Age | Commit message (Collapse) | Author |
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ui/ --> startup/bl_ui
op/ --> startup/bl_operators
scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.
~/.blender/2.56/scripts/startup works for auto-loading scripts too.
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'== "win32"' & avoid importing platform.
also add some notes to CMake options.
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* Removed some unused code.
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Finally, the Blender icon can be used for the splash screen menu entry, on own todo for almost 1 year!
Thanks to elubie for fixing this in the code. :)
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This removes auto-registration, committed by Martin r30961.
Realize this is a contentious topic but Brecht and myself both would rather opt-in registration.
TODO:
- addons need updating.
- class list will be modified to use weakrefs (should have been done for existing system too).
- will move bpy.types.(un)register functions into bpy.utils.(un)register_class, currently including these functions in a type list is internally ugly, scripts which loop over types also need to check for these.
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Info header: option to switch scenes or add new ones has to be hidden
for "full screen" mode. Current full-screen code doesn't allow to
browse screens or switch scenes nicely.
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useful for testing for bad api use (make sure UI uses limited functions).
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V+L, V+F
for Graph & Edit Curve view.
Editcurve can be Hkey for hide again.
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menu).
Ton will work on moving the File menu out of the Info space before release.
notes.
- reply Operator isn't working anymore.
- UI for reports is commented out so its not mixed with the file menu.
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open User Preferences to save layout changes.
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Users can use this to quickly get info about their system for bug reports.
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also made setting the temp dir more consistent, slash is always added on the end and if the user-pref dir is invalid its not used.
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All existing handle type manipulation hotkeys replaced with unified V-menu
where you could directoly set type you need.
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- use 3 column lists for inherited props, funcs and for references to save on vertical space.
- use the blender version string for the upload path and PDF name.
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* context.main & bpy.types.Main --> context.blend_data & bpy.types.BlendData
* context.manager --> context.window_manager
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http://www.vrchannel.de/blender/cylinder_rename.png
Mesh Tube > Mesh Cylinder
NURBS Tube > NURBS Cylinder
Metaball Cylinder > Metaball Capsule
I know that naming is something not everyone agrees on, but these terms look geometrically correct.
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Donut > Torus
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if bpy.data.objects: ...
Would get loop over the entire collection, instead see if this collection has a single item.
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Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
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blender.
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See mailing list posts for details [1][2][3]
Addons still need to be fixed; Campbell said he'd do it today.
See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).
[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
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this is already reported after running the operator.
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Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127
This patch implements the proposal outlined here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal
Original patch by Matt Ebb.
Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert
NOTE:
This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory.
Commit discussed on IRC with Ton and Campbell.
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path -> filepath (for rna and operators, as agreed on with elubie)
path -> data_path (for windowmanager context functions, this was alredy used in many places)
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but calling the same function with different flags.
So they can me used in macros, and addons can use the menu now, hope to see some very nice surface plugins
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* Now it displays the last report from the global list, not just from operators
* Rather than disappearing when a new operator is run, it stays until it times
out or a new report is added
* Fun animated transitions ;)
http://mke3.net/blender/devel/2.5/reports_header.mov
Now need to investigate report usage with popups. Ideally we can have most
reports non-blocking, so they're less intrusive, only popping up for dire errors.
Problem is many things in Blender right now are marked as RPT_ERROR
when probably RPT_WARNING is more appropriate. Should probably keep
RPT_ERROR for things that demand immediate attention.
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* Unified some code for Opening an URL to use only one operator: WM_OT_url_open
* Removed the HELP_OT_url operators.
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- rename CURVE_OT_primitive_bezier_add --> CURVE_OT_primitive_bezier_curve_add # matches nurbs operator
- rename CURVE_OT_primitive_curve_path_add --> CURVE_OT_primitive_nurbs_path_add
- fix for warnings from 28923
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will give duplicate objects since the actual object are appended already,
so only enable this option by default for linking now.
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Didn't crash for me, but did export incorrectly since editmode changes weren't flushed.
Fixed this by setting all exporters to go back to object mode before exporting.
Also cleaned up some naming in exporter creator strings, it's "Blender" not "Blender3D".
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