Age | Commit message (Collapse) | Author |
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See mailing list posts for details [1][2][3]
Addons still need to be fixed; Campbell said he'd do it today.
See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).
[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
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to UI func.
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Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
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register() function rather then making import automatically run the register functions (generally considered bad practice by python people)
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- In 2.4x, this setting was the lock button in the headers.
- Now, this option can be found in the View menus of all relevant editors
- Basically, this option toggles whether objects (using animation data that's being edited) get updated during animation editor transforms to give realtime feedback on the effects of tweaks.
- By default, this is enabled, since this fits in nicer with 2.5's everything 'live' paradigm. However, it is recommended to disable this on slower computers or when updates for heavy rigs are causing too much workflow lag
- Also, removed some old crufty settings from action editor data
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change how data is added. eg.
bpy.data.add_mesh(name) --> bpy.data.meshes.new(name)
bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp)
image and texture stil use add_* funcs
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made some changes but mostly these scripts will give pep8 warnings.
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layout.prop("setting", icon='ICON_BLAH_BLAH')
Also reverted previous commit, the cursor subtype just needed to be added to the switch statement.
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Still not happy about the tight/regular-spacing imposed by the layout engine automation, but will tweak later.
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