Age | Commit message (Collapse) | Author |
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Add the "Convert Old Pose Library" operator to the old pose library (in
the Armature properties editor). This makes it more discoverable; before
it only was available in the Action editor.
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The Cycles accurate mode was removed, but the Eevee option for this has
a different meaning and should not have been removed. The Eevee accurate
makes cryptomatte accumulate for every sample, which Cycles has always
done regardless of any option.
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Followup to https://developer.blender.org/D10288
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D10346
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Add a new "experimental" debug option `show_asset_debug_info`, and use
that to determine the visibility of the active asset's catalog UUID and
simple name. Previously this was only determined by the "Developer
Extras" option, which meant it was visible in too many situations. It's
not really a "developer extra", and really just a debugging tool, so the
new option is more in line with its purpose.
Reviewed by: Severin
Differential Revision: https://developer.blender.org/D13242
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Refreshing the assets requires `file_OT_asset_library_refresh` in the
asset browser, and `asset_OT_list_refresh` for the asset view. Both
are now done from `ASSET_OT_open_containing_blend_file`.
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Support the ability to close relevant characters like '(', '[' and '{'.
It will also delete the pair character if they're empty.
Ref D13119
Reviewed By: campbellbarton
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#### Motivation
The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand.
The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem.
#### Implementation
The View pie menu has been added to the following editors and sub-modes where applicable:
* Node Editor
* Video Sequencer
* Dopesheet
* Graph
* NLA
* Image
* Clip
* Outliner
More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right).
For positioning I went with the following layout:
{F11791186, size=full}
I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on).
The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`?
The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`).
#### Screenshots
Node Editor
{F11778387, size=full}
Dopesheet
{F11778400, size=full}
Graph
{F11778403, size=full}
Image Editor (Paint and View)
{F11791113, size=full}
Image Editor (Mask)
{F11791114, size=full}
UV Editor
{F11791119, size=full}
Clip Editor (Tracking)
{F11791137, size=full}
Clip Editor (Mask)
{F11791140, size=full}
Clip Editor (Graph)
{F11791151, size=full}
View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll).
Reviewed By: #user_interface, campbellbarton
Differential Revision: https://developer.blender.org/D13169
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Because the menus list several gizmo visibility settings it makes grammatical sense that the panel name is plural.
This also matches the "Overlays" menu.
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Since the recent change to context paths to use the arrow icon instead of the triangle (D13106),
the `SMALL_TRI_RIGHT_VEC`is no longer used. This patch removes the icon and all references.
- Replace `SMALL_TRI_RIGHT_VEC` with `RIGHTARROW` in Freestyle UI
- Remove references to `SMALL_TRI_RIGHT_VEC` and `ICON_SMALL_TRI_RIGHT_VEC`.
Fix for built-in add-ons has been done in rBAcc2f71bfe9b0/rBAa84028f8a89a.
This will be added to the list of breaking changes [[ https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Python_API#Breaking_Changes | in the Wiki ]].
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D13130
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Expose transform tools when in weight paint mode with pose-mode enabled,
displaying transform tools in the toolbar, as is already done in
object & pose mode.
These are only shown when weight-paint + pose mode are active at once.
This allows single key-strokes to activate tools, needed when
tool-access is set as the default action for G/R/S key bindings.
Reviewed By: JulienKaspar
Ref D13028
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This new option allows to combine all layers in the active one. Also the merge down option has been improved.
Reviewed By: mendio, pablo vazquez (UI)
Differential Revision: https://developer.blender.org/D13054
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This reverts commit 5d42ea036999a7e82dbc03947968f4ad61093d06.
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Even never-shown RNA properties should have at least a description, as
this is used by API doc generation scripts.
NOTE: this is more of an opportunistic set of changes than a proper
complete fix of that loack of documentation.
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The preset menu name was not renamed in 4ddad5a7ee5d.
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The preset menu name was not renamed in 4ddad5a7ee5d.
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The name and tooltip were talking about file-lists, which exposes the
fact that the Asset Browser uses the File Browser code in the UI, which
we shouldn't do. This can confuse users.
Instead have a dedicated operator for the Asset Browser with a proper
name and tooltip.
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The name and tooltip were talking about file-lists, which exposes the
fact that the Asset Browser uses the File Browser code in the UI, which
we shouldn't do. This can confuse users.
Instead have a dedicated operator for the Asset Browser with a proper
name and tooltip.
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Also enable fallback tool for link-cut.
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This was only needed for skipping version numbers when the numbering
scheme changed for 3.0.
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Only regions with gizmos were checking for fallback tools.
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Expose select & strip menus and shortcuts for sequencer preview.
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Before this, the search button was quite small really, not much text would fit
into it. Increase the size a bit, but not too much to still make the layout
work in smaller area sizes.
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Previously, some submenus were empty.
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These nodes allow accessing and changing the stable/random ID used
for motion blur with instances and stable randomness.
Since rB40c3b8836b7a, the stable ID is a built-in attribute, so to be
consistent and allow changing it in the node tree like other built-in
attributes, it has get and set nodes.
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Now that object assets are no longer considered experimental, the Assets
submenu can always be shown (regardless of the Extended Asset Browser
experimental feature).
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In the 3D Viewport, add an "Assets" submenu to the Objects menu, for the
same operators as available in the outliner: Mark as Asset, Clear Asset,
Clear Asset (Set Fake User).
Since object assets are still considered experimental, the menu is only
shown when the Extended Asset Browser experimental feature is enabled.
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In future use cases, a volume can contain many grids that represent the
density information. In this case, it's better if the volume to mesh node
creates a mesh based on all of the grids in the volume.
This is also a benefit to share-ability, since one doesn't have to
specify the grid name in the node. Instead, in the future we can have
a way to split particular grids into separate volumes, if only one
grid should be considered.
The code changes are relatively simple:
- Move the old volume to mesh node to the legacy folder.
- Run the volume to mesh node on all instance geometry, like elsewhere.
- Make the blenkernel's volume to mesh API a bit more specific.
Differential Revision: https://developer.blender.org/D12997
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Port brick shader node to GN
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D12783
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The also moves all the image operators into one menu.
The goal here is to expose the operators in the UI so they
work with the operator search and to make the UI consistent.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D12808
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This patch makes the layout of the custom property panel more coherent
with the rest of the property editor interface, makes it less busy,
allows more space for the buttons for the actual properties, and
simplifies editing values of unsupported property types or long arrays.
- Remove the box around each property.
- Use an non-embossed X icon for deleting.
- Use an "edit" icon instead of the text for the meta-data edit operator.
The "gear" icon used for editing isn't ideal here.
- Increase the max array length for drawing the values directly to 8.
- Add an "Edit Property Value" operator for dictionaries or longer arrays.
- Replace the "Library Override" text with an icon.
- Use a proper split factor, the same as the rest of the UI.
Differential Revision: https://developer.blender.org/D12805
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