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2019-01-28OSL: remove fresnel template that was not public domain.Brecht Van Lommel
Convention is to only have public domain code templates. Also fixes wrong license header in Cycles.
2014-10-03Cycles: Remove Westin closure.Thomas Dinges
Was hooked up last year for testing purposes, as we already had some code for it, but the closure itself is not really good nor really useful, so let's remove it.
2014-09-29Cleanup: styleCampbell Barton
2014-09-07Cycles / OSL: Add a conductive fresnel shader template.Thomas Dinges
This adds a fresnel conductive OSL preset to the Text Editor. Based on a patch by Lukas Stockner. Differential revision: https://developer.blender.org/D145 See the differential for details.
2014-01-06Code Cleanup: osl styleCampbell Barton
2014-01-06Cycles / OSL: Add a new procedural texture template, Lyapunov fractals.Thomas Dinges
Based on a patch by Sylvio Sell, OSL port by myself. Task and example renders: https://developer.blender.org/T32305
2013-12-06Cycles / OSL Templates: Add Simplex and Gabor noise templates and remove ↵Thomas Dinges
ones which are available as regular nodes.
2013-05-23Cycles / Toon BSDF:Thomas Dinges
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579
2013-05-18Cycles / OSL:Thomas Dinges
* Added Westin Sheen and Westin Backscatter closures for testing, useful for Cloth like effects. Only available via OSL, added an example OSL shader to the Templates (Text Editor).
2013-05-01Cycles / OSL:Thomas Dinges
* Add a few more OSL templates to the Text Editor, so people can use some of the OSL only shaders and closures. * Temperature (Kelvin) to RGB converter * Wavelength to RGB converter * Ramp closure (Phong and Diffuse) * Toon closure (Diffuse and Specular)
2012-12-30OSL Templates: remove unnecessary stdosl.h include.Brecht Van Lommel
2012-12-30OSL Templates:Thomas Dinges
* Add 3 simple templates: ** empty_shader.osl: A basic shader declaration to start with ** wireframe.osl: Simple wireframe shader ** noise.osl: Simple noise shader, with 3 noise types.