. Reviewed By: brecht, fclem Maniphest Tasks: T62517 Differential Revision: https://developer.blender.org/D4738
2019-04-30UI: show transform options in image header when topbar is hiddenCampbell Barton
Matches 3D view behavior.
2019-04-30UI: reorganize proportional editing optionsCampbell Barton
- Move connected & projected into individual toggles. - Top-level proportional editing button now only toggles. - Use popover for proportional edit-mode falloff and options. Note that it's no longer possible to toggle connected via key bindings, although this could be supported again if it's needed. Resolves T58081
2019-04-29UI: move properties panel into 'Item' categoryCampbell Barton
2019-04-29UI: top-bar reorganizationCampbell Barton
This hides the top-bar by default for everything besides paint/sculpt workspaces. - Use the top-bar mainly for active tool settings & popovers panel options. (transform / snap settings are an exception for this convention). - Only show the top-bar (by default) in paint work-spaces (sculpt / texture-paint / grease-pencil). - Add an active-tool panel to the sidebar. - Split 3D view tabs into (Item / Tool / View). D4721 with minor changes. Further work is needed for the top-bar and image-editor.
2019-04-29Fix: Dopesheet context menu was referencing easing_typeWilliam Reynish
This only exists in Graph Editor.
2019-04-29Fix T63977: UV select linked has no attribute 'extend'Campbell Barton
Also enable undo + register for select linked.
2019-04-29Cleanup: use 'use_' prefix for RNA booleansCampbell Barton
2019-04-29VSE: Cache rewriteRichard Antalik
This patch implements new cache system. Aim is to give user more control over cache, so it can be maximally utilized. This is done through sequencer timeline side panel in category proxy & cache. Cached images are also visualized in timeline, controled by sequencer timeline view->cache menu Functional changes: - NOT use IMB_moviecache API - refactor names of cached image types - each scene owns 1 sequencer cache - merge preprocess cache into per-sequencer cache - cache links images rendered per frame in order as they are created - add cache content visualization tool - add RNA properties to control the cache More info can be found in design notes in blenkernel/intern/seqcache.c and in https://developer.blender.org/D4443 Reviewed By: brecht Differential Revision: https://developer.blender.org/D4443
2019-04-26Fix T63897: GPencil Material Presets showing errorAntonioya
This error was introduced in a previous commit with the rename of the parameter. Also added some missing values.
2019-04-25Tracking Pie Menus for Blender 2.8Sebastian Koenig
This patch adds 4 pie menus to space_clip.py, as discussed in T57912. Differential Revision: https://developer.blender.org/D4284
2019-04-25Fix opening files from splash screenJacques Lucke
2019-04-25DynamicPaint: Remove PreviewsJeroen Bakker
Modifier previews should be implemented by a more generic system. The current system is already a hack and needed a lot of work to get it working again in 2.80 and even so that would be replaced by another system in the near future. For Vertex Colors we have a work around in place by using Workbench Vertex Colors. For Vertex Weights we loose the previewing. Not sure targetting weight is working (even for 279). Reviewed By: brecht Maniphest Tasks: T63857 Differential Revision: https://developer.blender.org/D4734
2019-04-24UI: Simple confirm dialog when loading new fileJacques Lucke
I also had to make the "New" operator a submenu in the `File Context Menu`, so that you can still select the template. This partially solves T61599. Currently the confirm dialog is not shown when an already existing file is opened. Implementing that requires a bit more work and will be done in a separate patch. Reviewers: brecht Differential Revision: https://developer.blender.org/D4732
2019-04-24Fix tool settings showing in the top-barCampbell Barton
Each spaces top-bar wasn't showing it's own active tool, Remove RNA access to the workspaces tool since using it is error prone. Eventually this should be completely removed.
2019-04-23GPencil: Add support for gradient to Box strokesAntonioya
Before this options was only available to Dots mode.
2019-04-23B-Bones: split the Scale In/Out properties into X and Y values.Alexander Gavrilov
As far as I can tell, there is no technical reason why the B-Bone segment thickness scaling can't be separated into two axes. The only downside is the increase in complexity of the B-Bone settings, but this is inevitable due to the increase in flexibility. Updating the file is somewhat complicated though, because F-Curves and drivers have to be duplicated and updated to the new names. Reviewers: campbellbarton Subscribers: icappiello, jpbouza Differential Revision: https://developer.blender.org/D4716
2019-04-20Correct error in last commitCampbell Barton
2019-04-20UI: remove redundant row for header templateCampbell Barton
If it's members need to be aligned the template can handle it.
2019-04-20UI Overlays: Align checkbox with slider for Wireframes, X-Ray, Shadows.Pablo Vazquez
2019-04-20UI Overlays: One line layout for Mask opacity.Pablo Vazquez
Saves one line of space and matches Wireframe, X-Ray, Shadows.
2019-04-20UI: correct accidental removal of TOPBAR_PT_nameCampbell Barton
Mistake in 9573bf432c4b0
2019-04-203D View: add opacity for sculpt mask displayPablo Dobarro
This matches vertex/texture paint opacity options. Useful because 0.75 is sometimes too dark to see the surface shading. Resolves T63746
2019-04-19DRW: Expose VBO garbage collection timingsClément Foucault
This adds user side options to tweak the behavior of the vbo garbage collection.
2019-04-19UI: minor layout tweaks to 3D viewport gizmo menuBrecht Van Lommel
2019-04-19Correct cleanup marking keyword args unusedCampbell Barton
2019-04-19Cleanup: remove redundant poll functionsCampbell Barton
2019-04-19Cleanup: logical checks in UI scriptsCampbell Barton
2019-04-19Cleanup: trailing commasCampbell Barton
2019-04-19Cleanup: unused varsCampbell Barton
2019-04-19Cleanup: use staticmethod where appropriateCampbell Barton
2019-04-19Missing from last commitCampbell Barton
2019-04-19Cleanup: correct misleading classmethod argCampbell Barton
2019-04-19Cleanup: mark unused arguments in UI scriptsCampbell Barton
Quiet's pylint W0613 warning, also remove some unused args.
2019-04-19UI: move top-bar into the spaces headerCampbell Barton
Currently this is only in the 3D viewport however all spaces that use the tool-system will have this region added. D4680 by @brecht with own updates.
2019-04-18Images: support packing edited images as OpenEXR or PNG.Brecht Van Lommel
This way float and multilayer images can now be packed without data loss. This removes the as_png option and always uses the appropriate file format depending on the image contents.
2019-04-18UI: collapse 3D view collections visibility panel by default.Brecht Van Lommel
2019-04-18GPencil: Add option to mix color with textureAntonioya
This was already supported in Fill, but not in Strokes. This adds more artistic options when use textured strokes.
2019-04-18GPencil: Initialize variable to remove console warningAntonioya
2019-04-18UI: option to toggle 'Adjust Last Operation'Campbell Barton
2019-04-18UI: Expand Enum Items Over Multiple RowsJeroen Bakker
Expanding enum items in a small area would render the names with dots, what is a bad solution. When you use expand directly on a `grid_flow` or `column_flow`, it will render the items on multiple lines, giving more control to the developer. Reviewers: campbellbarton, brecht, mont29 Differential Revision: https://developer.blender.org/D4698
2019-04-18UI: move region toggling to propertiesCampbell Barton
Each space had separate operators, duplicating logic. Use RNA properties instead so adding the ability to toggle other region types (floating redo region for eg) doesn't need to have an extra operator per space type. It's also nicer to show a check-box for something which can be toggled.
2019-04-18Overlay Engine: Option to Disable AA Ortho GridJeroen Bakker
When in Axis alligned orthographic view a grid was always displayed. With this change the user can enable/disable this grid. The Grid is always visible and editable, but only rendered active when user is in quad view, or axis aligned ortho view. Reviewers: brecht, fclem Maniphest Tasks: T63517 Differential Revision: https://developer.blender.org/D4699
2019-04-18UI: don't expand selection tool option enumBrecht Van Lommel
This was taking too much space.
2019-04-17Fix T63674: Incorrect poll methods in node category classesnBurn
Differential Revision: https://developer.blender.org/D4697
2019-04-16Spline IK: support changing individual bone length via Y scaling.Alexander Gavrilov
Previously Spline IK provided only two choices: either scale the length of the bone chain to fit the length of the curve, or don't scale the bone in the Y dimension at all (ignoring effects of actually fitting to the curve due to curvature and curve object scale). This patch adds a new option to use the pre-IK Y scale of the bones to adjust their length when fitted to the curve, allowing individual posing control over the length of the segments. Reviewers: brecht Differential Revision: https://developer.blender.org/D4687