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2014-06-19Python: Remove deprecated uses of os.popenCampbell Barton
T40415 by Lawrence D'Oliveiro
2014-06-19Enable texture preview even when Cycles is activeSergey Sharybin
2014-06-17Correct menu nameCampbell Barton
2014-06-14Expose Weigth tools for edit modegaiaclary
Most weight tools also work in edit mode. This change exposes all applicable tools within a separate weight tool panel in the tools tab of the tool shelf Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D592
2014-06-13Cycles: Add dedicated nodes to split/combine vectors.Thomas Dinges
This was already possible via the RGB nodes, but that seems weird.
2014-06-13UI: Add back ability to select a custom interface fontCampbell Barton
2014-06-13New Editmesh Tool: Extend Vertex, (Alt+D) D512Campbell Barton
Helps to easily add details to existing edges. Similar to the rip tool it depends on cursor location to choose the edge to extend along.
2014-06-12UI: correct __contains__ use, no need for substring checkCampbell Barton
2014-06-06Fix T40520: Properties panel in properties region in 3D view does not go away.Bastien Montagne
Ignore '_RNA_UI' IDP...
2014-06-03View3d Toolbar: project-paint tools were in options, move into own panelCampbell Barton
2014-06-02Improve behavior of Setup Tracking Scene when default nodes exists in the treeSergey Sharybin
2014-06-02Fix possible issues when blender is compiled without CyclesSergey Sharybin
2014-06-02Keep active layer when setting up tracking sceneSergey Sharybin
When you hit "setup tracking scene" in MCE, the active layer usually switches to the layer where the ground has been created, thus he shadow layer. New objects are created or appended on that layer which means they will be default be rendered as shadows only. This behaviour requires muscle memory and is confusing for new users. This patch is changing the behaviour in a way that the active layer is remembered from before setting up the scene. Patch by gottfried, thanks! Reviewers: sebastian_k, sergey Differential Revision: https://developer.blender.org/D574
2014-05-29UI: make it clear edge functions handle multiple loops/ringsCampbell Barton
2014-05-26Fix for curve map-taper being greyed out incorrectlyCampbell Barton
2014-05-23Transfer shape keys wasn't checking for mesh typesCampbell Barton
2014-05-22Blender Internal: Fix texture influence panel not showing Displace/Warp ↵IRIE Shinsuke
sliders for volume materials.
2014-05-21use C style string formattingCampbell Barton
2014-05-21Fix T40267: Addon's bug tracker urls not respectedCampbell Barton
2014-05-19Fix T39897: shape keys created while the Relative checkbox is unchecked ↵Bastien Montagne
start out with frame=0 So! First, frame for absolute shape keys: never allow a new key to have the same pos as an existing one (this does not make sense). This way, the two workflows are possible (create all keys and then animate ctime, or animate ctime and then create keys where you need them). Also, fixed UIList for shapekeys, the "absolute" test was wrong, and better to show frame value, even though not editable, than nothing in case of absolute keys. And finally, add getter to RNA 'frame' readonly value, so that we output real frame values, and not dummy internal ones (which are /100) in our API.
2014-05-18Fix T40246: Speaker Object is missing from Tabs > 'Create' tab in the Toolbar.Bastien Montagne
2014-05-17Text 3D: remove hardcoded keymaps from menuCampbell Barton
2014-05-14FCurve: use submenus rather then popups from menusCampbell Barton
2014-05-13Show the "Maximum Draw Type" for empties and cameras in case they workLukas Tönne
as duplicators. This property was always hidden in the UI for empties and cameras. It doesn't make sense for the objects themselves (they are wires-only), but also gets inherited by duplis. Now show it greyed out if not used, but make it available for duplicators.
2014-05-08Remove 'Autosmooth' settings from Item 3DView panel.Bastien Montagne
Not that happy with this, but this Item panel is a bit stupid, and we could add more useful settings as well. So better get a design decision first, here.
2014-05-06Minor tweak to previous commit:Antony Riakiotakis
Do not subdivide if user has pressed page down
2014-05-06Related to T39950.Antony Riakiotakis
When in sculpt mode add a multires, not subsurf modifier. Also allow subdivision of multires when user explicitly requests a certain non-
2014-05-06Modifier UI: More space for Displace modifier texture ID.Thomas Dinges
Was really cluttered sometimes: http://www.pasteall.org/pic/70876 Reshuffled layout a bit to avoid this now.
2014-05-05Freestyle: Revised a UI text for better understandability in the Outliner.Tamito Kajiyama
2014-05-03Patch D246: Texture Marks for freestyle strokes, written and contributed by ↵Tamito Kajiyama
Paolo Acampora. Reviewers: brecht, kjym3, #freestyle Reviewed By: brecht, kjym3 Differential Revision: https://developer.blender.org/D246
2014-05-01Fix T39987: The new "redirect to bone constraints" button at the object ↵Bastien Montagne
constaints tab is wrong in bone edit mode In edit mode, do as with usual objects - show object constraints!
2014-05-01Fix some dummy formating issue (breacks i18n message processing).Bastien Montagne
2014-05-01View2d: bring back 2.4x option to lock time for 2d viewsCampbell Barton
2014-04-293D Text: edit menu was hiddenCampbell Barton
2014-04-28NLA Editor: Make Single User for NLA StripsJoshua Leung
This operator is used to make sure that if/when you have multiple strips using the same action, if you select these and run this operator, each strip will be given its own copy of the action. This is useful if you decide later that you want to start using an existing action as a base. NOTE: This does not recursively go inside meta's, so care is still advised in that case.
2014-04-28NLA Editor: Duplicate/Duplicate LinkedJoshua Leung
This commit changes the default strip duplication behaviour (Shift-D) so that it will create a copy of whatever action it uses. Previously, it was very hard, if not impossible in some cases to create a new copy of an action to start working on in the NLA. If you want the old behaviour, you'll need to use ALt-D (Linked Duplicates). (Note: Although the new Shift-D may not be so optimal in all cases, I've decided to go with this version since it aligns better with the way this works for objects. Doing the opposite for NLA would just have added to the confusion)
2014-04-28Fix T39806: Koro rig (Caminandes) wrong in master, worked in 270(a).Bastien Montagne
Edit existing animsys_refactor module to make able to execute more complex conversions ('to' can now be a callback, instead of a simple prop name), and add a new Update Animated Transform Constraints operator that uses it to handle complex conversion for this constraint (drived or animated properties). Note this operator has to be called manually (from 'space' menu), will make this clear in release notes. Also, similar changes made in 2.70 are *not* addressed by this script (would rather wrote new operators as/if need arise, but Transform constraint looks much more sensible that the others). This op should not remain in more than two or three releases anyway, imho.
2014-04-28Oops! Typo in previous commitJoshua Leung
2014-04-28NLA Editor: Added an operator to set preview range based on the extents of ↵Joshua Leung
selected strips This brings it more in line with the other anim editors, and makes like a little bit easier for animators working on games or looping anims.
2014-04-28Fix T39597: Missing entries in VSE Preview menuPeter Schlaile
This adds some view ratios in the video sequencer menu, based (copied) on the UV/Image Editor. It also fixes the inverted ratio issue reported in the same task. Reviewers: #video_sequencer, #user_interface, schlaile Reviewed By: schlaile CC: jta, dingto, sergey, schlaile Differential Revision: https://developer.blender.org/D447
2014-04-27Revert the testing sculpt openmp thread control and limit for OSX to ↵Jens Verwiebe
physical threads as in 2.70a tag
2014-04-27Fix T34993: "Jump to Next Keyframe" shortcut not related to the timeline ↵Joshua Leung
viewable keyframes Made the timeline option to only show keyframes from selected channels/data be a per-scene setting instead of the per-timeline option it was previously. This makes it easier for animators working on rigs with multiple bones (especially during the polishing phase), since now the timeline and jump to keyframe operators use the same setting to decide which subset of keyframes they need to consider. By default, this option is enabled by default. TODO: Extend this to the keyframe status shading on the active object name in the 3D view?
2014-04-25Fix T39895: Displaying the armature layers popup in edit mode always fails.Bastien Montagne
In fact, armature layers operators (set layers, and show all) were kind of messy and broken in Edit mode (Select layers had two different operators for Pose and Edit modes, both using the same funcs that could only work in Pose mode, Show All was supposed to be used in both modes but again, its exec code could only work in Pose one). Fixed that by: * Using only one op for each task, for both modes (with adapted poll func). * Replacing 'object from context' access by an helper that returns the right Armature object in both Edit and Pose modes.
2014-04-25Fix T39886: Transformed parents of Rigid Bodies cause problems with Bake To ↵Sergej Reich
Keyframes Need to convert transforms to parent space for objects with parents.
2014-04-24Code cleanup: unused python vars & importsCampbell Barton
Use frosted rather then pyflakes
2014-04-24Smart UV Project: don't rotate islands which are almost squareCampbell Barton
2014-04-24Fix T39867: Hotkey is not displayed in the node editor's menu.Bastien Montagne
Making both keymap and menu values the same, and adding a (debug only) check in IDP_EqualsProperties_ex() warning when comparing two floats with nearly the same value.
2014-04-24Freestyle: minor UI improvements.Tamito Kajiyama
* The button icon for jumping to the Render Layers tab of the Properties context is now RENDERLAYERS. Previous icon BUTS was too general. * Thickness position options are grayed out if not applicable. These options are applied only when plain chaining is used with the Same Object option enabled.
2014-04-23Blender Internal: Add material property "Cast" which can disable both ray ↵IRIE Shinsuke
and buffer shadows. Also refactor: - Material property UI related to shadows - Preparation of OR-ed mode flags (ma->mode_l) of render materials Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D313
2014-04-18Freestyle: minor changes to the UI layout of line style options.Tamito Kajiyama
Toggle buttons are now placed to the left of those labels separating sets of line style options, so as to save some space (in line with the new UI elements added in the commit f60a66f41784de388a01c4c882c969730d675375).