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2011-02-16bugfix [#26094] Going to Bone Roll menu brings up python errorCampbell Barton
also correct for pep8 warnings.
2011-02-12update templates for registration changesCampbell Barton
2011-02-11minor python register changes.Campbell Barton
- KeyingSetInfo classes are now collected like Panels, Operators etc so bpy.utils.register_module() can be used. - move bpy.types.register() to bpy.utils.register_class
2011-02-09use update() rather then update_tag(), needed for making edge data.Campbell Barton
2011-02-07rename ID.update() --> update_tag() since this function only tags for ↵Campbell Barton
updating and scene.update() executes the update.
2011-02-01Script to test import operators, so a single command can execute an operator ↵Campbell Barton
on all files in a directory and optionally save out blend files for inspection. This comes in handy for testing importers against 100's of files, quickly showing breakages and easier to setup then unit tests. Example usage: blender.bin --background --python source/tests/batch_import.py -- \ --operator="bpy.ops.import_scene.obj" \ --path="/data/testfiles/obj" \ --match="*.obj" \ --start=0 --end=50 \ --save_path="/tmp/test" Also found my name was spelt wrong in some places :)
2011-01-26update to background_job template to use --factory-startup option.Campbell Barton
make all templates pep8 compliant.
2011-01-24fix [#25757] Torus script uses radians for rotation in panelCampbell Barton
2011-01-14add icons to show community vs official scripts as well as buttons to filter ↵Campbell Barton
by support level (currently all scripts default to community) note: we need better icons for this. also formatting edit for ply import.
2011-01-12simple add mesh operator template.Campbell Barton
2011-01-11Adding script template for adding Builtin Keying SetsJoshua Leung
2011-01-11- bpy.data.lamps.new() now takes a type argument since lamp type also sets ↵Campbell Barton
class type this avoids needing to use ugly lamp.type_recast() after changing type. - default vertex color layer name was UTTex when added from python.
2010-12-22== text editor templates ==Luca Bonavita
- adding template of a add_object addon from Florian Meyer (testscreenings) - this template is using the new add_utils module in bf-extensions (also from Florian)
2010-12-16- fix [#25246] export default scene to X3D crashes exporter, own fault but ↵Campbell Barton
also made sure all colors are now clamped and noticed 3D text was not being exported. - de-duplicated 'object_type_items' enum, text was known as TEXT in one, FONT in another.
2010-12-11ported back background_job template from 2.4x, useful for automating blender ↵Campbell Barton
to generate scenes in background mode.
2010-12-08pedantic word ordering change.Campbell Barton
- wm.add_modal_handler -> modal_handler_add - wm.add_fileselect -> fileselect_add - ob.add_shape_key -> shape_key_add - VIEW3D_OT_add_background_image -> VIEW3D_OT_background_image_add (same for remove) Also made 2 internal cmake vars hidden.
2010-11-24bugfix [#24884] Loading any preset leads to crashCampbell Barton
caused by own recent commit. update uv operator template too.
2010-11-17cleanup the operator template and rename to operator_exportCampbell Barton
2010-10-12update for gamelogic templatesCampbell Barton
2010-10-03py/rna access to setting the header text - can be used in modal operators.Campbell Barton
eg: context.area.header_text_set("Some Text") included example in the view3d modal operator template.
2010-09-09replace self.properties.foo --> self.fooCampbell Barton
2010-09-02rna context renameCampbell Barton
* context.main & bpy.types.Main --> context.blend_data & bpy.types.BlendData * context.manager --> context.window_manager
2010-08-24- move more active properties into their collections:Campbell Barton
scene.active_keying_set --> scene.keying_sets.active ...same for active_uv_texture. active_vertex_color, active_keyconfig, - move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections also have them return the newly created layer and dont set the layer active. uvtex = mesh.uv_layers.new(name) vcol = mesh.vertex_colors.new(name)
2010-08-18rna naming: verts -> verticesCampbell Barton
2010-08-11mathutils module methods only contained matrix constructors, move these to ↵Campbell Barton
matrix class methods since this is acceptable in python. eg: dict.fromkeys() and groups them more logically. mathutils.RotationMatrix -> mathutils.Matrix.Rotation mathutils.ScaleMatrix -> mathutils.Matrix.Scale mathutils.ShearMatrix -> mathutils.Matrix.Shear mathutils.TranslationMatrix -> mathutils.Matrix.Translation mathutils.OrthoProjectionMatrix -> mathutils.Matrix.OrthoProjection
2010-08-09poll() as a python '@staticmethod' was too limiting and didnt allow useful ↵Campbell Barton
base class poll functions in many cases. now rna functions that dont have a 'self' are automatically assumed '@classmethods'. de-duplicated poll functions and made some minor tweaks too.
2010-08-05bugfix [#23182] Using self.report() inside poll() gives crashCampbell Barton
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll. def poll(self, context): ... is now... @staticmethod def poll(context): ... Pythons way of doing static methods is a bit odd but cant be helped :| This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
2010-08-02remove register/unregister from templatesCampbell Barton
2010-08-02RNA Types metaclass registrationMartin Poirier
See mailing list posts for details [1][2][3] Addons still need to be fixed; Campbell said he'd do it today. See any of the py files (outside netrender) in this commit for how to do it (it's rather simple). [1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html [2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html [3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-07-15Apply first pass of edits to rna values from rna_booleans.txt.Campbell Barton
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
2010-07-08added imports to templatesCampbell Barton
2010-06-14naming changesCampbell Barton
path -> filepath (for rna and operators, as agreed on with elubie) path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-05-23replace context.areas.spaces[0] with context.space_dataCampbell Barton
2010-05-20view3d modal operator templateCampbell Barton
2010-04-27update for changes to blf moduleCampbell Barton
2010-04-18Updating operator_simple template with new register functions andDaniel Salazar
missing bpy import
2010-04-11PyAPICampbell Barton
- added new mathutils.Color() type, use with rna so we can do for eg: material.diffuse_color.r = 1.0 # also has hsv access material.diffuse_color.s = 0.6 - made Mathutils and Geometry module names lowercase.
2010-03-06pep8 cleanupCampbell Barton
2010-02-28make BGL and BLF modile names lowercaseCampbell Barton
2010-02-28python BLF module for drawing text, updated template to draw text in the 3D ↵Campbell Barton
view.
2010-02-28- template with an example of a modal operator drawing with opengl (draw a ↵Campbell Barton
line on the screen) - access to event.mouse_region_x/y - basic type checking to callback functions (use PyCapsule names)
2010-02-24[#21295] Escape key doesn't cancel python modal operatorsCampbell Barton
also fix distance with lamps being negative for typed in values.
2010-02-23pep8 cleanup + correction for external player operator return value.Campbell Barton
2010-02-21modal operator python templateCampbell Barton
2010-01-31pep8 changesCampbell Barton
2010-01-25Mathutils refactor & include in sphinx generated docs, (TODO, include ↵Campbell Barton
getset'ers in docs) - Mathutils.MidpointVecs --> vector.lerp(other, fac) - Mathutils.AngleBetweenVecs --> vector.angle(other) - Mathutils.ProjectVecs --> vector.project(other) - Mathutils.DifferenceQuats --> quat.difference(other) - Mathutils.Slerp --> quat.slerp(other, fac) - Mathutils.Rand: removed, use pythons random module - Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args - Matrix.scalePart --> Matrix.scale_part - Matrix.translationPart --> Matrix.translation_part - Matrix.rotationPart --> Matrix.rotation_part - toMatrix --> to_matrix - toEuler --> to_euler - toQuat --> to_quat - Vector.toTrackQuat --> Vector.to_track_quat
2010-01-23- panel python templateCampbell Barton
- nicer syntax to capitalize words
2010-01-16generic operator menu was searching for "type" and using the first enum ↵Campbell Barton
property if it wasnt found. this is too arbitrary and could break if roperty order is changed. store the property in the operator type that is to be used for menu and enum search func's. python function for searching operator enums on invoke. (just need dynamic python enums now) wm.invoke_search_popup(self)
2010-01-14spelling errors, no real changes to code.Campbell Barton
2010-01-14UV operator templateCampbell Barton