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2010-08-02RNA Types metaclass registrationMartin Poirier
See mailing list posts for details [1][2][3] Addons still need to be fixed; Campbell said he'd do it today. See any of the py files (outside netrender) in this commit for how to do it (it's rather simple). [1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html [2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html [3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-04-17- for BGE mouse and keyboard events use tuples rather then listsCampbell Barton
- pep8 corrections
2010-04-05Animation Editors: Select Linked OperatorJoshua Leung
This operator selects all the keyframes in the same F-Curve as a selected keyframe.
2010-04-05Durian Feature Request for Graph Editor: Border Select (optionally) ↵Joshua Leung
considers handles Early when implementing the Graph Editor in 2.5, a key complaint that was levelled at the old 'IPO Editor' was that it was a constant annoyance that adjacent handles were getting selected in addition to the keyframes, when only the keyframes were intended. I solved this by making this default to only selecting keyframes and ignoring the handles, but this means that it isn't possible to batch move several handles at once. I've now improved this situation by adding an option to the border select operator (involved using Ctrl-B instead of B) which makes the handles get treated separately (as if they were separate verts, as in 2.4x). The default is still to only select keyframes, to have consistency with the DopeSheet... Also performed some more renaming work in the code...
2010-03-24fix for keying set rna path attribute and object select menu incorrect args ↵Campbell Barton
to UI func.
2010-03-24Added Set VIsibility (V key) to Graph Editor menu.William Reynish
2010-02-23pep8 cleanup + correction for external player operator return value.Campbell Barton
2010-02-22game engine support for recording animation back & some other minor changes.Campbell Barton
2010-02-16[#21177] Text editorCampbell Barton
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
2010-02-14change python scripts so modules which register with blender have a ↵Campbell Barton
register() function rather then making import automatically run the register functions (generally considered bad practice by python people)
2010-02-14Added a euler filter script, to filter out discontineouities in euler curves ↵Joseph Eagar
(e.g. where curves randomly have -/+ multiples of 360 offsets in sections). To use, select a curve in the fcurve editor and do Channel->Discontinuity (Euler) Filter. Note, will only work on euler rotation curves, won't do anything on anything else.
2010-02-12correct fsf addressCampbell Barton
2010-02-08Operator Execution Contexts Bugfix:Joshua Leung
This commit adds a few more execution contexts for operators, given the increasing tendency for some special regiontypes to exist within areas that must have their own set of special operators. Examples of these include the "channel" operators in the Animation Editors (i.e. those in the 'Channels' menu), and the "Fit to Preview Window" operator for the Sequencer. Previously, operators such as these would not function when clicked on from the menus, and they would not show the hotkeys they were mapped to. Also, fixed a few operator definitions in the Animation Editors which were missing ot->prop defines. This meant that some hotkeys (mainly selection) were shown incorrectly in the menus.
2010-02-07DopeSheet and Graph Editors: Select More/Less OperatorsJoshua Leung
This commit introduces the Select More/Less Operators (Ctrl +/-) for keyframes. This works like the ones for curves, by only selecting/deselecting keyframes lying in the same F-Curve. Inter F-Curve selection is not done by this operator. That is the job for another one. This is especially useful for F-Curves set in the 0-1-0 pattern (i.e. 3 keyframes forming localised peaks), where the peaks can be selected by clicking on them individually, and immediately surrounding '0' values are selected too using "Select More".
2010-01-31pep8 changesCampbell Barton
2010-01-20Animation Editors: Restored 'Realtime Updates' toggleJoshua Leung
- In 2.4x, this setting was the lock button in the headers. - Now, this option can be found in the View menus of all relevant editors - Basically, this option toggles whether objects (using animation data that's being edited) get updated during animation editor transforms to give realtime feedback on the effects of tweaks. - By default, this is enabled, since this fits in nicer with 2.5's everything 'live' paradigm. However, it is recommended to disable this on slower computers or when updates for heavy rigs are causing too much workflow lag - Also, removed some old crufty settings from action editor data
2009-12-13add pep8 headers so these scripts spit out errors when running pep8.Campbell Barton
made some changes but mostly these scripts will give pep8 warnings.
2009-12-10rename operators TFM_OT_* --> TRANSFORM_OT_*Campbell Barton
2009-12-10remove ICON prefix from the enum, for python this is redundant eg.Campbell Barton
layout.prop("setting", icon='ICON_BLAH_BLAH') Also reverted previous commit, the cursor subtype just needed to be added to the switch statement.
2009-12-08white space commit (spaces -> tabs and clearing whitespace)Campbell Barton
2009-12-08Animation Editors: Fixes for RNA/Python BastardisationJoshua Leung
Still not happy about the tight/regular-spacing imposed by the layout engine automation, but will tweak later.
2009-12-08Pythonazed DopeSheet and NLA editors headers UI.Elia Sarti
2009-12-07pep8 compliance cleanups.Elia Sarti
2009-12-07Porting of Graph Editor's UI to python, just header done for now.Elia Sarti
Brecht, I added a Layout template function, template_dopesheet_filter -> uiTemplateDopeSheetFilter, this creates the group of buttons for filtering ID type (and some other options) for animation editors (Graph, NLA and Dopesheet). I hope this is all right, if not, we can move this maybe to a .py file as a function for reuse.