Age | Commit message (Collapse) | Author |
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arguments when called from another script
from Bill N (slow67)
Also made uvcalc_quad_clickproj.py and uvcalc_follow_active_coords.py add UV's if they didn't exist.
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load factory settings and replaced elysiun with blenderartist.org in headers
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because the TFace flag was not always easy to access from editmode.
using the last selected face was almost good enough however when selecting verts and edges the last selected face would become inactive and the space image would flicker about too much.
The active face is used for getting the space image at the moment and keeps scripts that use this flag working also.
This has 2 commands to get and set, so the variable is not accessed directly.
all "UV Calculate" scripts work now
last commit crashed when in solid draw mode, it seems subsurf modifier is ignoring the displayMask since MTFACE is available. just made it do a null check for now.
uvcalc_follow_active_coords.py - should be done inC and put in the snap menu.
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hide/select data for each face is annoying.
using mface->flag for both.
Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
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moved bpy into bpy.data and bpy will be eventually replace the root level 'Blender' module.
currently we have bpy.library bpy.config and bpy.data
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* stopped bpy from importing automaticaly as decieded in the meeting.
* removed Blender.Main, since we agree it will be called bpy, renamed files also.
* updated epydocs from this and last commit.
* updated scripts to use bpy.*, and bugfix's for widgetwizard
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not hidden as well as being selected.
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Will try to add visual guides to make this easier to understand before release.
http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Click_project_from_face
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image_dump2path is a stopgap util. We need to look into making Pack/Unpack use filenames, not IDnames. or have some other datamanagement utility.
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uv's and mocified vertex coords are now in a big list rather then stored be faces, should be faster
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* accurate mouse to mapping using ray intersect,
* right clicking cancels and returns original coords
Doc is here
http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Click_project_from_face
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Click project, a nifty 3 click way to use a face to set a projection aurientation and then 2 more clicks for the U and V scales
with realtime updating as you move the mouse
should be faster then using view project all the time because you dont have to line the view up with the faces.
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