Age | Commit message (Collapse) | Author |
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- moved release/io and release/ui into release/scripts/io, ui
- updated scons, cmake, make
When porting 2.4x scripts back, use a command like this so as not to loose the commit history...
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
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for all scripts except import_dxf and colladaImEx/translator.py
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for island margin (it works just fine when changed in original script)
increased value as suggested.
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load factory settings and replaced elysiun with blenderartist.org in headers
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because the TFace flag was not always easy to access from editmode.
using the last selected face was almost good enough however when selecting verts and edges the last selected face would become inactive and the space image would flicker about too much.
The active face is used for getting the space image at the moment and keeps scripts that use this flag working also.
This has 2 commands to get and set, so the variable is not accessed directly.
all "UV Calculate" scripts work now
last commit crashed when in solid draw mode, it seems subsurf modifier is ignoring the displayMask since MTFACE is available. just made it do a null check for now.
uvcalc_follow_active_coords.py - should be done inC and put in the snap menu.
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xfig_export.py - NMesh to Mesh, minor improvements/cleanup.
unweld.py - fixed error when a vert had no faces, also some small speedups and changes.
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hide/select data for each face is annoying.
using mface->flag for both.
Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
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moved bpy into bpy.data and bpy will be eventually replace the root level 'Blender' module.
currently we have bpy.library bpy.config and bpy.data
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removed 2 unused vars from DNA_object_types.h
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segments. also made solid wire an option.
uvcalc_smart_project - removed import of Main, was causing error
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* stopped bpy from importing automaticaly as decieded in the meeting.
* removed Blender.Main, since we agree it will be called bpy, renamed files also.
* updated epydocs from this and last commit.
* updated scripts to use bpy.*, and bugfix's for widgetwizard
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packing 2400 rectanges is about 38x faster.
Use the C implimentation in uvcalc_lightmap and uvcalc_smart_project
Blender.c - filename returning None raises errors with existing scripts, just return "" so string functions on the filename dont raise an error.
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islands.
uvcalc_smart_project - needed to import Main
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not hidden as well as being selected.
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(http://blender.org/forum/viewtopic.php?p=59062#59062)
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also modified the margin value so you dont need to have values like 0.001
and added an option not to use face areas to weight projections.
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view' - to use the view vector as one of the first projections
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fixed problem with merging islands not detecting an island in an island (wrong offset)
better island merging from user input
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image_dump2path is a stopgap util. We need to look into making Pack/Unpack use filenames, not IDnames. or have some other datamanagement utility.
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