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2018-06-09Merge branch 'blender2.8' into ui_layout_gridflowBastien Montagne
2018-06-08UI: remove tools space type, use properties contextCampbell Barton
We've decieded to use tools context in properties editor.
2018-06-08Workbench: XFlip Matcap per 3D ViewJeroen Bakker
Note: Icons are not yet updated.
2018-06-08Code cleanupJeroen Bakker
2018-06-08Workbench: Custom StudioLight UIJeroen Bakker
2018-06-08Workbench: Lights user prefJeroen Bakker
2018-06-08Workbench: UI for custom studio lights/matcapsJeroen Bakker
- all known image types are supported - BpyAPI for studiolights added - added open user pref operator in shading menu - possible to add multiple files in a single run For now refreshing studio lights will free all studiolights and reinit the whole mechanism. This can be improved by only freeing deleted, reset updated and add new custom studiolights. details to show currently only shows the path we perhaps want to add other information also
2018-06-07Keymap: continued testing/developmentCampbell Barton
After testing in the studio and extending the event system for drag events, we've agreed on adjustments to the new keymap, see: T55162 - Tab: Edit-mode toggle. - Tab + Cursor Drag: mode switching pie menu. - Accent/Grave: for 3D view pie menu. - F3: Search - 1..3, Shift-1..3: Edit mesh vertex/edge/face toggle. Other minor changes were made, however they aren't part of the design. - Ctrl-Shift-S: Image editor Save-As (was F3) - Ctrl-Alt-R: Repeat history (was F3)
2018-06-07Rename "Viewport Display SSAO" sub-panel name to Screen Space Ambient OcclusionPablo Vazquez
Since it is already a sub-panel of Viewport Display anyway
2018-06-07Bone selection: user control contrastJeroen Bakker
Experiment: let the user be in control of the alpha channel as some rigs are hard too see during bone selection. Especially rigs that were designed for 2.79 wireframe mode.
2018-06-06View3DShading popover: Naming + alignmentJeroen Bakker
2018-06-06View3D: Shading PopupJeroen Bakker
- layout so cavity options are better visible - fixed issues showing wrong options in Material mode - added labels + seperators
2018-06-06T55333 Workbench: Cavity ShaderJeroen Bakker
A cavity shader based on SSAO. Works on all workbench deferred passes. Per 3d viewport the cavity shader options can be set as different shading needed different options. Some global options are in the Viewport Display of the scene like num samples and distance. Experimental: Naming of Ridges and Valleys
2018-06-06Move Time Remapping into a sub-panelPablo Vazquez
2018-06-06UI: add particle brush to topbarCampbell Barton
2018-06-06UI: use regular size icons for toolbar popupCampbell Barton
Test this since the popup feels disruptive/flashing when its too large when set smaller it looks closer to a menu w/ key-accelerators which is the intention in this case. It's also more likely the active tool can be placed under the cursor.
2018-06-05Wireframe: Add slider to hide edges from coplanar facesClément Foucault
The default behaviour is to show the same amount of edges as 2.7. The slider makes it possible to show all edges or even less.
2018-06-05Merge branch 'master' into 28Campbell Barton
2018-06-05Cleanup: pep8Campbell Barton
Use 'autopep8 --ignore E721,E722' on our UI code, only minor changes.
2018-06-05UI: move 3D view display options into popoverCampbell Barton
- Moved Mesh Display, Mesh Analysis & Motion Tracking display panels to Overlays. - Removed Item panel from sidebar (buttons available elsewhere). Patch by @billreynish w/ edits
2018-06-05Workbench: Matcaps T55291Jeroen Bakker
- users can use their own matcaps .config/blender/2.80/datafiles/studiolights/matcap/ folder - upto 100 matcaps can be loaded - color of the matcap is influenced by the color of the material/single color etc. To show the plain matcap use single color at 1.0 - chosing a matcap is at lighting level (flat/studio/matcap) - matcap only possible in solid mode - also works for X-Ray mode As the old matcaps are still in used by the clay engine I didn't remove it yet.
2018-06-05UI: context menu for other editor typesCampbell Barton
D3458 by @billreynish w/ edits. - Context menu for dope-sheet, graph, image & node editors. - Add type to contenxt menu header. - Access with W-Key. - Change UV-editor weld key binding to Shift-W.
2018-06-04UI: more subpanels for Cycles and Eevee.William Reynish
2018-06-04UI: use subpanels for Cycles, render, scene, object, particle, curves.William Reynish
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: newlines at EOF for Python modulesCampbell Barton
2018-06-03UI: use subpanel for particle emission source, as an example.Brecht Van Lommel
2018-06-03Merge branch 'blender2.8' into ui_layout_gridflowBastien Montagne
Conflicts: release/scripts/startup/bl_ui/properties_texture.py source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-03Edit menu: add Repeat Last and Repeat HistoryPablo Vazquez
2018-06-02UI: use single column layout for particlesCampbell Barton
Also minor changes to other panels. Patch by @billreynish
2018-06-02Merge branch 'master' into ui_layout_gridflowBastien Montagne
2018-06-02Fix UI for camera dataDalai Felinto
The fix bit is the split. But since we are using col.separator() left and right we need this as well. I still don't think the separators are the way to go, yet may as well be consistent with the current design in place, thus the extra separator here too.
2018-06-01UI: re-order navigate manipulatorCampbell Barton
Looked as if size applied to navigation too.
2018-06-01UI: use single column properties for object dataCampbell Barton
patch by @billreynish w/ minor edits
2018-06-01X-Ray: Added a slider for the alphaJeroen Bakker
- will not render when set to 0.0 for speed reasons. so when user sets transparency to hide everything the bigger passes will be skipped.
2018-06-01UI: tweaks to viewport shading and overlay panel layouts.William Reynish
2018-06-01UI: use same "Viewport Display" name for scene/object/material panels.Brecht Van Lommel
2018-06-01Fix broken set collection offset from cursor operator.Brecht Van Lommel
2018-06-01T54991: Restore support for Motion Path drawing in 2.8Joshua Leung
This commit restores support for Motion Path drawing in 2.8 (as it wasn't ported over to the new draw engines earlier, and the existing space_view3d/drawanimviz.c code was removed during the Blender Internal removal). Notes: * Motion Paths are now implemented as an overlay (enabled by default). Therefore, you can turn all of them on/off from the "Overlays" popover * By and large, we have kept the same draw style as was used in 2.7 Further changes can happen later following further design work. * One change from 2.7 is that thicker lines are used by default (2px vs 1px) Todo's: * There are some bad-level calls introduced here (i.e. the actgroup_to_keylist() stuff). These were introduced to optimise drawing performance (by avoiding full keyframes -> keylist conversion step on each drawcall). Instead, this has been moved to the calculation step (in blenkernel). Soon, there will be some cleanups/improvements with those functions, so until then, we'll keep the bad level calls. Credits: * Clément Foucault (fclem) - Draw Engine magic + Shader Conversion/Optimisation * Joshua Leung (Aligorith) - COW fixes, UI integration, etc. Revision History: See "tmp-b28-motionpath_drawing" branch (rBa12ab5b2ef49ccacae091ccb54d72de0d63f990d)
2018-06-01Fix Add menu issue when there are no collections to instanceVuk Gardašević
Differential Revision: https://developer.blender.org/D3453
2018-06-01Fix: raytrace_mirror does not exist anymoreJeroen Bakker
Eevee default material settings were not showing.
2018-06-01Workbench: Material specific settings for the specularJeroen Bakker
- Uses the roughness setting of the basic eevee material - renamed gloss_mir to roughness - set default of roughness to 0.25 - renamed ray_mirror to metallic - cleaned up material rna (BI mirror struct) - use BLINN phong model - normalize incoming/outgoing specular light - when using camera oriented studiolight, the SolidLight will be used for specular highlights - EXPERIMENT: when in world oriented studiolight only the shadow direction will be used. - change the settings of the internal light to make scenes more readable
2018-06-01Fix broken 'make single user' operator UI.Bastien Montagne
Texture option was removed, since BI engine removal...
2018-06-013D View: make text overlay optionalCampbell Barton
2018-05-31UI: new tool properties space typeCampbell Barton
This currently shows panels that were in the 2.79 3D view toolbar which are now popovers. In some cases it's useful for these to stay open. This commit adds a space type to do this. Note this is currently empty in object mode.
2018-05-31Overlay: Add Wireframe overlay.Clément Foucault
This overlay is showing mesh topology. It is usable with transparency even if the mesh order can mess up with the expected result (some object more prominent than others). Edge thickness and alpha values are hardcoded for now but can easily be added to theme or object settings.
2018-05-31UI: hide user preferences from space menuCampbell Barton
See T54744
2018-05-31Minor tweaks to labelsPablo Vazquez
2018-05-31Edit last commitCampbell Barton
Better check if the property is set in case others want to use this property w/o SKIP_SAVE set.
2018-05-31Fix tool-system re-using last space typeCampbell Barton
Even though the regression is somehow caused by 03a80facfc781 this value shouldn't be reused so apply an unrelated fix.