Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-08 | Correct mathutils documentation, also correct some python spelling errors ↵ | Campbell Barton | |
and add makefile target `check_spelling` | |||
2012-01-14 | remove api from addon bl_info, was never used. | Campbell Barton | |
2011-10-23 | rename user interface operator properties from 'op' to 'props' | Campbell Barton | |
2011-10-17 | correct spelling errors in comments | Campbell Barton | |
2011-10-15 | - add template for defining custom driver functions. | Campbell Barton | |
- comment unused assignments. | |||
2011-09-19 | /release/scripts: Removed final points in UI strings and messages. | Bastien Montagne | |
2011-08-22 | pep8 edits and change '!= None' to 'is not None' | Campbell Barton | |
2011-08-19 | py style change only - make property definitions consistent | Campbell Barton | |
2011-08-10 | Fix for incorrect parameter amount. | Nathan Letwory | |
2011-08-10 | fix for error in template | Campbell Barton | |
2011-08-08 | use static sets rather then tuples, python optimizes this case. | Campbell Barton | |
minor change to lightmap unpack collecting unique meshes. | |||
2011-08-01 | fix for template | Campbell Barton | |
2011-07-29 | pep8 cleanup, also print message when attempting to run in animation player ↵ | Campbell Barton | |
mode. | |||
2011-07-26 | set the development cycle to 'beta'. | Campbell Barton | |
2011-07-26 | py api: | Campbell Barton | |
- added menu templates - move template menu into the header of the text editor (so users will find more easily) - updated mathutils examples, switching the order of multiplication. | |||
2011-07-17 | template for patch exporting objects in a scene. | Campbell Barton | |
2011-05-16 | move generic bpy helper modules into bpy_extras. | Campbell Barton | |
2011-04-29 | spelling corrections. | Campbell Barton | |
2011-04-10 | - background job style cleanup. | Campbell Barton | |
- assert if material assignment is called with lib. (so the callers can be corrected). - correct example docs | |||
2011-04-01 | pep8 checker, mostly pedantic style changes but also found an error in ↵ | Campbell Barton | |
mesh_utils.mesh_linked_faces() | |||
2011-03-28 | example operator that uses a timer. | Campbell Barton | |
2011-03-26 | print guarded-alloc memory leaks on blenderplayer exit. | Campbell Barton | |
2011-03-26 | optparse module is deprecated, use new argparse module in background job ↵ | Campbell Barton | |
template. correction to example in doc too. | |||
2011-03-22 | py/api registration: | Campbell Barton | |
move calls to the classes register/unregister function into register_class() / unregister_class() and add docs. also other minor changes: - remove face sorting keybinding, was Ctrl+Alt+F, this is quite and obscure feature and face order normally doesn't matter, so access from Face menu is enough. - add commented out call to mesh.validate() in addon template since its useful to correct incomplete meshes during development. | |||
2011-02-27 | replace import *'s with named imports (using * is convenient for some ↵ | Campbell Barton | |
scripts but considered bad practice by python devs) | |||
2011-02-16 | bugfix [#26094] Going to Bone Roll menu brings up python error | Campbell Barton | |
also correct for pep8 warnings. | |||
2011-02-12 | update templates for registration changes | Campbell Barton | |
2011-02-11 | minor python register changes. | Campbell Barton | |
- KeyingSetInfo classes are now collected like Panels, Operators etc so bpy.utils.register_module() can be used. - move bpy.types.register() to bpy.utils.register_class | |||
2011-02-09 | use update() rather then update_tag(), needed for making edge data. | Campbell Barton | |
2011-02-07 | rename ID.update() --> update_tag() since this function only tags for ↵ | Campbell Barton | |
updating and scene.update() executes the update. | |||
2011-02-01 | Script to test import operators, so a single command can execute an operator ↵ | Campbell Barton | |
on all files in a directory and optionally save out blend files for inspection. This comes in handy for testing importers against 100's of files, quickly showing breakages and easier to setup then unit tests. Example usage: blender.bin --background --python source/tests/batch_import.py -- \ --operator="bpy.ops.import_scene.obj" \ --path="/data/testfiles/obj" \ --match="*.obj" \ --start=0 --end=50 \ --save_path="/tmp/test" Also found my name was spelt wrong in some places :) | |||
2011-01-26 | update to background_job template to use --factory-startup option. | Campbell Barton | |
make all templates pep8 compliant. | |||
2011-01-24 | fix [#25757] Torus script uses radians for rotation in panel | Campbell Barton | |
2011-01-14 | add icons to show community vs official scripts as well as buttons to filter ↵ | Campbell Barton | |
by support level (currently all scripts default to community) note: we need better icons for this. also formatting edit for ply import. | |||
2011-01-12 | simple add mesh operator template. | Campbell Barton | |
2011-01-11 | Adding script template for adding Builtin Keying Sets | Joshua Leung | |
2011-01-11 | - bpy.data.lamps.new() now takes a type argument since lamp type also sets ↵ | Campbell Barton | |
class type this avoids needing to use ugly lamp.type_recast() after changing type. - default vertex color layer name was UTTex when added from python. | |||
2010-12-22 | == text editor templates == | Luca Bonavita | |
- adding template of a add_object addon from Florian Meyer (testscreenings) - this template is using the new add_utils module in bf-extensions (also from Florian) | |||
2010-12-16 | - fix [#25246] export default scene to X3D crashes exporter, own fault but ↵ | Campbell Barton | |
also made sure all colors are now clamped and noticed 3D text was not being exported. - de-duplicated 'object_type_items' enum, text was known as TEXT in one, FONT in another. | |||
2010-12-11 | ported back background_job template from 2.4x, useful for automating blender ↵ | Campbell Barton | |
to generate scenes in background mode. | |||
2010-12-08 | pedantic word ordering change. | Campbell Barton | |
- wm.add_modal_handler -> modal_handler_add - wm.add_fileselect -> fileselect_add - ob.add_shape_key -> shape_key_add - VIEW3D_OT_add_background_image -> VIEW3D_OT_background_image_add (same for remove) Also made 2 internal cmake vars hidden. | |||
2010-11-24 | bugfix [#24884] Loading any preset leads to crash | Campbell Barton | |
caused by own recent commit. update uv operator template too. | |||
2010-11-17 | cleanup the operator template and rename to operator_export | Campbell Barton | |
2010-10-12 | update for gamelogic templates | Campbell Barton | |
2010-10-03 | py/rna access to setting the header text - can be used in modal operators. | Campbell Barton | |
eg: context.area.header_text_set("Some Text") included example in the view3d modal operator template. | |||
2010-09-09 | replace self.properties.foo --> self.foo | Campbell Barton | |
2010-09-02 | rna context rename | Campbell Barton | |
* context.main & bpy.types.Main --> context.blend_data & bpy.types.BlendData * context.manager --> context.window_manager | |||
2010-08-24 | - move more active properties into their collections: | Campbell Barton | |
scene.active_keying_set --> scene.keying_sets.active ...same for active_uv_texture. active_vertex_color, active_keyconfig, - move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections also have them return the newly created layer and dont set the layer active. uvtex = mesh.uv_layers.new(name) vcol = mesh.vertex_colors.new(name) | |||
2010-08-18 | rna naming: verts -> vertices | Campbell Barton | |
2010-08-11 | mathutils module methods only contained matrix constructors, move these to ↵ | Campbell Barton | |
matrix class methods since this is acceptable in python. eg: dict.fromkeys() and groups them more logically. mathutils.RotationMatrix -> mathutils.Matrix.Rotation mathutils.ScaleMatrix -> mathutils.Matrix.Scale mathutils.ShearMatrix -> mathutils.Matrix.Shear mathutils.TranslationMatrix -> mathutils.Matrix.Translation mathutils.OrthoProjectionMatrix -> mathutils.Matrix.OrthoProjection |