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2010-08-09poll() as a python '@staticmethod' was too limiting and didnt allow useful ↵Campbell Barton
base class poll functions in many cases. now rna functions that dont have a 'self' are automatically assumed '@classmethods'. de-duplicated poll functions and made some minor tweaks too.
2010-08-06some fixes for the poll() function from last commit.Campbell Barton
Martin: forgot to mention, had to remove the use of super() in poll functions for netrender. commented with FIXME.
2010-08-05bugfix [#23182] Using self.report() inside poll() gives crashCampbell Barton
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll. def poll(self, context): ... is now... @staticmethod def poll(context): ... Pythons way of doing static methods is a bit odd but cant be helped :| This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
2010-08-04Fix sculpt 3d view menu showing in two columns.Brecht Van Lommel
2010-08-02RNA Types metaclass registrationMartin Poirier
See mailing list posts for details [1][2][3] Addons still need to be fixed; Campbell said he'd do it today. See any of the py files (outside netrender) in this commit for how to do it (it's rather simple). [1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html [2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html [3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-07-31patch [#23110] isolate render type UI labelling + operator to clear all hide ↵Nathan Letwory
render flags in scene by Peter Schulman
2010-07-27Jason, from your merge 30325.Campbell Barton
move toolsettings out of the userprefs into the sculpt menu, if these should be userprefs then they should be moved into that struct.
2010-07-24- typo: from "lenght" to "length" in rnaLuca Bonavita
fixes [#22997] typo in autocomplete/python api name in bpy.context.active_object.data.draw_edge_lenght not length https://projects.blender.org/tracker/index.php?func=detail&aid=22997&group_id=9&atid=498 no addons are affected by this change - also found a typo in particles toolbar
2010-07-20== 3D: background image ==Luca Bonavita
Doesn't visualize size and x, y position of the background Image in camera view (reviewed by brecht before committing)
2010-07-15Apply first pass of edits to rna values from rna_booleans.txt.Campbell Barton
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
2010-07-14- text3d was missing menu items for toggling bold/underline/italic/smallcaps.Campbell Barton
- made smallcaps use a temp flag so caps can still have the smallcaps flag. - utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places. - removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too. - fix for some warnings.
2010-07-10Fix for [#22793] Flip normals Missingf form face specials....Thomas Dinges
2010-07-06Bring back "Sort Faces" command.Diego Borghetti
This was the old Ctrl + FKEY in object mode, now it's in edit mode and is part of the Ctrl + FKEY menu (Faces). I also assing this to the Ctrl + Alt + FKEY, but Matt please check this and feel free to change (or tell me and I will change). Still there is no "reverse" function, but I commit now to finish in my home.
2010-07-06pedantic pep8 warnings, mostly white space.Campbell Barton
2010-06-27- changed recent commit from William to have enum in user preferences as an ↵Campbell Barton
expanded enum (like it was before) - rename 'no_bg' argument to 'emboss' (and negated) - added 'emboss' option for operator buttons. - Addon UI Layout slight modifications, changed enable/disable buttons for checkbox, grey out text of disabled addons to make it obvious at a glance whats enabled. - column expanded enums now align text to the left. - renamed ui_item_enum_row to ui_item_enum_expand since its used for columns and rows.
2010-06-26Patch by Oenvoyage: Lamp specials menu was context insensitive,Daniel Salazar
displaying lamp properties regardless of type hence causing errors. Now active object controls what properties to display. Still it's possible to manage multiple mixed lamps types at once. Also added useful items for cameras and empties
2010-06-20etch-a-ton bugfixMartin Poirier
Add Convert operator and button (missing in 2.5) Fix stroke selection (uneeded separate operator and missing redraw) Map sketch operators to LEFTMOUSE and RIGHTMOUSE instead of SELECTMOUSE AND ACTIONMOUSE (more in line with other sketching operators, might work better with swapped mouse buttons)
2010-06-14naming changesCampbell Barton
path -> filepath (for rna and operators, as agreed on with elubie) path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-09pep8, whitespace editsCampbell Barton
2010-06-07'fix' [#22527] Lens angle under View in 'N' panel does not change the camera ↵Matt Ebb
view Made the UI more clear that the Lens value is for the 3d view space data only.
2010-06-03Logic Editor: clear properties operator + logics in the object menuDalai Felinto
clear properties operator - now it's not part of the copy properties anymore (Matt's suggestion). If anyone want to change the menu, please help yourself (renaming, putting in it's own submenu, making it invisible when mode is not Game ..)
2010-05-27Various constraint code cleanups:Joshua Leung
1) Fixed some weird formatting introduced during math-lib cleanups, and some other inconsistencies 2) Optimised the Maintain Volume constraint by taking the value calculations out Copy All Constraints Operators: * Added one for bones too * These are now included in the menus * Removed some weird/extra code copying/changing/bleh the actcol/totcol stuff...
2010-05-25Tweaks to copy game properties operator for DalaiMatt Ebb
2010-05-20obscure sounding feature thats actually useful: isolate render typeCampbell Barton
Select lamp, isolate, all other visible lamps are disabled.
2010-05-203D View Header - Removing the annoying little extra gap between expand-icon ↵Joshua Leung
and first menu
2010-05-10"Every Nth number of Points" operator for curves/surfacesSergey Sharybin
This is replacement of old "Select every Nth" operator with de-select strategy to make the same behaviour as for meshes.
2010-05-06last commit broke linking to scenes from the UICampbell Barton
2010-05-03Fix for renaming particle selection operators a little while agoMatt Ebb
2010-04-30Fix [#22207] Selecting Roots also selects hiddenMatt Ebb
2010-04-283dview --> view3d, patch by Jonathan Smith with small corrections and changes.Campbell Barton
2010-04-27Fix [#22165] "Camera:" field of the Properties>View panel (3D View) has no ↵Matt Ebb
function & is confusing Cleaned up UI, made it a bit clearer
2010-04-21fix for divide by zero on vertex dirt script, show from the vertex paint menuCampbell Barton
2010-04-11Specific operator for Push/Pull (no need to go through the generic operator ↵Martin Poirier
and it makes it available in the operator search)
2010-04-07Fix [#21760] Snap to Origin doesn't workMatt Ebb
Removed the 'Snap selected to origin' operator, it was dysfunctional and other operators contain better functionality to do the same things.
2010-04-04pep8 cleanupCampbell Barton
2010-04-01Added missing Bottom, Left, Back view modes in the "View" menu on 3D areaDaniel Salazar
2010-03-25Adding menu entries for the new hotkeys (change keying set)Joshua Leung
2010-03-24fix for keying set rna path attribute and object select menu incorrect args ↵Campbell Barton
to UI func.
2010-03-20Operator name improvements in select menuDaniel Salazar
2010-03-19Adding Non Manifold to select menu in edit mode for vertex and/or edgeDaniel Salazar
select mode
2010-03-17Fix [#21329] Extrude of single vertex constrainedMatt Ebb
2010-03-17Fix [#21114] Graphical cursor displayed in wrong position when switching to ↵Matt Ebb
local ortho.
2010-03-16draw option to only display what is rendered, used for sequencer, opengl ↵Brecht Van Lommel
drawing by default. since we use preview renders a lot the empties & armatures can get in the way also. (commit 27511 by Campbell from render25 branch)
2010-03-08move render operators into their own files, render_internal.c & ↵Campbell Barton
render_opengl.c, rather then have them in the screen module. also rename render operators SCREEN_OT_ --> RENDER_OT_
2010-03-05reproject operator, use to reproject edited renders back into textures.Campbell Barton
- uses project paint options (UV bleed, normals, culling) - bicubic interolation from the image - multithraded TODO. project into multiple objects at once.
2010-02-25fix for warnings, add back pose relax into the pose menu.Campbell Barton
2010-02-24view selected now uses boundboxes of dupli-objects and ignores centerpoints ↵Campbell Barton
of the instance objects when it has duplis. view selected also working again for selected paint mask faces.
2010-02-23pep8 cleanup + correction for external player operator return value.Campbell Barton
2010-02-21generic modal operator to make adjusting almost any rna property with the ↵Campbell Barton
mouse possible with a few lines. Example which is similar to interactive lamp adjusting in 2.4x ... wm.context_modal_mouse(path_iter="selected_editable_objects", path_item="data.spot_size") Added lamp Wkey menu back.
2010-02-19apply visual transform to poseCampbell Barton
So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints