Age | Commit message (Collapse) | Author |
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Convention is to only have public domain code templates. Also fixes wrong
license header in Cycles.
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Was hooked up last year for testing purposes, as we already had some code for it, but the closure itself is not really good nor really useful, so let's remove it.
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This adds a fresnel conductive OSL preset to the Text Editor. Based on a patch by Lukas Stockner.
Differential revision: https://developer.blender.org/D145
See the differential for details.
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Based on a patch by Sylvio Sell, OSL port by myself.
Task and example renders: https://developer.blender.org/T32305
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ones which are available as regular nodes.
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* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering.
* There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon
Example render & blend file:
http://www.pasteall.org/pic/show.php?id=51970
http://www.pasteall.org/blend/21579
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* Added Westin Sheen and Westin Backscatter closures for testing, useful for Cloth like effects.
Only available via OSL, added an example OSL shader to the Templates (Text Editor).
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* Add a few more OSL templates to the Text Editor, so people can use some of the OSL only shaders and closures.
* Temperature (Kelvin) to RGB converter
* Wavelength to RGB converter
* Ramp closure (Phong and Diffuse)
* Toon closure (Diffuse and Specular)
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* Add 3 simple templates:
** empty_shader.osl: A basic shader declaration to start with
** wireframe.osl: Simple wireframe shader
** noise.osl: Simple noise shader, with 3 noise types.
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