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2009-01-12[#18082] make uvcalc_follow_active_coords.py bypass the gui and accept ↵Campbell Barton
arguments when called from another script from Bill N (slow67) Also made uvcalc_quad_clickproj.py and uvcalc_follow_active_coords.py add UV's if they didn't exist.
2008-04-23added ipo script template from blenderartists forTe, made scripts refresh on ↵Campbell Barton
load factory settings and replaced elysiun with blenderartist.org in headers
2007-09-22added an active face for the mesh editmode and normal mesh - this is needed ↵Campbell Barton
because the TFace flag was not always easy to access from editmode. using the last selected face was almost good enough however when selecting verts and edges the last selected face would become inactive and the space image would flicker about too much. The active face is used for getting the space image at the moment and keeps scripts that use this flag working also. This has 2 commands to get and set, so the variable is not accessed directly. all "UV Calculate" scripts work now last commit crashed when in solid draw mode, it seems subsurf modifier is ignoring the displayMask since MTFACE is available. just made it do a null check for now. uvcalc_follow_active_coords.py - should be done inC and put in the snap menu.
2007-04-29dont use tface hide or select anymore, since maintaining 2 sets of ↵Campbell Barton
hide/select data for each face is annoying. using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
2007-04-18PyAPI.Campbell Barton
moved bpy into bpy.data and bpy will be eventually replace the root level 'Blender' module. currently we have bpy.library bpy.config and bpy.data
2007-03-26py apiCampbell Barton
* stopped bpy from importing automaticaly as decieded in the meeting. * removed Blender.Main, since we agree it will be called bpy, renamed files also. * updated epydocs from this and last commit. * updated scripts to use bpy.*, and bugfix's for widgetwizard
2007-02-22Updating own scripts to use Blender.Main, remove Base files.Campbell Barton
2007-02-01faces in face select mode can be selected and hidden, check that faces are ↵Campbell Barton
not hidden as well as being selected.
2006-12-29adding this script that takes 3 clicks to set the selected faces projections.Campbell Barton
Will try to add visual guides to make this easier to understand before release. http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Click_project_from_face
2006-12-15removing uvcalc_from_adjacent for review on Sunday's meeting.Campbell Barton
image_dump2path is a stopgap util. We need to look into making Pack/Unpack use filenames, not IDnames. or have some other datamanagement utility.
2006-12-15Shift flips the current axis your draging.Campbell Barton
uv's and mocified vertex coords are now in a big list rather then stored be faces, should be faster
2006-12-15Updated, optimizations and cleanup.Campbell Barton
* accurate mouse to mapping using ray intersect, * right clicking cancels and returns original coords Doc is here http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Click_project_from_face
2006-12-14new Uv-Calculation tool,Campbell Barton
Click project, a nifty 3 click way to use a face to set a projection aurientation and then 2 more clicks for the U and V scales with realtime updating as you move the mouse should be faster then using view project all the time because you dont have to line the view up with the faces.